SiriWave | The Apple Siri wave-form replicated in a Swift library | iOS library
kandi X-RAY | SiriWave Summary
kandi X-RAY | SiriWave Summary
The "Apple Siri" wave replicated in pure Swift. It was inspired by this library: If you want to know what are the mathematical functions for its operation, you can read this post written by Flavio De Stefano:
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SiriWave Key Features
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Trending Discussions on SiriWave
QUESTION
I would like to declare the property soundFileName
as var soundFileName = 'audio/60.wav';
so that soundFileName
isn't defined globally, but when I do I get ReferenceError: soundFileName is not defined
.
I am passing the value of soundFileName
as a parameter to loop(soundFileName)
, and I would think the value 'audio/60.wav'
should pass along just fine.
I suspect this has something to do with scope or nesting but I'm not sure how to resolve the issue. The code does work when I use soundFileName = 'audio/60.wav';
without var.
What am I missing? Thanks!
EDIT: Code now working and updated!
...ANSWER
Answered 2019-Feb-24 at 06:39Maybe try changing this
QUESTION
I apologize if my use of terminology is inaccurate. I'm a novice.
I have a long list of variables that are being shared/used by the function loop(). I am currently only calling loop() twice and only passing unique arguments for the sound file link. I am going to scale this code up so that I will have many calls to loop() but each with a unique set of arguments replacing my long shared list of variables. I think it will be a bit messy and confusing to have a long list of unique arguments for each call to loop(). Is there a way that I can keep things readable and organized by making different variable lists that can only be accessed by the parameters for a specific call to loop()? Something like this pseudocode:
...ANSWER
Answered 2019-Feb-04 at 06:07Yes, it's quite common for things like this to be passed in as an options object.
QUESTION
I am trying to implement the seek() function using howler.js, but I can't figure out how to implement it. I'm a novice javascript programmer, so it's probably something simple, but I can't find any useful examples elsewhere. My code works as expected otherwise, I just want to add the ability to start the audio playing at times other than the beginning. For example, when a sound starts, it might begin at four seconds in instead of 0. sound.seek([300], id2);
is what I'm trying to implement below.
...
ANSWER
Answered 2019-Jan-22 at 16:10Two issues:
- You are passing an array into seek instead of a numerical value. If you want to seek to 4 seconds, you should do:
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