GCDTimer | Well-tested GCD Timer in Swift | iOS library

 by   hemantasapkota Swift Version: Current License: MIT

kandi X-RAY | GCDTimer Summary

kandi X-RAY | GCDTimer Summary

GCDTimer is a Swift library typically used in Mobile, iOS applications. GCDTimer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Well tested Grand Central Dispatch (GCD) Timer in Swift. Checkout the test file.
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              GCDTimer has a low active ecosystem.
              It has 180 star(s) with 18 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 2 have been closed. On average issues are closed in 81 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GCDTimer is current.

            kandi-Quality Quality

              GCDTimer has no bugs reported.

            kandi-Security Security

              GCDTimer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GCDTimer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GCDTimer releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            GCDTimer Key Features

            No Key Features are available at this moment for GCDTimer.

            GCDTimer Examples and Code Snippets

            No Code Snippets are available at this moment for GCDTimer.

            Community Discussions

            QUESTION

            When dispatch_source_t is the timer, why does the thread keep changing when it's not the main thread?
            Asked 2020-Aug-04 at 08:43
            dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
            self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
            dispatch_source_set_timer(self.timer, DISPATCH_TIME_NOW, 1 * NSEC_PER_SEC, 1 * NSEC_PER_SEC);
            dispatch_source_set_event_handler(self.timer, ^{
                NSLog(@"GCDTimer  %@", [NSThread currentThread]);
            });
            dispatch_resume(self.timer);
            
            ...

            ANSWER

            Answered 2020-Aug-04 at 08:43

            The queue has a couple of threads and will select one of these to use when the timer fires. If the queue is concurrent (as is the global queue) then it will select one even if another one is still running. If the queue is serial then it also will select from multiple threads, but only one will be running at a time.

            Source https://stackoverflow.com/questions/63241786

            QUESTION

            Trying to Figure Out Where A Mysterious Strong Reference is Coming From
            Asked 2019-Jan-11 at 14:18

            OK. I have been reading the excellent "Advanced Swift" book by the objc crew. It's pretty much awesome (but a tough read). It has got me reevaluating the way I've done things in Swift for the last 4 years. I won't link it here, because I don't want this question flagged as spam.

            One thing that I'm doing is building up a toolbox of good general-purpose utilities (or rewriting the ones I already have).

            One of these tools is a basic GCD Timer.

            In the playground that I'll attach, is a basic timer class, along with a testing class and a couple of test implementations.

            In one of them, I register a delegate, and the other, I do not. This makes a difference in whether or not the deinit is called on the main test instance.

            It looks like the GCD timer hangs onto a strong reference to the delegate, even when I explicitly remove that reference.

            As you will see, even when the timer is completely deallocated (its deinit is called), it retains a strong reference to its delegate object (so the main deinit is never called).

            Line 257 is interesting. If you comment that out, then the timer keeps firing, even though it has been dereferenced. I can understand that, as I assume that the GCD timer retains a strong reference to its eventHandler. I might be able to avoid that by using an inline closure, instead of referencing an instance method. It doesn't really matter that much, as explicitly calling invalidate() is perfectly fine.

            However, it does make me wonder what other strong references are being kept. Changing to an inline closure does not address the main issue; namely, that the main context retains a context, even though it seems to be orphaned.

            I'm wondering if someone could explain to me how come the main (iAmADelegate) instance is retained. I spent all day yesterday trying to figure it out.

            UPDATE It looks like this does not happen in an actual app context. Here is a very basic applet that demonstrates the same tests in the context of an iOS app.

            For the record, here is the console for what I get. If you run the playground, you should get the same:

            ...

            ANSWER

            Answered 2019-Jan-11 at 14:18

            The issue is one that could not have been predicted without actually creating a project.

            It seems that the Playground Swift engine deals with reference-counting and scope differently from the app engine. It hangs onto things longer. I could probably get it to behave correctly by wrapping the whole thing in another scope that gets dereferenced.

            Unfortunately, the "Mystery Spot" answer doesn't apply here, as that's for the higher-level Timer method. This is a lower-level GCD timed task.

            Source https://stackoverflow.com/questions/54073988

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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