Metal-Tutorial | LWJGL OpenGL Tutorials by Thin Matrix | iOS library

 by   keithsharp Swift Version: Current License: Unlicense

kandi X-RAY | Metal-Tutorial Summary

kandi X-RAY | Metal-Tutorial Summary

Metal-Tutorial is a Swift library typically used in Mobile, iOS applications. Metal-Tutorial has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

There's no code changes as this tutorial provides background on how programmable graphics pipelines and shaders work. Most of the material applies directly to Metal which uses the Metal Shading Language for coding shaders rather than GLSL.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Metal-Tutorial has a low active ecosystem.
              It has 7 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Metal-Tutorial has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Metal-Tutorial is current.

            kandi-Quality Quality

              Metal-Tutorial has 0 bugs and 0 code smells.

            kandi-Security Security

              Metal-Tutorial has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Metal-Tutorial code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Metal-Tutorial is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Metal-Tutorial releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Metal-Tutorial
            Get all kandi verified functions for this library.

            Metal-Tutorial Key Features

            No Key Features are available at this moment for Metal-Tutorial.

            Metal-Tutorial Examples and Code Snippets

            No Code Snippets are available at this moment for Metal-Tutorial.

            Community Discussions

            QUESTION

            Are MTLVertexAttributeDescriptors necessary? Why are they needed?
            Asked 2019-Nov-24 at 18:25

            I've been learning Metal for iOS / OSX, and I began by following a Ray Wenderlich tutorial. This tutorial works fine but it makes no mention of MTLVertexAttributeDescriptors.

            Now that I'm developing my own app, I'm getting weird glitches and I'm wondering if the fact that I don't use MTLVertexAttributeDescriptors may be related to the problem.

            What difference do they make? I've been able to make a variety of shaders with varying vertex structures and I never even knew about these things.

            I know you use them to describe the layout of vertex components for use in a shader. For example a shader might use this structure for vertices, and it would be set up in a vertex descriptor in the function below.

            ...

            ANSWER

            Answered 2017-Nov-01 at 00:59

            There are, of course, multiple ways of doing things. The vertex descriptor is only used for one of them.

            For example, a vertex function might be declared like this:

            Source https://stackoverflow.com/questions/47044663

            QUESTION

            GLKit vs. Metal perspective matrix difference
            Asked 2018-Jan-18 at 19:37

            I'm reading a Metal tutorial on raywenderlich.com, where it introduces a pure Swift float4x4 helper class. 99% it's just wrapper around GLKit functions, except one function which really puzzles me:

            ...

            ANSWER

            Answered 2018-Jan-18 at 17:54

            Quoting from this forum question

            OpenGL uses different clip-space coordinates than Metal (in GL, z goes from -1 to 1, while in Metal z goes from 0 to 1), so using GLKMatrix4MakePerspective doesn't give you a matrix that properly transforms from eye space to clip space. Instead, it transforms half of the viewing volume behind the eye, causing sometimes-subtle clipping and culling issues. You can fix up the matrix you get back from GLK by setting the matrix elements that are relevant to depth by adding the following code to makePerspectiveViewAngle:

            let zs = farZ / (nearZ - farZ)

            q[2][2] = zs

            q[3][2] = zs * nearZ

            Source https://stackoverflow.com/questions/48311452

            QUESTION

            Metal/OpenGL: How to set vertex buffer only once?
            Asked 2017-May-09 at 22:12

            ANSWER

            Answered 2017-May-09 at 21:43

            You would typically use a new render command encoder for each frame. Anything you did with the previous render command encoder, like setting vertex buffers or fragment textures, is "lost" when that encoder is ended and you drop any references to it. So, yes, you need to set buffers and textures again.

            However, that should not be expensive. Both of those methods just put a reference to the buffer or texture into a table. It's cheap. If you haven't modified their contents on the CPU, no data has to be copied. It shouldn't cause any state compilation, either. (Apple has said a design goal of Metal is to avoid any implicit state compilation. It's all explicit, such as when creating a render pipeline state object from a render pipeline descriptor.)

            You need to profile your app to figure out what's limiting your frame rate, rather than guessing.

            Source https://stackoverflow.com/questions/43879375

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Metal-Tutorial

            You can download it from GitHub.

            Support

            This code was written by Keith Sharp kms@passback.co.uk. You can also follow me on Twitter @KeithSharp.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/keithsharp/Metal-Tutorial.git

          • CLI

            gh repo clone keithsharp/Metal-Tutorial

          • sshUrl

            git@github.com:keithsharp/Metal-Tutorial.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular iOS Libraries

            swift

            by apple

            ionic-framework

            by ionic-team

            awesome-ios

            by vsouza

            fastlane

            by fastlane

            glide

            by bumptech

            Try Top Libraries by keithsharp

            howcontainerswork

            by keithsharpShell

            ansible-vmware

            by keithsharpPython

            lfp2pgsql

            by keithsharpC++

            slack-oneview

            by keithsharpPython

            GreatCircle

            by keithsharpSwift