combat | Made with in Swift 3 , no dependencies , lightweight & amp | iOS library

 by   durul Swift Version: Current License: No License

kandi X-RAY | combat Summary

kandi X-RAY | combat Summary

combat is a Swift library typically used in Mobile, iOS applications. combat has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Made with in Swift 3+, no dependencies, lightweight & fully portable. Star my github repository to help me! .
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            kandi-support Support

              combat has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              combat has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of combat is current.

            kandi-Quality Quality

              combat has no bugs reported.

            kandi-Security Security

              combat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              combat does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              combat releases are not available. You will need to build from source code and install.

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            combat Key Features

            No Key Features are available at this moment for combat.

            combat Examples and Code Snippets

            No Code Snippets are available at this moment for combat.

            Community Discussions

            QUESTION

            Python variable is being updated on each loop even though I initialized it outside of the loop
            Asked 2021-Jun-11 at 01:52

            Working on a little Fallout minigame in python...

            I have a function called level_up that allows player to distribute skill points.

            Player's current stats are stored as attributes of the player class.

            I created a variable inside the level_up function that copies the player's current stats to compare against while the leveling loop is running. I did this so that the player cannot edit the stat value to be less than what it was when the level up occurred.

            I initialized this variable outside of the main loop of the function in order to have it be constant, but as the player makes edits to their stats, this variable (original values) seems to be updated with the new values, instead of staying at what the values were when the level up occurred.

            Example (Billy's Small Guns skill is 15 when he levels up. original_values should store that 15 was the original value. Billy adds 5 points to Small Guns, making it 20. He decides he wants to go back to 15. Should work since the original value was 15, but original_values now has Small Guns at 20, so this change can't occur).

            I thought initializing original_values outside the loop is what I would need to do. Does this have something to do with the fact that I'm updating class attributes?

            Can anyone tell me what I am doing wrong? Thank you.

            The Function

            ...

            ANSWER

            Answered 2021-Jun-11 at 01:52

            original_values = self.combat_skills does not make a copy. It's just another reference to the same object - changes made via one reference will be seen no matter which reference you use to access them because they're all the same object.

            If you want to make a distinct copy use the copy method of the dict to make a copy. e.g. original_values = self.combat_skills.copy()

            Source https://stackoverflow.com/questions/67930307

            QUESTION

            Convert Flash Coordinate into GeoJSON
            Asked 2021-Jun-10 at 14:30

            I have a legacy .swf file that my team used to create a custom map.

            The .swf file looks like this with following format:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:30

            I ended up drawing my own cocom map using Geojson.io. I don't think there is a simple way to convert ShapeRecord to GeoJson since it is a completely different coordinate system.

            Source https://stackoverflow.com/questions/67843913

            QUESTION

            How can I create a health bar in the compiler relative to the max health and length of the bar?
            Asked 2021-Jun-10 at 12:12

            I'm trying to find a way to represent any number of health with System.out.print("#") 100 times in a line to make a health bar in the compiler.

            The damage taken is represented by "-" and the "|" just represents the start and end of the bar.

            What I have here works only if the health is equal to 100, otherwise the health bar will grow or just take damage relative to 100 (the number of printed hashtags).

            What are some ideas on how I can tackle this?

            I've already tried making a double called compression equal to 100 over the health and using this to subtract or add certain numbers of "#," but health is constantly changing (due to taken damage) and this doesn't work.

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:46

            The keeping and processing of data should always be kept separate from the output. A Health class that processes inputs such as damage or healing can ensure that the minimum and maximum values are not exceeded. Last but not least, a render method can output the data in the desired form.

            Edit: I changed the Health class from int to double so that the class can process floating point values. The render method now also accepts a length specification.

            An example:

            Source https://stackoverflow.com/questions/67916054

            QUESTION

            How can I make script for multiple enemies
            Asked 2021-Jun-07 at 03:07

            I made a player combat script. but´its only works for 1 specific enemy. how can I make it multiple? here is the some part of my code.

            ...

            ANSWER

            Answered 2021-Jun-06 at 08:57

            By looking at the code above, you have an Enemy field and you are probably dragging one Enemy to the field on the editor. So it works for only one Enemy. There are lots of methods to do what you want depending on how your scene works, but one simplest way is to add a Tag to your Enemy prefab, call it "Enemy", then get them dynamically in your scripts by using a function like FindGameObjectsWithTag. This will give you all prefabs tagged as "Enemy" that are currently active on the screen. You can iterate through them to find which one you are fighting.

            Another method, as you already know what GameObject you hit in your script. If your character is meant to hit different stuff, tag them with relevant tags and check the tag of the GameObject when you hit them. This way you can tell if you are hitting an enemy, ally, boxes, etc...

            Source https://stackoverflow.com/questions/67856432

            QUESTION

            how to create columns based on same date
            Asked 2021-Jun-03 at 15:33

            I have the dataset having columns....

            ...

            ANSWER

            Answered 2021-Jun-03 at 15:33

            Might not be the most efficient solution, but this works.

            First, you groupby the date and concatenate all the tweets for one date:

            Source https://stackoverflow.com/questions/67823278

            QUESTION

            RxJs wrap function in Observable
            Asked 2021-May-29 at 12:21

            I have a question how do you wrap a normal sync code inside observable. Let's take this example:

            ...

            ANSWER

            Answered 2021-May-28 at 16:47

            To make it more graceful I create a helper method fromFunction:

            Source https://stackoverflow.com/questions/67742766

            QUESTION

            Can't deserialize JSON into an object with nested list
            Asked 2021-May-26 at 14:30

            Apologies for asking a fairly common question, I have been looking all over and can't find a solution that fixes my problem.

            I am using Firesharp, and trying to deserialize a Json object that Firebase returns into a class with a nested list.

            ...

            ANSWER

            Answered 2021-May-26 at 14:30

            This in no way a complete answer. I assume you don't want to map/create classes for each "sub class", e.g. Barbarian, Wizard etc. You could perhaps use JsonConverter. The example only handles the first "anonymous" range of objects. Maybe you'll find some of this useful.

            Source https://stackoverflow.com/questions/67702360

            QUESTION

            How to enforce an object field or property on a derived class without type issues?
            Asked 2021-May-20 at 20:43

            I'm making a turn-based game in Unity 3D. Since it's turn-based, I'm trying to implement a state machine to control the general flow of gameplay. The player will control several units, like in games like XCOM, and I think a state machine for each unit may also be useful to control whether a unit is idle, currently selected, destroyed, etc. Weapons could possibly use them as well with states like idle and targeting.

            Point is, I'm trying to abstract my state logic as much as possible so it's universal among the different state machines while also DRYing up my code so I'm not repeating things. To accomplish this, I'm of course making use of interfaces, such as my IState interface here:

            ...

            ANSWER

            Answered 2021-May-20 at 20:43

            You could implement a generic variant. Though this only works if each StateManager always works with only the same type of state.

            For example:

            Source https://stackoverflow.com/questions/67627494

            QUESTION

            Method for translating a user input string to reference a pre-existing class object?
            Asked 2021-May-11 at 21:23

            Forgive me if the title is a bit incorrect, I'm very new to Python's Classes and don't exactly know what the names of it's various intricacies. Best guess!

            Hello SO! I'm working on a little example project and have run into a roadblock. Currently I'm attempting to create a basic combat tracker of sorts for a tabletop game. My current goal is to create a system where, based off of user inputs, one can raise or lower the HP for a preset object belonging to the class 'Entity' by simply typing in the name of the specific entity and the corresponding number.

            For example, if orkBoy's Wounds (aka HP) were set to 12 by default and you wanted to increase it to 15, you would type in:

            orkBoy 3

            Or if you wished to decrease it by 2:

            orkBoy -2

            While the system works perfectly if you directly reference the object in the code, I am having trouble referencing the object through the user's input string due to a str Attribute Error (AttributeError: 'str' object has no attribute 'woundChange'). I will place the code below, including a try/except that Tries and fails at what I want to accomplish, and an Exception that provides an unsatisfactory but successful 'solution'.

            ...

            ANSWER

            Answered 2021-May-11 at 21:23

            QUESTION

            Use of IEnumerable and foreach with hidden fields and checkbox not working to pass parameters from view to controller
            Asked 2021-May-10 at 10:26

            What I want to achieve is to present a set of checkboxes to a user with the ProductName and a boolean value if the ProductName is in stock or not. I'd also like these checkboxes to be updatable in the same view. If there has been an update I want to update a table in SQL using the primary key ProductKey.

            I have a class Products containing this information:

            ...

            ANSWER

            Answered 2021-May-10 at 10:26

            Replace foreach by for loop

            Source https://stackoverflow.com/questions/67468609

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