capture_photo | photo using AVCaptureSession class in Swift language | iOS library

 by   nitin-agam Swift Version: Current License: No License

kandi X-RAY | capture_photo Summary

kandi X-RAY | capture_photo Summary

capture_photo is a Swift library typically used in Mobile, iOS applications. capture_photo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This repo has created with the example to capture a photo using AVCaptureSession class in Swift language.
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            kandi-support Support

              capture_photo has a low active ecosystem.
              It has 9 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              capture_photo has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of capture_photo is current.

            kandi-Quality Quality

              capture_photo has no bugs reported.

            kandi-Security Security

              capture_photo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              capture_photo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              capture_photo releases are not available. You will need to build from source code and install.

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            capture_photo Key Features

            No Key Features are available at this moment for capture_photo.

            capture_photo Examples and Code Snippets

            No Code Snippets are available at this moment for capture_photo.

            Community Discussions

            QUESTION

            Xamarin Android Software rendering doesn't support hardware bitmaps
            Asked 2020-Sep-08 at 18:25

            I have an app where I need to take a picture and convert it to grayscale. It used to work under Android 9.0. I upgraded to Android 11.0 and apparently there is a breaking change. I created a stand alone activity that will reproduce the problem:

            ...

            ANSWER

            Answered 2020-Sep-08 at 18:25

            OK here is what I figured out. In the activity, I added a new class to act as a listener for the OnHeaderDecoded event. In this class, I set MutableRequired = true.

            Source https://stackoverflow.com/questions/63796897

            QUESTION

            Taking a photo with Camera and saving it to Gallery
            Asked 2018-Dec-30 at 06:19

            I am trying to take a photo with the camera and save it to the Gallery. This is what I have done so far:

            ...

            ANSWER

            Answered 2018-Dec-30 at 06:19

            In your void initialze() method call the saveImagetoGalleryfunction:

            Source https://stackoverflow.com/questions/53975655

            QUESTION

            How to save the path of the SQLite image and then retrieve it?
            Asked 2018-Apr-17 at 22:28

            I have this class that captures the image and then saves it in SQLite, but from what I understand, it saves as blob, (I found this code on the internet and reused a part), I wanted to actually save the path and then retrieve it, because the way it is the quality drops a lot.

            ...

            ANSWER

            Answered 2018-Apr-17 at 22:28

            I'm using the same principle in my app, I'm using a built-in camera to capture an image and save the path to it in a database.
            Basically, once you click the camera button you dispatch an intent, which you know already, but I will share it for completeness:

            Source https://stackoverflow.com/questions/49887176

            QUESTION

            Weird compile error with AVCapture after updating to Xcode 9 / Swift 4
            Asked 2017-Sep-14 at 21:14

            I have a normal UIViewController that uses AVCapturePhoto in which I create a custom capture controller.

            Everything worked properly until I update to Xcode 9 and converted my code to Swift 4 and now when I try to compile I get this compiling-error:

            Undefined symbols for architecture x86_64: "__T0So22AVCapturePhotoSettingsC12AVFoundation01_abC16SwiftNativeTypesACWP", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o "__T012AVFoundation39_AVCapturePhotoSettingsSwiftNativeTypesPAAE016availablePreviewc11PixelFormatG0Says6UInt32VGfg", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

            And in the error tray this message is shown:

            Apple Mach-O Linker Error Group

            Any hint what may be causing this ?

            Updated Info

            Here's a Xcode 9 print screen of the error-log. Hope it helps on the compiling error solution.

            Edit

            Just performing some tests -- if I comment the class code, the compile-error goes away.

            Is there anything wrong in the following class implementation that I'm missing in Swift 4 ??

            ...

            ANSWER

            Answered 2017-Sep-14 at 21:14

            So I managed to solve this issue.

            Somehow , with Xcode 9 you cannot have "free" code implemented that will not work on iOS Simulator.

            The error - after solving it off - was pretty simple.

            I cannot use the camera in the simulator, because it will not work.

            I think Xcode could give more useful error information.

            In order to solve this, in my CameraController class I had to edit my handleCapturePhoto() function.

            I has to check that if the used architecture wasn't x86_64 (simulator) , then I could present the camera output.

            This is the function solved state:

            Source https://stackoverflow.com/questions/46227230

            QUESTION

            ImageView not showing image in activity
            Asked 2017-Apr-14 at 14:50

            I made an app where you use the default camera to take a photo then displays it on the image view.Problem is, image does not show in the image view. Tried many ways but no solution.

            mainactivity.java:

            ...

            ANSWER

            Answered 2017-Apr-14 at 14:45

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install capture_photo

            You can download it from GitHub.

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