CameraManager | Simple Swift class to provide all the configurations | iOS library

 by   imaginary-cloud Swift Version: 5.1.3 License: MIT

kandi X-RAY | CameraManager Summary

kandi X-RAY | CameraManager Summary

CameraManager is a Swift library typically used in Mobile, iOS, Xcode applications. CameraManager has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This is a simple Swift class to provide all the configurations you need to create custom camera view in your app. It follows orientation change and updates UI accordingly, supports front and rear camera selection, pinch to zoom, tap to focus, exposure slider, different flash modes, inputs and outputs and QRCode detection. Just drag, drop and use.
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            kandi-support Support

              CameraManager has a medium active ecosystem.
              It has 1279 star(s) with 304 fork(s). There are 42 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 42 open issues and 158 have been closed. On average issues are closed in 199 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CameraManager is 5.1.3

            kandi-Quality Quality

              CameraManager has no bugs reported.

            kandi-Security Security

              CameraManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CameraManager is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CameraManager releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CameraManager
            Get all kandi verified functions for this library.

            CameraManager Key Features

            No Key Features are available at this moment for CameraManager.

            CameraManager Examples and Code Snippets

            No Code Snippets are available at this moment for CameraManager.

            Community Discussions

            QUESTION

            AVCaptureSession stopRunning() Mysterious Crash
            Asked 2021-Jun-03 at 05:31

            Recently I got notified about a crash from firebase and this is the message:

            ...

            ANSWER

            Answered 2021-Jun-03 at 05:31

            I could imagine that layer.session = nil will cause a re-configuration of the capture session (since the connection to the preview layer is removed). And since you are calling stopRunning() async, I guess you can run into race conditions where stopRunning() gets called right in the middle of the configuration change.

            I would suggest you either try to make the cleanup calls synchronous (queue.sync { ... }) or move the layer cleanup into the async block as well.

            Source https://stackoverflow.com/questions/67810724

            QUESTION

            Camera2 cameraManager.openCamera exception from time to time on some devices
            Asked 2021-May-02 at 12:05

            I have an app which records videos, it has about 80K current installations (more than 100K downloads), Crashlytics statistics seems to be good - Crash-free users 99.66% and rating on Google Play is also OK - 4.5

            But still for some of my users can happen the next errors (it may happened for such user once or a couple of times by now, so not often, but still happens from time to time):

            • android.hardware.camera2.CameraAccessException: CAMERA_DISABLED (1): connectHelper:1578: Camera "0" disabled by policy

            • android.hardware.camera2.CameraAccessException: CAMERA_DISCONNECTED (2): Camera service is currently unavailable

            • java.lang.IllegalArgumentException: supportsCameraApi:2096: Unknown camera ID 0

            • android.hardware.camera2.CameraAccessException: CAMERA_DISABLED (1): validateClientPermissionsLocked:1066: Caller "com.MY_APP_PACKAGE" (PID 10237, UID 21433) cannot open camera "1" when sensor privacy is enabled

            on opening camera using camera2 API:

            ...

            ANSWER

            Answered 2021-Apr-28 at 23:02
            android.hardware.camera2.CameraAccessException: CAMERA_DISABLED (1): connectHelper:1578: Camera "0" disabled by policy
            

            Source https://stackoverflow.com/questions/67284842

            QUESTION

            Android Camera2 not getting physical cameras
            Asked 2021-Apr-29 at 23:31

            I am working on a React Native package to get information about the cameras on an Android device. The issue is that not all the cameras are showing up.

            My code is the following:

            ...

            ANSWER

            Answered 2021-Apr-29 at 23:31

            Unfortunately, not all manufacturers support the logical camera APIs, even when they ship a camera cluster. Until they do, it may not be possible to directly access the physical cameras.

            Sometimes, there's not automatic switching on zoom either, so you are stuck with just the regular FOV camera entirely.

            Most of these devices have OEM-specific ways to access all the cameras, but those vary by device, and may not be accessible to regular apps at all.

            Source https://stackoverflow.com/questions/67314213

            QUESTION

            Is it possible for Camera2 API to have an option for Landscape capture
            Asked 2021-Apr-22 at 13:06

            I am trying to find a way to capture a photo with Camera2, but with Landscape rotation without enabling the rotation option on my device. So what I am trying to do is to take a photo when is rotated to landscape physically, not using the Auto Rotate mode.So what have done is setted up a when function to count up the windowManager to every key value from 0 to 3 to have an effect. It doesn't work correctly and making photos in Portrait orientation and no effect. Here is the code:

            ...

            ANSWER

            Answered 2021-Apr-22 at 13:06

            Ok, I found out the solution. So basically within the code there is this:

            Source https://stackoverflow.com/questions/67211980

            QUESTION

            How to rotate the center of the screen
            Asked 2021-Apr-13 at 02:33

            When rotating the screen, like a blender I want to rotate the screen to a point in the center of the screen. However, since the center of the screen, it is a 2d coordinate, so even if the screen center vector comes out, the corresponding point does not come out. Even though there is a vector that the camera shoots in a straight line, the point cannot be accurately known, so I do not know what center point zpos to rotate the screen based on.

            I don't know how to specify the z-axis of the center coordinate of the screen so that it moves through the center of the screen like a blender. Is the grid tile based on the z-axis?

            ...

            ANSWER

            Answered 2021-Apr-13 at 02:33
              [SerializeField, Range(0.0f, 1.0f)]
                float lerpRate;
                float xRotation;
                float yRotation;
            
                float xMovement;
                float yMovement;
            
                UndoRedo undoRedo;
            
                //CamVectorSaver camVectorSaver;
               // RecordStarter recordStarter;
            
                [Header("Set in inspector")]
            
                public GameObject replyObj;
            
                public static event MouseMoved MouseMoved;
            
               
                private static void OnMouseMoved(float xmovement, float ymovement)
                {
                    MouseMoved handler = MouseMoved;
                    if (handler != null) handler(xmovement, ymovement);
                }
                private void Rotate(float xMovement, float yMovement)
                {
                    xRotation += xMovement;
                    yRotation += yMovement;
                }
                
                void Start()
                {
                    undoRedo = ObjectManager.S.gameObject.GetComponent();
                    
                  //  recordStarter = replyObj.GetComponent();
                    //camVectorSaver = this.GetComponent();
                    MouseMoved += Rotate;
                }
            
                void LateUpdate()
                {
                    if (!SubCamManager.S.checkInOut)
                        return;
                    if (SubCamManager.S.mouseClickMode == MouseClickMode.Drawline
                        && SubCamManager.S.mouseClickMode == MouseClickMode.Lasootool)
                        return;
                    if (Input.GetMouseButton(1)||Input.GetMouseButton(0))
                        return;
                    //if (Input.GetMouseButtonDown(2) && recordStarter.booRecordOn)
                    //{
                    //  //  camVectorSaver.EnableScript(false);
                    //    recordStarter.RecordTime();
                    //}
                    InvokeActionOnInput();
                    if (Input.GetMouseButton(2)||Input.GetButton("Horizontal")
                        || Input.GetButton("Vertical") )
                    {
                        xRotation = Mathf.Lerp(xRotation, 0, lerpRate);
                        yRotation = Mathf.Lerp(yRotation, 0, lerpRate);
                       
                        //Gimballock 
                        //transform.eulerAngles += new Vector3(-yRotation, xRotation, 0);
                        
                        Quaternion yRot = Quaternion.Euler(0f, xRotation, 0f);
                        Quaternion xRot = Quaternion.Euler(-yRotation, 0f, 0f);
            
                        transform.rotation = yRot * transform.rotation * xRot;
                    }
                   
                }
            
                void OnDestroy()
                {
                    MouseMoved += Rotate;
                }
            
                private void InvokeActionOnInput()
                {
                    if (Input.GetMouseButton(2))
                    {
                        xMovement = Input.GetAxis("Mouse X");
                        yMovement = Input.GetAxis("Mouse Y");
                        OnMouseMoved(xMovement, yMovement);
                    }
                    //키보드 사용 하는 부분
                    if (Input.GetButton("Horizontal"))
                    {
                        xMovement = Input.GetAxis("Horizontal") * 0.7f;
            
                        OnMouseMoved(xMovement, 0);
                    }
                  
                    if (Input.GetButton("Vertical"))
                    {
                        yMovement = Input.GetAxis("Vertical")*0.7f;
            
                        OnMouseMoved(0, yMovement);
                    }
                }
            

            Source https://stackoverflow.com/questions/66631029

            QUESTION

            Android CameraX use case binding failed
            Asked 2021-Apr-12 at 09:09

            Device: Huawei P40 Lite E dependencies:

            ...

            ANSWER

            Answered 2021-Apr-08 at 21:37

            Simultaneous ImageCapture in YUV and ImageAnalysis in YUV isn't supported on all camera devices; if you switch the ImageCapture to JPEG you should be fine on all devices (if you want details, you can look at the tables in the underlying camera2 API's session creation). LIMITED-level camera devices only support 3 outputs if one of them is JPEG. FULL-level devices should support it, though.

            That's why setBufferFormat is not part of the CameraX public API - using it easily pushes you out of the set of outputs that are commonly supported by camera devices.

            Source https://stackoverflow.com/questions/66983861

            QUESTION

            Howto cast MutableLiveData as straight Boolean for a branch?
            Asked 2021-Apr-11 at 10:08

            In kotlin I have a function that returns MutableLiveData of type Boolean

            ...

            ANSWER

            Answered 2021-Apr-11 at 10:08

            You can modify your function:

            Source https://stackoverflow.com/questions/67033017

            QUESTION

            Android camera2 API CameraManager.openCamera(...) problem while screen is locked
            Asked 2021-Mar-31 at 18:47

            Please help me. I am developing a mobile application that needs to stream a video to a PC. One of the requirements is to start work with a locked phone. But every time I try to open CameraDevice it causes an exception.

            ...

            ANSWER

            Answered 2021-Mar-31 at 18:47

            So, as a Muhammad Babar suggested to me, I can lower the target API level, and it will help. But I just found the right solution to the problem, if you interested -- read this docs:

            https://developer.android.com/guide/components/foreground-services

            Source https://stackoverflow.com/questions/66885796

            QUESTION

            Save an Image with TextureView?
            Asked 2021-Mar-10 at 08:02

            I hope you can fix my problem: I have got a textureview to takes photos but when he capture photos, the file who need to contain the picture is empty. I don't know where and what is the problem. I just think that the problem is when the file is created. Thank you to help me.

            This is a part of my code :

            ...

            ANSWER

            Answered 2021-Mar-10 at 08:02

            QUESTION

            Camera2 recording video, Screen freeze after pressing the record button (only when using front camera and on certain devices)
            Asked 2021-Mar-09 at 01:18

            I have surfed all the internet and didn't find any solution, I am using Camera2 api to record a video from my front camera, I have tested on multiple devices and its working fine, but when I tried on my Samsung Galaxy 3, after I press the record button sometimes the recording work, and sometimes the camera preview freeze, you can find below the code I have implemented

            1. Create Preview and Record request by lazy loading
            ...

            ANSWER

            Answered 2021-Mar-07 at 17:41

            I did not see in your code the handling of the camera on a thread different from the Main/GUI. In fact I never saw a good tutorial to do that - so - this is what I have done:

            Declare handlerThread

            Source https://stackoverflow.com/questions/66476235

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CameraManager

            The easiest way to install the CameraManager is with CocoaPods.
            The Swift Package Manager is a tool for managing the distribution of Swift code.
            Carthage is another dependency management tool written in Swift.

            Support

            Supports iOS 9 and above. Xcode 11.4 is required to build the latest code written in Swift 5.2.
            Find more information at:

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          • HTTPS

            https://github.com/imaginary-cloud/CameraManager.git

          • CLI

            gh repo clone imaginary-cloud/CameraManager

          • sshUrl

            git@github.com:imaginary-cloud/CameraManager.git

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