Instructions | Create walkthroughs and guided tours | iOS library

 by   ephread Swift Version: 2.2.0 License: MIT

kandi X-RAY | Instructions Summary

kandi X-RAY | Instructions Summary

Instructions is a Swift library typically used in Mobile, iOS applications. Instructions has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Add customizable coach marks into your iOS project. Available for both iPhone and iPad. ️ Instructions 2.0.0 brings a couple of breaking changes, please review the migration document before updating.
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              Instructions has a medium active ecosystem.
              It has 4998 star(s) with 459 fork(s). There are 82 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 215 have been closed. On average issues are closed in 324 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Instructions is 2.2.0

            kandi-Quality Quality

              Instructions has 0 bugs and 0 code smells.

            kandi-Security Security

              Instructions has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Instructions code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Instructions is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Instructions releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Instructions
            Get all kandi verified functions for this library.

            Instructions Key Features

            No Key Features are available at this moment for Instructions.

            Instructions Examples and Code Snippets

            DEVELOPER INSTRUCTIONS
            pypidot img1Lines of Code : 4dot img1no licencesLicense : No License
            copy iconCopy
            python -m youtube_dl
            
            
            python -m unittest discover
            python test/test_download.py
            nosetests
            
              
            Converts the given instructions into bytecode .
            javadot img2Lines of Code : 20dot img2License : Non-SPDX
            copy iconCopy
            public static int[] convertToByteCode(String instructions) {
                if (instructions == null || instructions.trim().length() == 0) {
                  return new int[0];
                }
            
                var splitedInstructions = instructions.trim().split(" ");
                var bytecode = new int  
            Load the instructions image .
            pythondot img3Lines of Code : 11dot img3License : Permissive (MIT License)
            copy iconCopy
            def __init__(self) -> None:
                    """Create instructions screen"""
                    super().__init__()
            
                    # Find the instructions image in the image folder
                    instructions_image_path = (
                        ASSETS_PATH / "images" / "instructions_image  
            Returns a hashCode of the given instructions .
            javadot img4Lines of Code : 4dot img4License : Permissive (MIT License)
            copy iconCopy
            @Override
                public int hashCode() {
                    return Objects.hash(cocktail, instructions);
                }  

            Community Discussions

            QUESTION

            Error while creating new React app ("You are running `create-react-app` 4.0.3, which is behind the latest release (5.0.0)")
            Asked 2022-Apr-04 at 11:58

            I am getting this create React app error again and again even after doing the uninstall part.

            npm uninstall -g create-react-app

            up to date, audited 1 package in 570ms

            found 0 vulnerabilities

            npx create-react-app test-app

            Need to install the following packages: create-react-app Ok to proceed? (y) y

            You are running create-react-app 4.0.3, which is behind the latest release (5.0.0).

            We no longer support global installation of Create React App.

            Please remove any global installs with one of the following commands:

            • npm uninstall -g create-react-app
            • yarn global remove create-react-app

            The latest instructions for creating a new app can be found here: https://create-react-app.dev/docs/getting-started/

            ...

            ANSWER

            Answered 2022-Jan-01 at 22:34

            You will have to clear the npx cache to make it work.

            You can locate the location of the folder where create-react-app is installed using npm ls -g create-react-app.

            Also, to clear the cache, refer to this answer in How can I clear the central cache for `npx`?

            Source https://stackoverflow.com/questions/70358474

            QUESTION

            AzurePipeline failing due to: The reference assemblies for .NETFramework,Version=v4.6.1 were not found
            Asked 2022-Mar-25 at 09:30

            I have an Azure pipeline setup for my builds. I have been running into this issue recently and cannot figure out a way to fix this:

            ...

            ANSWER

            Answered 2022-Mar-16 at 06:02

            From Agent pool - Change Agent Specification from Window-Latest to Window-2019 ,It seems MS has done some changes in default agent

            Image

            Source https://stackoverflow.com/questions/71486310

            QUESTION

            Efficient overflow-immune arithmetic mean in C/C++
            Asked 2022-Mar-10 at 14:02

            The arithmetic mean of two unsigned integers is defined as:

            ...

            ANSWER

            Answered 2022-Mar-08 at 10:54

            The following method avoids overflow and should result in fairly efficient assembly (example) without depending on non-standard features:

            Source https://stackoverflow.com/questions/71019078

            QUESTION

            RAKUDO_RAKUAST=1 raku --target=ast is not yet available
            Asked 2022-Mar-08 at 19:27

            It has been almost a year since I saw Jonathan Worthington presenting the new RakuAST in the YouTube video A Raku API to Raku programs the journey so far from TRC 2021. In the video, he showed that we could dump this new RakuAST using RAKUDO_RAKUAST=1 like this:

            ...

            ANSWER

            Answered 2022-Mar-08 at 11:46

            You need to checkout and build the rakuast branch of Rakudo. The RakuAST work is still very much in progress, and has not landed in the main branch let.

            Source https://stackoverflow.com/questions/71392434

            QUESTION

            Why is the XOR swap optimized into a normal swap using the MOV instruction?
            Asked 2022-Mar-08 at 10:00

            While testing things around Compiler Explorer, I tried out the following overflow-free function for calculating average of 2 unsigned 32-bit integer:

            ...

            ANSWER

            Answered 2022-Mar-08 at 10:00

            Clang does the same thing. Probably for compiler-construction and CPU architecture reasons:

            • Disentangling that logic into just a swap may allow better optimization in some cases; definitely something it makes sense for a compiler to do early so it can follow values through the swap.

            • Xor-swap is total garbage for swapping registers, the only advantage being that it doesn't need a temporary. But xchg reg,reg already does that better.

            I'm not surprised that GCC's optimizer recognizes the xor-swap pattern and disentangles it to follow the original values. In general, this makes constant-propagation and value-range optimizations possible through swaps, especially for cases where the swap wasn't conditional on the values of the vars being swapped. This pattern-recognition probably happens soon after transforming the program logic to GIMPLE (SSA) representation, so at that point it will forget that the original source ever used an xor swap, and not think about emitting asm that way.

            Hopefully sometimes that lets it then optimize down to only a single mov, or two movs, depending on register allocation for the surrounding code (e.g. if one of the vars can move to a new register, instead of having to end up back in the original locations). And whether both variables are actually used later, or only one. Or if it can fully disentangle an unconditional swap, maybe no mov instructions.

            But worst case, three mov instructions needing a temporary register is still better, unless it's running out of registers. I'd guess GCC is not smart enough to use xchg reg,reg instead of spilling something else or saving/restoring another tmp reg, so there might be corner cases where this optimization actually hurts.

            (Apparently GCC -Os does have a peephole optimization to use xchg reg,reg instead of 3x mov: PR 92549 was fixed for GCC10. It looks for that quite late, during RTL -> assembly. And yes, it works here: turning your xor-swap into an xchg: https://godbolt.org/z/zs969xh47)

            xor-swap has worse latency and defeats mov-elimination

            with no memory reads, and the same number of instructions, I don't see any bad impacts and feels odd that it be changed. Clearly there is something I did not think through though, but what is it?

            Instruction count is only a rough proxy for one of three things that are relevant for perf analysis: front-end uops, latency, and back-end execution ports. (And machine-code size in bytes: x86 machine-code instructions are variable-length.)

            It's the same size in machine-code bytes, and same number of front-end uops, but the critical-path latency is worse: 3 cycles from input a to output a for xor-swap, and 2 from input b to output a, for example.

            MOV-swap has at worst 1-cycle and 2-cycle latencies from inputs to outputs, or less with mov-elimination. (Which can also avoid using back-end execution ports, especially relevant for CPUs like IvyBridge and Tiger Lake with a front-end wider than the number of integer ALU ports. And Ice Lake, except Intel disabled mov-elimination on it as an erratum workaround; not sure if it's re-enabled for Tiger Lake or not.)

            Also related:

            If you're going to branch, just duplicate the averaging code

            GCC's real missed optimization here (even with -O3) is that tail-duplication results in about the same static code size, just a couple extra bytes since these are mostly 2-byte instructions. The big win is that the a path then becomes the same length as the other, instead of twice as long to first do a swap and then run the same 3 uops for averaging.

            update: GCC will do this for you with -ftracer (https://godbolt.org/z/es7a3bEPv), optimizing away the swap. (That's only enabled manually or as part of -fprofile-use, not at -O3, so it's probably not a good idea to use all the time without PGO, potentially bloating machine code in cold functions / code-paths.)

            Doing it manually in the source (Godbolt):

            Source https://stackoverflow.com/questions/71382441

            QUESTION

            Flutter doctor results with "cmdline-tools component is missing"
            Asked 2022-Mar-03 at 18:40

            I have tried the answers at here & here to no avail.

            After installing Android Studio & Flutter on Windows 10, when I run flutter doctor, I get the following:

            ...

            ANSWER

            Answered 2021-Sep-09 at 02:50

            You have to manually install java on your PC but install the JRE(Java Runtime Environment) not the JDK (Java Development Kit). The JRE comes packed with all you'll need for flutter.

            I think the one AS comes with is the JDK not the JRE

            Source https://stackoverflow.com/questions/69110608

            QUESTION

            'gh' is not recognized... -error while trying to create GitHub repo from command prompt
            Asked 2022-Feb-26 at 18:08

            I'm following the instructions on how to add an existing project to GitHub from GitHub docs. However, I get an 'gh' is not recognized as an internal or external command, operable program or batch file. error message when I try to use gh repo create fs1 command in the project root directory as instructed. Here fs1 is my project name. I browsed StackOverflow but couldn't find any help yet. What am I missing?

            ...

            ANSWER

            Answered 2021-Aug-27 at 10:33

            The page you are following doesn't include the instructions to install the GitHub CLI, so it is likely you don't have it installed (it doesn't come with git as far as I know).

            Installation instructions can be found here: https://cli.github.com/

            Source https://stackoverflow.com/questions/68951888

            QUESTION

            npx create-react-app prompting to globally uninstall non-existent create-react-app package?
            Asked 2022-Feb-19 at 03:11

            I am having problems with npx create-react-app involving global installs. My confusion arises because as far as I'm aware the create-react-app package is not installed on my machine.

            Some Details:

            I start a react project (with typescript template) as I have previously and recently done on this same machine a number of times:

            npx create-react-app --template typescript .

            I get this prompt from the terminal

            Need to install the following packages: create-react-app Ok to proceed? (y)

            I press y to confirm it's okay to proceed. (If I press n, the process terminates with the following error: npm ERR! canceled.) The terminal then displays the following message

            ...

            ANSWER

            Answered 2021-Dec-21 at 14:45

            You can try to locate the installed version by running:

            Source https://stackoverflow.com/questions/70352503

            QUESTION

            How do I set up NUnit in Visual Studio 2022?
            Asked 2022-Feb-01 at 20:25

            Does NUnit work under Visual Studio 2022? All of the setup instructions I can find relate to previous versions of Visual Studio and reference things that are not present (such as "Tools -> Manage Extensions menu in Visual Studio. Click on Online and enter the search term as NUnit Test Adapter" - the search yields no results). If it does work, how do I set it up?

            ...

            ANSWER

            Answered 2021-Dec-21 at 10:54

            You can add both NUnit Framework and NUnit Test Adapter using NuGet Packages.

            To do that, right click on your project in Solution Explorer, go to Manage NuGet packages..., in the Browse section type nunit, install NUnit package and the corresponding version adapter (NUnitTestAdapter for NUnit 2.x or NUnit3TestAdapter for NUnit 3.x).

            Source https://stackoverflow.com/questions/70282628

            QUESTION

            M1 Mac - GDAL Wrong Architecture Error [Django]
            Asked 2022-Jan-23 at 19:12

            I'm trying to get a django project up and running, which depends on GDAL library. I'm working on a M1 based mac.

            Following the instructions on official Django docs, I've installed the necessary packages via brew

            ...

            ANSWER

            Answered 2021-Nov-23 at 07:35

            Try using the new arm version of python!

            Source https://stackoverflow.com/questions/68561453

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Instructions

            Open up the controller for which you wish to display coach marks and instantiate a new CoachMarksController. You should also provide a dataSource, which is an object conforming to the CoachMarksControllerDataSource protocol. CoachMarksControllerDataSource declares three mandatory methods. The first one asks for the number of coach marks to display. Let's pretend that you want to display only one coach mark. Note that the CoachMarksController requesting the information is supplied, allowing you to supply data for multiple CoachMarksController, within a single dataSource. The second one asks for metadata. This allows you to customize how a coach mark will position and appear, but won't let you define its look (more on this later). Metadata are packaged in a struct named CoachMark. Note the parameter coachMarkAt, it gives you the coach mark logical position, much like and IndexPath would do. coachMarksController provides you with an easy way to create a default CoachMark object, from a given view. The third one supplies two views (much like cellForRowAtIndexPath) in the form a Tuple. The body view is mandatory, as it's the core of the coach mark. The arrow view is optional. But for now, lets just return the default views provided by Instructions. Once the dataSource is set up, you can start displaying the coach marks. You will most likely supply self to start. While the overlay adds itself as a child of the current window (to be on top of everything), the CoachMarksController will add itself as a child of the view controller you provide. That way, the CoachMarksController will receive size change events and react accordingly. Be careful, you can't call start in the viewDidLoad method, since the view hierarchy has to be set up and ready for Instructions to work properly. You should always stop the flow, once the view disappear. To avoid animation artefacts and timing issues, don't forget to add the following code to your viewWillDisappear method. Calling stop(immediately: true) will ensure that the flow is stopped immediately upon the disappearance of the view. You're all set. For more examples you can check the Examples/ directory provided with the library.

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          • CLI

            gh repo clone ephread/Instructions

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