RadialMenu | custom control for providing a touch context menu | iOS library
kandi X-RAY | RadialMenu Summary
kandi X-RAY | RadialMenu Summary
Looking for help? For $150/hr I'll help with your RadialMenu problems including integrating it into your project. Email bjasper@gmail.com to get started!. Experimental Software: Fun to play with, but probably shouldn't put it in production (yet). RadialMenu is a custom control that allows you to provide a context menu to a user on a touch screen (generally after a long press). This is similar to the record functionality Apple introduced for iMessage in iOS 8.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of RadialMenu
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Trending Discussions on RadialMenu
QUESTION
I need to get a context for my Navigator push, i have this Navigator on my function _navigate. I try something like _navigate(BuildContext context) but i got an error like "type (BuildContext) => dynamic is not a subtype of type() => void. It's the first context of Navigator.push i don't know how to get it.
...ANSWER
Answered 2020-Dec-21 at 13:09It doesn't work because you didn't give the context parameter of the function's method. I guess so
QUESTION
Im begginner with Flutter, i have create a circle menu with Flutter, i got 6 buttons inside it and i want to go to different page depend of what bouton have been clicked. I know how to navigate to another page, but the problem is i can only use 1 action ("close action"). Maybe i can put an argument on the _buildbutton for the onPressed ?
...ANSWER
Answered 2020-Dec-21 at 11:56In your _buildButton
you can an action callback like this
QUESTION
Basically I am trying to create a radial menu like this
I was using QPainter and here is a attempt from my side. But I can't figure out how to add a click event on the pixmaps. Is there any lib available for this ?
...ANSWER
Answered 2020-Feb-20 at 03:42For this kind of objects, keeping a hierarchical object structure is always suggested. Also, when dealing with object that possibly have "fixed" sizes (like images, but not only), fixed positioning can be tricky expecially with newer system that support different DPI screen values.
With this approach I'm not using mapped images at all (but button icons can be still set), instead I chose to use a purely geometrical concept, using pixel "radius" values and angles for each button.
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