Simulators | build and launch multi iOS simulators | iOS library
kandi X-RAY | Simulators Summary
kandi X-RAY | Simulators Summary
build and launch multi iOS simulators.
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QUESTION
I am new in Spring Boot, I am trying to connect to SQL Server in Windows Authentication mode and here is my database configuration:
...ANSWER
Answered 2022-Apr-17 at 23:55I found the solution and it was only to use
integratedSecurity = false;
instead of
integratedSecurity = true;
so in this case connection string will be:
database.name= DatabaseName spring.datasource.url=jdbc:sqlserver://1.2.3.4:11111;DatabaseName=${database.name};integratedSecurity = false;.
Why to use integratedSecurity = false? The reason is here:
"Integrated Security When false, User ID and Password are specified in the connection. When true, the current Windows account credentials are used for authentication."
QUESTION
tldr: Ruby is reporting an illegal instruction when I try to update my pod, maybe because I’m using two different versions of it.
I am not sure what my problem is, and I’ll happily add more information should it be helpful.
I got a new M1 Pro Mac and have been trying to get an XCode project (an iOS app) to work on it. It happily builds for my phone but fails to build for simulators. Based on this answer, I tried to update cocoapods and then the pods I’m using for my project (some of the Google Firebase pods). When I run pod update
, I get the following result:
ANSWER
Answered 2021-Dec-31 at 22:12I believe the issue was that my newly updated ruby versions weren’t being copied to my homebrew path. This command (from this answer) ended up solving it!
QUESTION
I'm facing an issue related to the UIActivityViewController
with Edit Actions title.
It shows SHARE_SHEET_EDIT_ACTIONS_BUTTON_TITLE
instead of Edit Actions..
Findings:
- Working fine in the other apps such as WhatsApp and Instagram.
- The same code is working fine in the newly created iOS apps.
- Tested in iOS 15.0 and iOS 14.0+ using Xcode Version 13.1.
- Tested on both Device and Simulators.
Notes:
The project is in ObjectiveC and created before 3 years.
Code:
...ANSWER
Answered 2022-Mar-02 at 06:19Finally I found the root cause and solution for this. All was happened due to the Localization
Below code is the real culprit
QUESTION
I use VS Code
for C#
and Unity3D
and TypeScript
and Angular
and Python
programming, so I have pretty much every required extension, including the .NET Framework
and Core
as well as the Quantum Development Kit (QDK)
plus the Q# Interoperability Tools
and also C#
and Python
extensions for VS Code
.
I have devised the following steps to create my first quantum Hello World based on a few tutorials:
...ANSWER
Answered 2022-Feb-27 at 10:24With help from a user on another forum, it turns out the problem was the command:
QUESTION
A few days ago, I was able to build an iOS app, which I'm working on using Xcode, on my iPhone but this morning when I tried to build and run the app, I get the error message below and cannot build the app now.
Please check the connection to the device, and review all errors in the Devices and Simulators window.
I've already added my apple id in the account preferences and assigned the project to a team on the Signing & Capabilities pane of the project editor.
And this is the screenshot of the error in the Devices and Simulators window. My Xcode version is 13.0 and iPhone is 14.7.1
I get the notification of "build succeed" but nothing shows up on my iPhone, so could anyone please tell me what should take a look at or what can I do next?
...ANSWER
Answered 2021-Sep-27 at 04:43I deleted deriveddata and it worked.
QUESTION
So, I've recently come across a project I would like to dockerise which is built in dotnet (I should caveat with the fact that I am not a .net developer)
The repo can be found here for reference:
https://github.com/observerly/ASCOM.Alpaca.Simulators
I have given it my best attempt to setup the following Dockerfile to be able to containerise this app:
...ANSWER
Answered 2022-Feb-23 at 17:01Your mistake is that you never copy the code for the WindowsBase.Vector project into the container. Add the last line in this block.
QUESTION
First of all I found this other related old issue but with different ID but none of the solutions provided worked for me: There is no information available for In-App Purchases. Try again later. 21105
I'm testing the in app purchases on iOS and now I'm getting this message. I cannot get any of the products I have configured. This was already working before so everything related to configuration wether in my app or in Apple account is fine. On Android everything works fine.
I tried:
- Same account that was working before
- Create new accounts
- Different devices
- Simulators
- Android Studio and Xcode
Some people mention that this is only for sandbox accounts and in production we won't see any of these messages but I need to do some changes on my app so I need to buy some products for that. Also I cannot open the door for new bugs (specially related to paid versions).
...ANSWER
Answered 2022-Feb-16 at 12:06I had to try on a real device instead
QUESTION
I use airplay to test, demo and develop an iOS device, especially using push notifications. This is because although you can drag .apns
files onto a simulator, simulators don't work with APNs.
In iOS 15, they've made macOS devices running Monterey able to connect as an Airplay receiver. You can show your iOS screen on macOS using Airplay. (previously you needed AirServer). However, now all push notifications seem to be hidden when airplay is being used.
When looking at the Console.app
:
ANSWER
Answered 2022-Feb-02 at 09:34same probs here, but I've played around iOS settings and got it sorted. Try to set Settings/Notifications/Screenshare then enable notifications with the slider. That's all.
Greetz Tom
QUESTION
I'm trying to show my data in my app in the Files app on my iPhone I searched a lot and did everything right, I don't know where the error is
...ANSWER
Answered 2022-Jan-06 at 21:15If you would like to expose your App document files inside Apple's Files App you need to include the "Supports Document Browser"
key in your info plist file and set it to YES:
QUESTION
My app is suitable for iPad and iPhone. Due to the size difference, the layout between the devices is completely different and I opted for two different storyboards.
Everything works in the simulators and on real devices, except for my own iPhone SE (2nd gen), but it does work on my wife's iPhone SE (2nd gen). At first, I thought it was only my device, but this week one of my biggest customers turned out to have the same problem. He uses an iPhone 11.
In my SceneDelegate I check which device is used to select the correct storyboard using the following code:
...ANSWER
Answered 2022-Jan-10 at 21:29Which interface is your Main Interface set in deployment info config ? If the problem happens only on phones you can try setting Main-iPhone
as your Main Interface and only override it for iPad in SceneDelegate
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