ios-project-env-setup | Setup your iOS project environment with a Shellscript | iOS library

 by   messeb Swift Version: Current License: MIT

kandi X-RAY | ios-project-env-setup Summary

kandi X-RAY | ios-project-env-setup Summary

ios-project-env-setup is a Swift library typically used in Mobile, iOS, Xcode applications. ios-project-env-setup has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Setup your iOS project environment with a Shellscript, Makefile or Rakefile
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              ios-project-env-setup has a low active ecosystem.
              It has 326 star(s) with 18 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ios-project-env-setup has no issues reported. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ios-project-env-setup is current.

            kandi-Quality Quality

              ios-project-env-setup has no bugs reported.

            kandi-Security Security

              ios-project-env-setup has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ios-project-env-setup is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ios-project-env-setup releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            ios-project-env-setup Key Features

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            ios-project-env-setup Examples and Code Snippets

            No Code Snippets are available at this moment for ios-project-env-setup.

            Community Discussions

            QUESTION

            Error: Property 'body' cannot be accessed on 'Response?' because it is potentially null
            Asked 2022-Mar-29 at 00:29

            so I'am trying to learn dart and flutter and everything went well so far. But now I'am stuck at an error which I cannot handle. I coded a function which is supposed to asynchronously return the actual BTC price from https://blockchain.info/ticker.

            Only thing it returns is errors:

            ...

            ANSWER

            Answered 2022-Mar-29 at 00:29

            To get rid of that error you need to use the bang operator to tell the compiler that snapshot.data won't be null.

            Source https://stackoverflow.com/questions/71640944

            QUESTION

            CSS how to prevent keyboard from shifting content up?
            Asked 2022-Mar-19 at 06:15

            Im creating a simple "register" page with Ionic v5 and am very new to CSS and styling in general. I'm having trouble finding a way to prevent the keyboard from shifting my content up (see images)

            My CSS:

            ...

            ANSWER

            Answered 2022-Mar-19 at 06:15

            My suggestion is to use ion-footer.

            Source https://stackoverflow.com/questions/71519703

            QUESTION

            React native - Function call doesn't do anything
            Asked 2022-Feb-24 at 16:20

            Very new to react native and javascript... I am trying to call a function and it doesn't seem to do anything.

            Here is the fragment of code where the function is called:

            ...

            ANSWER

            Answered 2022-Feb-24 at 16:20

            You need to start your component with a capital letter:

            Note: Always start component names with a capital letter.

            docs

            so change renderButtons to RenderButtons

            Source https://stackoverflow.com/questions/71254637

            QUESTION

            Item Counter with oval/elipse shape in Flutter
            Asked 2022-Feb-11 at 07:08

            What I'm trying to do is make a counter in Flutter which will be in this shape:

            I'm fairly new regarding flutter and dart so I have tried to put this element inside of a Card but yeah I faced some issues due to overflow and it would be great if someone could give me a hint or point me to the right direction.

            Here is my code for counter:

            ...

            ANSWER

            Answered 2022-Feb-09 at 20:19

            Create a container and add decoration to it. Then inside the container use a row widget. In row use Iconbutton and text .

            Source https://stackoverflow.com/questions/71055977

            QUESTION

            Flutter: How do I disable scrolling for a GridView widget, but have scrolling enabled for the page as a whole?
            Asked 2022-Feb-06 at 09:48

            I'm building an app where I have a page which gives information about a specific trading card. I want the page to be scrollable, but I also want to have a grid on the page, with each grid cell showing one data point. I made the grid using GridView.count().

            My problem is that instead of have a page which I can scroll through, the top half of the page stays static, while the grid is scrollable. How do I make the grid static, while the rest of the page scrollable? I intend to have more data below this grid as well, and I want to user to be able to scroll to see all of it, with the grid being a static component of the page.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-06 at 09:47

            You can provide physics: NeverScrollableScrollPhysics() on GridView to disable scroll effect. If you want scrollable as secondary widget use primary: false,

            To have Full Page scrollable, you can use body:SingleChildScrollView(..) or better using body:CustomScrollView(..)

            Source https://stackoverflow.com/questions/71005867

            QUESTION

            Flutter: A value of type 'ListTileThemeData' can't be assigned to a variable of type 'ListTileTheme'
            Asked 2022-Jan-22 at 10:05

            I am posting this question to help future readers. After upgrading to Flutter 2.8 I suddenly got this error when trying to run my app:

            ...

            ANSWER

            Answered 2021-Dec-26 at 14:20

            Turns out this error was caused by a popular library I used (settings_ui) that does not work with this version of Flutter (settings_ui: ^1.0.0).

            For future readers: Use a later version of this package. There is currently an open issue on github that addresses this.

            Update 2022: Dev on settings_ui seems to have gone AWOL and no longer merging PR's the community has forked this project to: https://pub.dev/packages/flutter_settings_ui and here updates are properly merged and a fix has been released in version 1.0.1

            For people facing this issue now:

            As a monkey patch you can follow the steps in the GitHub issue and edit the package files locally:

            In cupertino_settings_item.dart change final ListTileTheme tileTheme = ListTileTheme.of(context); to final tileTheme = ListTileTheme.of(context);

            And change _iconColor(ThemeData theme, ListTileTheme tileTheme) to _iconColor(ThemeData theme, ListTileThemeData tileTheme).

            Source https://stackoverflow.com/questions/70318359

            QUESTION

            Flutter - how to scroll to the bottom of a listview?
            Asked 2022-Jan-09 at 18:23

            I use this code to scroll:

            ...

            ANSWER

            Answered 2021-Oct-26 at 05:16

            what i did, use a listView and reverse true and in children use the list of map.reversed, i am giving you my code example below.

            Source https://stackoverflow.com/questions/69715005

            QUESTION

            Firemonkey Listview & mobile screen orientation in Delphi 11
            Asked 2022-Jan-01 at 09:00

            I am fairly new to the Firemonkey framework after working with VCL for many years so hopefully this question is not too simple.

            I am listing Dynamic Listview Items which I update from a database. I have created the position/layout of the text within the Listview Item using design mode . My question is when I change screen orientation from portrait to landscape do I have to manually change the 'X' position of the text items located within my listview and their width so that the full landscape width of the screen is utilized? There appears to be no anchors for dynamically created Listview items. (The text items just have their generic names for the time being.)

            I have a pic below of what I am trying to describe. First pic shows deign mode in portrait and second in landscape.

            Any suggestions greatly appreciated.

            Portrait mode

            Landscape mode

            ...

            ANSWER

            Answered 2021-Dec-22 at 23:30

            The Accessory, Detail and Text items have an Align property that can take values Center, Leading or Trailing. They are recalculated and adjust their position with changes in the screen orientation.

            Additionally some items have a separate property, TextAlign, which sets the position for a text within the space of the Align result.

            Source https://stackoverflow.com/questions/70449887

            QUESTION

            Flutter: Circular Color Picker (Package: flutter_colorpicker)
            Asked 2021-Dec-19 at 00:02

            I used this flutter package to implement a color picker in my app. My Widget looks something like this:

            ...

            ANSWER

            Answered 2021-Dec-19 at 00:02

            please check out this and you need to palette type as paletteType: PaletteType.hueWheel,. use the same package as used.

            Source https://stackoverflow.com/questions/70408001

            QUESTION

            Changing published mobile application developing language from ionic to flutter
            Asked 2021-Dec-17 at 19:07

            I have a mobile application developed using Ionic. Now I want to redevelop it in flutter and publish a new update, would that be possible? will google play and AppStore allow that?

            ...

            ANSWER

            Answered 2021-Dec-17 at 19:07

            There is no constraint on development language. But,

            • You need to use same certificates/keys for iOS App
            • You need to use same key-store/keys for Android App
            • If you are using local database or file storage, then you should follow the same path in your newly created app as well. If you are using any third-party library to manage the db or file paths, then it may be in different location altogether. (This one actually happened to me. When I migrated my app from a cross-platform framework to Native the database path got changed in release version)

            Source https://stackoverflow.com/questions/70397786

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ios-project-env-setup

            Nowadays an iOS project is more than only a *.xcodeproj file with some self-written Objective-C or Swift files. We have a lot of direct and indirect external dependencies in our projects and each new developer on the project or the build server have to get these. Developers need these before working on the app and the build server to build and deploy the app. Follow me on Twitter: @_messeb. Contact me on LinkedIn: @messingfeld.
            Types of dependencies
            Solutions for code dependencies
            Managing dependency chain
            Solutions Shell script Makefile Rakefile
            Conclusion
            Demo project
            The base setup, which should be already on the developers computers, normally contains Xcode, Ruby and Homebrew. It depends whether you use Cocoapods or Carthage if you need Homebrew. But we can use this as starting point. Xcode: You can install the latest release version of Xcode via the Mac App Store (https://itunes.apple.com/app/xcode/id497799835), or via an direct download from the Apple Developer portal (https://developer.apple.com/download/). If you use the Mac App Store version, you can auto update to the latest version, but keep in mind that not every project is directly ready to run with the latest Xcode. Ruby: You can download the source code and compile it by your own (https://www.ruby-lang.org/en/downloads/). Or you use third party tools to manage it, like rbenv or RVM. With the third party tools you can easily update or switch the current used Ruby version. So, you should really have a look at it. Homebrew: To install Homebrew a script is provided on the project website brew.sh. If you have installed it already, Homebrew can be self upgraded with the command: brew update.
            Ruby dependencies: External dependencies for Ruby scripts are normally be managed via the packet manager system RubyGems. With the Gem bundler it's possible to install Gems from a Gemfile like this:. To install these dependencies, you only have to run bundle install. The first run of it produces also a Gemfile.lock file, which locks the version numbers for other clients. So it's guaranteed that the same artefact is produced on every system. Therefore the Gemfile.lock should be committed in the project Git repository. Cocoapods dependencies: Cocoapods manages the dependencies in their Podfile and Podfile.lock files. With a call of pod install you install all the right versions of the dependencies. With pod update you can update the Podfile.lock after changes in Podfile. The Podfile.lock also needs to be in you project Git repository. Carthage dependencies: Like Cocoapods, Carthage has it's Cartfile and Cartfile.resolved with the specified versions of the dependencies. Using carthage bootstrap you can build the frameworks. The Cartfile.resolved should also be in your Git repository.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/messeb/ios-project-env-setup.git

          • CLI

            gh repo clone messeb/ios-project-env-setup

          • sshUrl

            git@github.com:messeb/ios-project-env-setup.git

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