Apple-Silicon-Guide | Learn all about the A16 Bionic | iOS library

 by   mikeroyal Swift Version: Current License: No License

kandi X-RAY | Apple-Silicon-Guide Summary

kandi X-RAY | Apple-Silicon-Guide Summary

Apple-Silicon-Guide is a Swift library typically used in Mobile, iOS applications. Apple-Silicon-Guide has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Apple Silicon Guide
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              Apple-Silicon-Guide has a medium active ecosystem.
              It has 1172 star(s) with 64 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 18 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Apple-Silicon-Guide is current.

            kandi-Quality Quality

              Apple-Silicon-Guide has no bugs reported.

            kandi-Security Security

              Apple-Silicon-Guide has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Apple-Silicon-Guide does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Apple-Silicon-Guide releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Apple-Silicon-Guide Key Features

            No Key Features are available at this moment for Apple-Silicon-Guide.

            Apple-Silicon-Guide Examples and Code Snippets

            No Code Snippets are available at this moment for Apple-Silicon-Guide.

            Community Discussions

            QUESTION

            Error: Property 'body' cannot be accessed on 'Response?' because it is potentially null
            Asked 2022-Mar-29 at 00:29

            so I'am trying to learn dart and flutter and everything went well so far. But now I'am stuck at an error which I cannot handle. I coded a function which is supposed to asynchronously return the actual BTC price from https://blockchain.info/ticker.

            Only thing it returns is errors:

            ...

            ANSWER

            Answered 2022-Mar-29 at 00:29

            To get rid of that error you need to use the bang operator to tell the compiler that snapshot.data won't be null.

            Source https://stackoverflow.com/questions/71640944

            QUESTION

            CSS how to prevent keyboard from shifting content up?
            Asked 2022-Mar-19 at 06:15

            Im creating a simple "register" page with Ionic v5 and am very new to CSS and styling in general. I'm having trouble finding a way to prevent the keyboard from shifting my content up (see images)

            My CSS:

            ...

            ANSWER

            Answered 2022-Mar-19 at 06:15

            My suggestion is to use ion-footer.

            Source https://stackoverflow.com/questions/71519703

            QUESTION

            React native - Function call doesn't do anything
            Asked 2022-Feb-24 at 16:20

            Very new to react native and javascript... I am trying to call a function and it doesn't seem to do anything.

            Here is the fragment of code where the function is called:

            ...

            ANSWER

            Answered 2022-Feb-24 at 16:20

            You need to start your component with a capital letter:

            Note: Always start component names with a capital letter.

            docs

            so change renderButtons to RenderButtons

            Source https://stackoverflow.com/questions/71254637

            QUESTION

            Item Counter with oval/elipse shape in Flutter
            Asked 2022-Feb-11 at 07:08

            What I'm trying to do is make a counter in Flutter which will be in this shape:

            I'm fairly new regarding flutter and dart so I have tried to put this element inside of a Card but yeah I faced some issues due to overflow and it would be great if someone could give me a hint or point me to the right direction.

            Here is my code for counter:

            ...

            ANSWER

            Answered 2022-Feb-09 at 20:19

            Create a container and add decoration to it. Then inside the container use a row widget. In row use Iconbutton and text .

            Source https://stackoverflow.com/questions/71055977

            QUESTION

            Flutter: How do I disable scrolling for a GridView widget, but have scrolling enabled for the page as a whole?
            Asked 2022-Feb-06 at 09:48

            I'm building an app where I have a page which gives information about a specific trading card. I want the page to be scrollable, but I also want to have a grid on the page, with each grid cell showing one data point. I made the grid using GridView.count().

            My problem is that instead of have a page which I can scroll through, the top half of the page stays static, while the grid is scrollable. How do I make the grid static, while the rest of the page scrollable? I intend to have more data below this grid as well, and I want to user to be able to scroll to see all of it, with the grid being a static component of the page.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-06 at 09:47

            You can provide physics: NeverScrollableScrollPhysics() on GridView to disable scroll effect. If you want scrollable as secondary widget use primary: false,

            To have Full Page scrollable, you can use body:SingleChildScrollView(..) or better using body:CustomScrollView(..)

            Source https://stackoverflow.com/questions/71005867

            QUESTION

            Flutter: A value of type 'ListTileThemeData' can't be assigned to a variable of type 'ListTileTheme'
            Asked 2022-Jan-22 at 10:05

            I am posting this question to help future readers. After upgrading to Flutter 2.8 I suddenly got this error when trying to run my app:

            ...

            ANSWER

            Answered 2021-Dec-26 at 14:20

            Turns out this error was caused by a popular library I used (settings_ui) that does not work with this version of Flutter (settings_ui: ^1.0.0).

            For future readers: Use a later version of this package. There is currently an open issue on github that addresses this.

            Update 2022: Dev on settings_ui seems to have gone AWOL and no longer merging PR's the community has forked this project to: https://pub.dev/packages/flutter_settings_ui and here updates are properly merged and a fix has been released in version 1.0.1

            For people facing this issue now:

            As a monkey patch you can follow the steps in the GitHub issue and edit the package files locally:

            In cupertino_settings_item.dart change final ListTileTheme tileTheme = ListTileTheme.of(context); to final tileTheme = ListTileTheme.of(context);

            And change _iconColor(ThemeData theme, ListTileTheme tileTheme) to _iconColor(ThemeData theme, ListTileThemeData tileTheme).

            Source https://stackoverflow.com/questions/70318359

            QUESTION

            Flutter - how to scroll to the bottom of a listview?
            Asked 2022-Jan-09 at 18:23

            I use this code to scroll:

            ...

            ANSWER

            Answered 2021-Oct-26 at 05:16

            what i did, use a listView and reverse true and in children use the list of map.reversed, i am giving you my code example below.

            Source https://stackoverflow.com/questions/69715005

            QUESTION

            Firemonkey Listview & mobile screen orientation in Delphi 11
            Asked 2022-Jan-01 at 09:00

            I am fairly new to the Firemonkey framework after working with VCL for many years so hopefully this question is not too simple.

            I am listing Dynamic Listview Items which I update from a database. I have created the position/layout of the text within the Listview Item using design mode . My question is when I change screen orientation from portrait to landscape do I have to manually change the 'X' position of the text items located within my listview and their width so that the full landscape width of the screen is utilized? There appears to be no anchors for dynamically created Listview items. (The text items just have their generic names for the time being.)

            I have a pic below of what I am trying to describe. First pic shows deign mode in portrait and second in landscape.

            Any suggestions greatly appreciated.

            Portrait mode

            Landscape mode

            ...

            ANSWER

            Answered 2021-Dec-22 at 23:30

            The Accessory, Detail and Text items have an Align property that can take values Center, Leading or Trailing. They are recalculated and adjust their position with changes in the screen orientation.

            Additionally some items have a separate property, TextAlign, which sets the position for a text within the space of the Align result.

            Source https://stackoverflow.com/questions/70449887

            QUESTION

            Flutter: Circular Color Picker (Package: flutter_colorpicker)
            Asked 2021-Dec-19 at 00:02

            I used this flutter package to implement a color picker in my app. My Widget looks something like this:

            ...

            ANSWER

            Answered 2021-Dec-19 at 00:02

            please check out this and you need to palette type as paletteType: PaletteType.hueWheel,. use the same package as used.

            Source https://stackoverflow.com/questions/70408001

            QUESTION

            Changing published mobile application developing language from ionic to flutter
            Asked 2021-Dec-17 at 19:07

            I have a mobile application developed using Ionic. Now I want to redevelop it in flutter and publish a new update, would that be possible? will google play and AppStore allow that?

            ...

            ANSWER

            Answered 2021-Dec-17 at 19:07

            There is no constraint on development language. But,

            • You need to use same certificates/keys for iOS App
            • You need to use same key-store/keys for Android App
            • If you are using local database or file storage, then you should follow the same path in your newly created app as well. If you are using any third-party library to manage the db or file paths, then it may be in different location altogether. (This one actually happened to me. When I migrated my app from a cross-platform framework to Native the database path got changed in release version)

            Source https://stackoverflow.com/questions/70397786

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Apple-Silicon-Guide

            Apple Hypervisor is a frameowrk that builds virtualization solutions on top of a lightweight hypervisor, without third-party kernel extensions. Hypervisor provides C APIs so you can interact with virtualization technologies in user space, without writing kernel extensions (KEXTs). As a result, the apps you create using this framework are suitable for distribution on the Mac App Store. Apple A-series is Apple's 64-bit ARM-based system on a chip (SoC) used in their iPhones and iPads. Though, at WWDC 2020 it was announced that Apple Silicon would transition into Mac laptops. Apple M1 Chip is Apple's first SoC chip designed specifically for their ARM Mac products, it delivers incredible performance(8-core CPU and 8-core GPU), custom technologies, and great power efficiency. The M1 Chip is now availble for Macbook Pro 13 with M1, Macbook Air 13 with M1, and Mac Mini with M1. Apple M1 Pro Chip is a 8 or 10-core system-on-a-chip (SoC) architecture designed for pro systems in the MacBook Pro 14”. The chip features fast unified memory, industry-leading performance per watt, and incredible power efficiency, along with increased memory bandwidth and capacity. The M1 Pro offers up to 200GB/s of memory bandwidth with support for up to 32GB of unified memory and a GPU (14-core or 16-core option). Apple M1 Max Chip is a 10-core system-on-a-chip (SoC) architecture designed for pro systems in the MacBook Pro 16”. The chip features fast unified memory, industry-leading performance per watt, and incredible power efficiency, along with increased memory bandwidth and capacity. The M1 Pro offers up to 400GB/s of memory bandwidth with support for up to 64GB of unified memory and a GPU (16-core or 32-core option). Xcode 12 is built as an Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon. It includes a unified macOS SDK that features all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU. Tensorflow_macOS is a Mac-optimized version of TensorFlow and TensorFlow Addons for macOS 11.0+ accelerated using Apple's ML Compute framework. Devices powered by Apple Silicon. macOS is an advanced desktop operating system (OS) for Apple's series of desktops and laptops. iOS is an advanced mobile operating system (OS) for Apple's series of iPhone products. iPadOS is an advanced mobile operating system (OS) for Apple's series of iPad products. WatchOS is an advanced mobile operating system (OS) for Apple's series of Watch products.
            Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, Apple TV, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. Xcode 12 is built as an Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon. It includes a unified macOS SDK that features all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU. Developing with SwiftUI in Xcode 12. Xcode Cloud is a continuous integration and delivery service built into Xcode and designed expressly for Apple developers. It accelerates the development and delivery of high-quality apps by bringing together cloud-based tools that help you build apps, run automated tests in parallel, deliver apps to testers, and view and manage user feedback. SwiftUI is a user interface toolkit that provides views, controls, and layout structures for declaring your app's user interface. The SwiftUI framework provides event handlers for delivering taps, gestures, and other types of input to your application. UIKit is a framework provides the required infrastructure for your iOS or tvOS apps. It provides the window and view architecture for implementing your interface, the event handling infrastructure for delivering Multi-Touch and other types of input to your app, and the main run loop needed to manage interactions among the user, the system, and your app. AppKit is a graphical user interface toolkit that contains all the objects you need to implement the user interface for a macOS app such as windows, panels, buttons, menus, scrollers, and text fields, and it handles all the details for you as it efficiently draws on the screen, communicates with hardware devices and screen buffers, clears areas of the screen before drawing, and clips views. ARKit is a set set of software development tools to enable developers to build augmented-reality apps for iOS developed by Apple. The latest version ARKit 3.5 takes advantage of the new LiDAR Scanner and depth sensing system on iPad Pro(2020) to support a new generation of AR apps that use Scene Geometry for enhanced scene understanding and object occlusion. RealityKit is a framework to implement high-performance 3D simulation and rendering with information provided by the ARKit framework to seamlessly integrate virtual objects into the real world. SceneKit is a high-level 3D graphics framework that helps you create 3D animated scenes and effects in your iOS apps. Mac Catalyst is a set of Apple APIs that developers can use to rapidly port their iOS apps to Apple Silicon M1 Chip and take full advantage of the new capabilities on the new Apple hardware. Instruments is a powerful and flexible performance-analysis and testing tool that’s part of the Xcode tool set. It’s designed to help you profile your iOS, watchOS, tvOS, and macOS apps, processes, and devices in order to better understand and optimize their behavior and performance. TestFlight is a tool that makes it easy to invite users to test your apps and App Clips and collect valuable feedback before releasing your apps on the App Store. It allows you to invite up to 10,000 testers using just their email address or by sharing a public link.

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