HapticEngine | Easy way to trigger transient haptics | iOS library

 by   duraidabdul Swift Version: Current License: No License

kandi X-RAY | HapticEngine Summary

kandi X-RAY | HapticEngine Summary

HapticEngine is a Swift library typically used in Mobile, iOS applications. HapticEngine has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Easy way to trigger transient haptics on iOS 13 and up, based on Apple's sample code.
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            kandi-support Support

              HapticEngine has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              HapticEngine has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of HapticEngine is current.

            kandi-Quality Quality

              HapticEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              HapticEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              HapticEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              HapticEngine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              HapticEngine releases are not available. You will need to build from source code and install.

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            HapticEngine Key Features

            No Key Features are available at this moment for HapticEngine.

            HapticEngine Examples and Code Snippets

            No Code Snippets are available at this moment for HapticEngine.

            Community Discussions

            Trending Discussions on HapticEngine

            QUESTION

            Why doesn't Core Haptics play? (CHHapticPatternPlayer)
            Asked 2020-Nov-11 at 01:44

            I am experiencing no haptic output while testing the code below on my physical device (iPhone XR). I followed Apple Developer's "Playing a Single-tap Haptic Pattern" article, as well as double-checked with various other articles on the internet, and I am confident I have implemented it correctly. Moreover, there are no errors that are caught when running. What could be the reason why my device is not outputting the haptic pattern?

            Side Notes:

            1. I can confirm that my phone does produce haptics for other apps, so it does not appear to be an issue with my physical device.
            2. I also implement an AVAudioPlayer separately; I doubt that would interfere, but I thought I'd mention it just in case.

            Any help would be much appreciated--thanks!

            ...

            ANSWER

            Answered 2020-Nov-11 at 01:44

            The problem is this line:

            Source https://stackoverflow.com/questions/64777719

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install HapticEngine

            You can download it from GitHub.

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