HapticEngine | Easy way to trigger transient haptics | iOS library
kandi X-RAY | HapticEngine Summary
kandi X-RAY | HapticEngine Summary
Easy way to trigger transient haptics on iOS 13 and up, based on Apple's sample code.
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QUESTION
I am experiencing no haptic output while testing the code below on my physical device (iPhone XR). I followed Apple Developer's "Playing a Single-tap Haptic Pattern" article, as well as double-checked with various other articles on the internet, and I am confident I have implemented it correctly. Moreover, there are no errors that are caught when running. What could be the reason why my device is not outputting the haptic pattern?
Side Notes:
- I can confirm that my phone does produce haptics for other apps, so it does not appear to be an issue with my physical device.
- I also implement an AVAudioPlayer separately; I doubt that would interfere, but I thought I'd mention it just in case.
Any help would be much appreciated--thanks!
...ANSWER
Answered 2020-Nov-11 at 01:44The problem is this line:
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