SwiftPhotoGallery | iOS photo gallery written in Swift | iOS library

 by   justinvallely Swift Version: 3.4.1 License: Apache-2.0

kandi X-RAY | SwiftPhotoGallery Summary

kandi X-RAY | SwiftPhotoGallery Summary

SwiftPhotoGallery is a Swift library typically used in Mobile, iOS, React Native, Xcode, Xamarin applications. SwiftPhotoGallery has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A full screen photo gallery for iOS and tvOS written in Swift.
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            kandi-support Support

              SwiftPhotoGallery has a low active ecosystem.
              It has 225 star(s) with 52 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 25 have been closed. On average issues are closed in 40 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SwiftPhotoGallery is 3.4.1

            kandi-Quality Quality

              SwiftPhotoGallery has no bugs reported.

            kandi-Security Security

              SwiftPhotoGallery has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SwiftPhotoGallery is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SwiftPhotoGallery releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            SwiftPhotoGallery Key Features

            No Key Features are available at this moment for SwiftPhotoGallery.

            SwiftPhotoGallery Examples and Code Snippets

            No Code Snippets are available at this moment for SwiftPhotoGallery.

            Community Discussions

            QUESTION

            Images in iPhone simulator do not take up same real estate as on real device
            Asked 2018-Jun-20 at 15:05

            Background

            I need to get a square image to fill a table cell side to side, with a small margin, and have it work across all devices.

            The approach I've taken to deal with different devices is to programmatically set the row height in the table based on device and use AspectFit to cause the image to fill the row -- which works well when I know what value to set the row height to. It only takes a couple of guesses to get it right.

            Problem

            The way the image looks in the simulator is different than the way it appears on a real device, making testing impossible on the simulator and requiring real devices to be certain.

            Is this a known problem with images and the simulator? Is there some workaround or setting that I am missing?

            I would like to get the simulator presentation to match the device presentation with respect to images so I can test effectively without access to a slew of physical devices.

            Thanks in advance.

            Reference Images

            The first image is from the iPhone 6 simulator. The second (correct one) is from a real iPhone 6 device. You would not guess from the simulator that the image is correct on the actual device.

            We have also seen this problem with other simulators, such iPhone 7 simulator, and iPhone SE simulator, so we assume it is a problem with all simulators.

            Source Code for this controller

            ...

            ANSWER

            Answered 2018-Jun-20 at 15:05

            As per comments discussion, the original issue was due to the Device display options being set to Zoom. Once Zoom is turned off, the Simulator again matches the device.

            On a separate note... I'm assuming the goal is to have the image centered in the cell, with a bit of padding (20-pts or so) on each side, while maintaining a square shape? If so...

            I'd suggest creating a custom cell class.

            Add a UIImageView with constraints of Top: 0, Bottom: 0, Leading 20, Trailing: 20. Then set the image view to have a 1:1 ratio constraint.

            Now, the image view will "auto" stretch to the width of the cell (minus the padding) and auto-layout will set the Height to match the Width. No need to do any manual calculating / setting of row height.

            Source https://stackoverflow.com/questions/50911888

            QUESTION

            The UIViewControllerContextTransitioning won't give me a ViewController
            Asked 2018-Jan-18 at 09:57

            I am facing an incomprehensible problem I have a CollectionViewController and I want to make a custom animation. My collection is a gallery and I want to switch from collection gallery. to fullscreen gallery.

            So I have ControllerTransitionDelegate

            ...

            ANSWER

            Answered 2018-Jan-18 at 09:57

            Well, I checked and noticed that transitionContext.viewController(forKey: .from) is NavigationController.

            In line: let fromVC = transitionContext.viewController(forKey: .from) as? NavigationGalleryViewController should be nil, because it is not NavigationGalleryViewController but NavigationController.

            If you want you can make smth like this: let fromVC = transitionContext.viewController(forKey: .from).childViewControllers.first as? NavigationGalleryViewController

            Source https://stackoverflow.com/questions/48227273

            QUESTION

            Should I add Pods to VCS?
            Asked 2017-May-29 at 00:06

            I'm using CocoaPods to integrate open-source libraries to my app and VSC, saying BitBucket to keep track my project.

            Scenario: I use a computer (at work) to add new libraries to Podfiles, and then use another work station (at home) to pull data from the remote repository, it will require me to do pod update for the new libraries added using Podfiles, which is ok.

            Point is as long as I do pod update in the home computer, it will generate files asking me to add my repo. Should I also keep track those files?

            My expression may not be very clear, so I take SwiftPhotoGallery as an example. I use SourceTree as my Git client.

            ...

            ANSWER

            Answered 2017-May-28 at 23:52

            If you are asking whether you should be versioning library files used by your Swift program, then the answer is most likely no. Instead, you should just allow CocoaPods to manage libraries anywhere you want to develop your project. There are many reasons not to version your Swift library files. One reason already hinted is that CocoaPods will probably do a much better job than you in keeping library files up to date. Another reason is that in general one should avoid versioning binary files with Git because it does not handle binaries well.

            Source https://stackoverflow.com/questions/44233036

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SwiftPhotoGallery

            SwiftPhotoGallery is available through CocoaPods. To install it, simply add the following line to your Podfile:.

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