Animoji | iOS library that gives access | iOS library
kandi X-RAY | Animoji Summary
kandi X-RAY | Animoji Summary
Animoji is an iOS library that gives access to the private framework AvatarKit to generate Animoji, just like the Messages app.
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QUESTION
I've seen ARkit and I've seen the demo for animoji on the keynote, but I'm wondering if there is a way to create your own animoji (that will work within messages) within Xcode.
...ANSWER
Answered 2017-Oct-03 at 17:54You can use ARKit
to provide facial movement data to animate your own 3D models. In conjunction with an iMessage app, you should be able to export videos of animated characters similar to animojis.
Take a look at ARBlendShapeLocation
(documentation) which provides high-level facial feature detection. You could track these features and use them to animate your models.
I'd also recommend watching the recent Apple developer video called "Face Tracking with ARKit" (link) which gives a good overview of the API's available.
When you're ready to jump right in, start with this face-tracking sample code (link) from Apple. (thanks @rickster)
Note that these features are only available on the new iPhone X.
QUESTION
I want to create an Animoji in my APP. But when I contact with some designers they didn't know how to design an Animoji 3D model. Where can I find a solution for reference?
Solution I can thought is create many bones on face of 3D model, And when I get blendShapes
of ARFaceAnchor
, which contain the detail information of face expression, then I use it to update bone animations of partial face.
Thank you for reading. Any advises is appreciated.
...ANSWER
Answered 2017-Nov-30 at 22:10First, to clear the air a bit: Animoji is a product built on top of ARKit, not in any way a feature of ARKit itself. There's no simple path to "build a model in this format and it 'just works' in (or like) Animoji".
That said, there are multiple ways to use the face expression data vended by ARKit to perform 3D animation, so how you do it depends more on what you and your artist are comfortable with. And remember, for any of these you can use as many or as few of the blend shapes as you like, depending on how realistic you want the animation to be.
Skeletal animationAs you suggested, create bones corresponding to each of the blend shapes you're interested in, along with a mapping of blend shape values to bone positions. For example, you'll want to define two positions for the bone for the browOuterUpLeft
parameter such that one of them corresponds to a value of 0.0 and another to a value of 1.0 and you can modulate its transform anywhere between those states. (And set up the bone influences in the mesh such that moving it between those two positions creates an effect similar to the reference design when applied to your model.)
Define multiple, topologically equivalent meshes, one for each blend shape parameter you're interested in. Each one should represent the target state of your character for when that blend shape's weight is 1.0 and all other blend shapes are at 0.0.
Then, at render time, set each vertex position to the weighted average of the same vertex's position in all blend shape targets. Pseudocode:
QUESTION
We are creating iOS message extension app which is similar to Apple's Animoji app, we have created our own models (Some 3d faces) and we have .dae files for these models. We are converting these files to scn files in XCode by using option "Convert to scenkit scene file format (.scn)". When we see this scn file in XCode viewer, camera's Perspective view is shown for the model, and in this perspective view the face of the model looks thinner. Once we tap on the Perspective option drop down and choose "Front" option, model's face is in correct posture and is in its normal shape. We want this shape to show in the app also while running, but everytime we show model only the thinner face (perspective view) is visible. Is there a way to set camera to front for the model programmatically ? Is there any specific step we need to take while exporting the dae file ? so that by default camera view is front only.
...ANSWER
Answered 2018-Jun-06 at 20:42the "front" camera in the Xcode editor is an orthographic camera (its usesOrthographicProjection
is set to YES
).
Alternatively you can change the fieldOfView
or focalLength
properties to reduce the amount of deformation due to perspective. You can find an illustration in this post on the Photography site.
QUESTION
Hey,
I wanted to know that I am using an API, That API gives me the news in JSON format. Now I am making a Website that will have all those news. I cannot parse this JSON DATA, This is the URL that contains this data. JSON LINK
...ANSWER
Answered 2018-Jun-05 at 17:53$jsons
is not an array, but an object. What you want is $jsons->articles[0]
.
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