Euler | Swift Custom Operators for Mathematical Notation | Math library

 by   mattt Swift Version: 1.0.0 License: MIT

kandi X-RAY | Euler Summary

kandi X-RAY | Euler Summary

Euler is a Swift library typically used in Utilities, Math applications. Euler has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Euler uses custom operators in the "Math Symbols" character set to implement functions using traditional mathematical notation. Please keep in mind that this is not intended or recommended for production. Custom operators of any breed are ripe for misuse and abuse, and should be used with as much care and caution as you would something like method swizzling or complex macros. Euler is much better-suited to a Playground, where it could be used for teaching and learning logic and mathematics using a more vernacular notation. Euler is named after Leonhard Euler, the Swiss mathematician credited for the popularization of modern mathematical notation such as the Greek letters Σ for summation & π for the ratio of a circle's circumference to its diameter, the letters e to denote the base of the natural logarithm & i to denote the imaginary unit, sin & cos for trigonometric functions, and f(x) to denote the function f with argument x.
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            kandi-support Support

              Euler has a medium active ecosystem.
              It has 1150 star(s) with 68 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 216 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Euler is 1.0.0

            kandi-Quality Quality

              Euler has no bugs reported.

            kandi-Security Security

              Euler has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Euler is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Euler releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Euler Key Features

            No Key Features are available at this moment for Euler.

            Euler Examples and Code Snippets

            Modified euler modified .
            pythondot img1Lines of Code : 43dot img1License : Permissive (MIT License)
            copy iconCopy
            def euler_modified(
                ode_func: Callable, y0: float, x0: float, step_size: float, x_end: float
            ) -> np.array:
                """
                Calculate solution at each step to an ODE using Euler's Modified Method
                The Euler Method is straightforward to implemen  
            Explicitly evaluate an euler curve .
            pythondot img2Lines of Code : 36dot img2License : Permissive (MIT License)
            copy iconCopy
            def explicit_euler(
                ode_func: Callable, y0: float, x0: float, step_size: float, x_end: float
            ) -> np.ndarray:
                """Calculate numeric solution at each step to an ODE using Euler's Method
            
                For reference to Euler's method refer to https://e  
            Starting with an Euler function .
            javadot img3Lines of Code : 29dot img3License : Permissive (MIT License)
            copy iconCopy
            public static ArrayList eulerFull(
                        double xStart,
                        double xEnd,
                        double stepSize,
                        double yStart,
                        BiFunction differentialEquation) {
                    if (xStart >= xEnd) {
                        throw new Illeg  

            Community Discussions

            QUESTION

            custom hover/tooltip data on highcharts network chart
            Asked 2021-Jun-14 at 10:37

            I am trying to display a custom tooltip on a react highcharts network chart that includes the node id as well as the 'title' and 'other' field in the json data I am feeding it, however I am not able to get this to work using the formatted function specified in the API

            My simplified code is below:

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:37

            You can get the required propeerties through: this.point.options

            Source https://stackoverflow.com/questions/67966382

            QUESTION

            Rotate to opposite direction
            Asked 2021-Jun-13 at 14:55

            Unity2D How to make game object to face opposite from the position of another game object? I have a fish that is going always forward and randomly rotating to make semi random movement, and i want that in range of player(shark) the fish change direction opposite to shark and start moving faster(trying to escape). I have speed increase already but i doknt know how to make the opposite direction.

            ...

            ANSWER

            Answered 2021-Jun-13 at 14:55

            Notice: at the part when I am saying to add/subtract 90 (you’ll know when you get there), try adding 90, if that doesn’t work, try subtracting 90 to get the right result.

            To make it move fully the opposite direction, you should do a few things. First, I will tell you about Mathf.Atan2(float y, float x). Atan2 is arctangent. Arctangent takes a position, and finds the amount of rotations to rotate at that object, in radians. Then, you would want to multiply by Mathf.Rad2Deg, or radians to degrees. It converts radians to degrees, which unity uses. Then, you would add some degrees to face the opposite direction.

            Here is a way to make an object look away from the the mouse:

            Source https://stackoverflow.com/questions/67951169

            QUESTION

            how can i add cooldown to a GetKey for position and rotation transforms in C#? unity3d
            Asked 2021-Jun-11 at 11:07

            im trying to reset my car position by pressing Q to avoid the vehicle to be stuck rollover, but when i press Q, there is no cooldown and if i keep pressing the car will go up flying. I dont want that, hopefully someone can help me :> I also wanted to change only the X and Z rotation with the same keycode but im having problems to make it work.

            This is the code that i have currently

            ...

            ANSWER

            Answered 2021-Jun-11 at 11:07

            Common solution is to use Time.time difference.

            Source https://stackoverflow.com/questions/67929908

            QUESTION

            Unity3D Same Matrix4x4 different eulers
            Asked 2021-Jun-10 at 10:31

            I have script that works with euler angles and it behaves differently on Windows PC and Android device.

            I have the same Matrix4x4 as input but euler angles are not the same.

            Test code:

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:13

            Your matrix is not a rotation matrix (in fact, it is a reflection about the YZ plane), so the very notion of Euler angles is not defined for it. The documentation for Matrix4x4.rotation does not specify any behaviour when the matrix is not a rotation matrix, so you should assume that it can return anything, even different values on different platforms.

            Source https://stackoverflow.com/questions/67912683

            QUESTION

            Calculating Euler's number
            Asked 2021-Jun-08 at 23:04

            I'm writing some code to generate digits of the mathematical constant e (Eulers number), to any amount of precision.

            ...

            ANSWER

            Answered 2021-Jun-08 at 17:28

            Your problem is in order of computation. Look at your summation loop:

            Source https://stackoverflow.com/questions/67891473

            QUESTION

            Why does reduce operator does not work the way I expect it to?
            Asked 2021-Jun-05 at 22:42

            I am trying to solve Euler 18 in Dyalog APL, and I am not able to understand why my solution does not work.

            The problem is as follow:

            By starting at the top of the triangle below and moving to adjacent numbers on the row below, the maximum total from top to bottom is 23.

            ...

            ANSWER

            Answered 2021-Jun-05 at 15:07

            / works in the reverse way to what you expected - it evaluates through the array right-to-left.

            F/a b c d is ⊂a F b F c F d, or, with parentheses, ⊂(a F (b F (c F d))).

            After removing the and swapping and , you get {⍺+(2⌈/⍵),0}/d, which gives the result you want.

            Source https://stackoverflow.com/questions/67844794

            QUESTION

            Dynamically updating a highcharts object after data refresh in React
            Asked 2021-Jun-03 at 03:36

            I am trying to build an employee org chart using Highcharts network graph but I'm running into errors. The idea is simple. I want to render an initial chart with the president and a few of their direct reports. After that, if the user clicks on a node in the chart, I want to pull data for that individual's direct reports and update the graph with the children nodes for that individual's subordinates. The back end API for the data pull is working fine

            Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-02 at 08:53

            You need to update state which is directly related with a chart component options props:

            Source https://stackoverflow.com/questions/67800755

            QUESTION

            FPS Projectile firing from the wrong place
            Asked 2021-Jun-02 at 15:05

            I'm trying to make a basic FPS game in Unity and I'm having an issue where the projectiles I shoot won't instantiate in the right place. From what I can tell, the projectile instantiates in roughly the same position relative to the player regardless of where I look (that position being a little to the left of the starting angle of the player).

            Here's a 20 second video demonstration of what I'm talking about.

            https://youtu.be/WLVuqUtMqd0

            Even when I'm facing the exact opposite direction of where the projectile usually instantiates it still spawns in the same place, which means the projectile ends up spawning behind the player and hitting the player.

            I tried using Debug.DrawRay() to see if maybe the firepoint itself is wrong (which would be shown by the ray starting somewhere other than the gun barrel). However it seems like the starting point of the ray is correct every time.

            I'm not sure if this is related to the issue above, but I have noticed that the ray direction is wrong if I'm looking a little below the horizon. It seems like the projectile's direction is correct regardless though.

            Ray directions when looking slightly above the horizon vs. lower

            Here's my code for intantiating/shooting the projectile. I think the most relevant parts are probably shootProjectile() and instantiateProjectile(). This script is attached to the player character.

            ...

            ANSWER

            Answered 2021-Jun-02 at 15:05

            To solve one first confusion: The method Debug.DrawRay takes as paramters

            • a start position
            • a ray direction(!)

            You are passing in another position which is not what you want.

            This might only work "accidentally" as long as you stand on 0,0,0 so maybe it wasn't that notable but the debt ray definitely points into a wrong direction.

            Rather do e.g.

            Source https://stackoverflow.com/questions/67796001

            QUESTION

            Why giving dynamically a src to a new Image() object sometimes give width and height 0
            Asked 2021-Jun-02 at 01:35

            I am working on a project where I need to edit images, I was trying to draw image into canvas but one thing I noticed is when I upload even the same image and check for width and height I sometimes get correct width and height but sometimes 0. Here is what I am doing:

            Here I have an input type file and I store it in a state once the FileReader is loaded and then passing to my ImageEditor component

            ...

            ANSWER

            Answered 2021-Jun-02 at 01:35

            I found this to be a race condition. Try changing your code so that you respond to the imgElement onload event. This works on the sandbox. Better yet, use the useState hook to detect when the Image is actually loaded into the dom. A bandaid is:

            Source https://stackoverflow.com/questions/67797323

            QUESTION

            How do I save Dyalog APL functions in a text file?
            Asked 2021-May-29 at 23:02

            I have the following APL Functions which I want to save in a .dyalog file:

            ...

            ANSWER

            Answered 2021-May-29 at 05:41

            The Dyalog editor is designed to edit a single item (function, operator, namespace script) at a time - it cannot be used to define two functions at once unless you embed them in a namespace. Your choices are:

            Enter those two lines into the APL session, and then create two .dyalog files using:

            Source https://stackoverflow.com/questions/67747785

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Euler

            You can download it from GitHub.

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