appicon | CFBundleVersion key value from the Info.plist file | iOS library
kandi X-RAY | appicon Summary
kandi X-RAY | appicon Summary
Takes the CFBundleVersion key value from the Info.plist file and burns it over the AppIcon image.
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QUESTION
I have an angular application that is converted to electron. On building the application, white screen comes but on reloading, the application runs perfectly. What can be the cause for it ? Any help will be appreciated.
Here's my snippet of main.js file :
...ANSWER
Answered 2021-Jun-04 at 05:00I managed to get rid of the white screen somehow by changing the directory path and changing the interval of splash screen in electron. It is not a permanent fix but will suffice :
In the main.js:
QUESTION
I have a textinput. In this textinput, I have a letter "O" as an icon. I want textinput to be clickable when I press on "O" letter, how could i do that?
For now it doesn't work, since i couldnt add this property to that letter. I added how my textinput looks in the app. Thank you in advance.
Here is the App.js
...ANSWER
Answered 2021-May-24 at 05:45You can use the useRef
hooks from react to focus any element. You just have to create a new Ref and then assign it to and onPress on any element you can just focus that input ref using
inputRef.current.focus()
QUESTION
Before adding this, all codes were working. But I just wanted to see when I change my Search TextInput, it should be added in Text component. But I get an error, it says "too many re-renders, React limits the number of renders to prevent an infinitive loop"
What should I change to get this work?
Here is my related code:
MainScreen.js
...ANSWER
Answered 2021-May-21 at 06:45You're calling setText
within your render on this line:
QUESTION
Its clearly seen in the photo that texts which are "8 Tasks" and "Event" dont start from the same line, and "+" icons dont finish in same line even though I used justify-content:"space-between"
How can I achieve this like I want it to be seen?
Whats my mistake?
Here is the App.js, thanks for your help in advance
...ANSWER
Answered 2021-May-20 at 16:21Try this code!! I mean adding the flex:1
QUESTION
All the codes look clear to me, but it says there is some problem which i couldn't find out. My other question is that I want to have a Text as "+8" in my View, I do it but its not right in the middle.. How could I place it in the middle, exactly? I wrote where the errors as "//it shows red color here"
Here is App.js
...ANSWER
Answered 2021-May-19 at 18:31I can't see any problem with your code so I just refresh the app may be it works then, for your second concern of moving +8 in the center you can make the parent view of text like below:
QUESTION
I'm new in Flutter/Dart/Git and I am stuck in one place since few weeks. I have already made some simple projects using Flutter/Android Studio on few other machines and this problem doesn't exist. It just works fine. I want to use this software on my main computer without using the remote desktop... My OS is Windows 10.
Everytime I hit any flutter command I receive the same error:
...ANSWER
Answered 2021-May-12 at 07:53You downloaded flutter using the zip link instead of git clone. At least that I suppose with that message
Try go to the folder:
QUESTION
My CodenameOne app is mainly intended to be the iOS counterpart of an existing Android app. It is for older devices, in fact, as soon as possible, or in the future, a Swift app is going to replace it for OS 14>.
I need some customised icons and I have the svg code for it.
Initially I had to use the Flamingo tool, that converts svg files in Java classes. I used it like
...ANSWER
Answered 2021-May-18 at 02:10This specific UI is a bit out of date by now and wasn't used much even when it was added. Most users opted to do desktop scaling for multi images.
The scale option is designed to scale down from a high resolution image on the desktop. You don't want/need that.
You don't need to edit the file. Just make sure to turn on the XML team mode and make sure your images use the right file names. Then once you save the images will appear in the resource file.
I suggest adding a multi-image using the standard method of add in the menu. Then replacing all the generated images with your copies and reopening the file, then saving again (the last save is important as it will override the res file).
QUESTION
I'm using this code to set the macOS dock icon of my JavaFX app:
...ANSWER
Answered 2021-May-13 at 03:21You could try to find out what your current OS is beforehand. There are basically two ways. Either System.getProperty("os.name")
or SystemUtils.OS_NAME
from Apache Commons Lang.
See also: https://www.baeldung.com/java-detect-os
QUESTION
ANSWER
Answered 2021-May-02 at 16:10Add the element to your index.html file right below the element. Your code should now be like this:
QUESTION
I'm trying to push my app to TestFlight. Once it's uploaded, within couple of minutes I get the rejection mail saying
Missing Info.plist value - A value for the Info.plist key 'CFBundleIconName' is missing in the bundle
But my app contains AppIcon in assets folder, info.plist and target.
I see other stackoverflow question (Xcode 9, iOS 11) where the answers suggest to add the AppIcon in info.plist file, but I feel this case is different as this is a newly created SwiftUI app which already has those values.
...ANSWER
Answered 2021-Apr-29 at 16:01In my case the Asset folder was inside another folder called preview content.
Moving the Asset folder from that child to the root folder fixed this issue.
Also don't forget to delete the duplicate copies of the Assets folder. These duplicates won't be shown in Xcode, but you can view them through Finder app in MAC.
While debugging check if the .ipa file contains the assets folder or AppIcon.
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No vulnerabilities reported
Install appicon
Download and add [appicon binary](bin/appicon?raw=true) to your projects root folder.
Add new "Run Script Build Phase" to your target using menu "Editor" → "Add Build Phase" → "Add Run Script Build Phase". Drag your newly created build phase to be executed after "Copy Bundle Resources" phase.
Insert following lines of code as the script body:
Build and Run.
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