capture_photo | photo using AVCaptureSession class in Swift language | iOS library
kandi X-RAY | capture_photo Summary
kandi X-RAY | capture_photo Summary
This repo has created with the example to capture a photo using AVCaptureSession class in Swift language.
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capture_photo Examples and Code Snippets
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Trending Discussions on capture_photo
QUESTION
I have an app where I need to take a picture and convert it to grayscale. It used to work under Android 9.0. I upgraded to Android 11.0 and apparently there is a breaking change. I created a stand alone activity that will reproduce the problem:
...ANSWER
Answered 2020-Sep-08 at 18:25OK here is what I figured out. In the activity, I added a new class to act as a listener for the OnHeaderDecoded event. In this class, I set MutableRequired = true.
QUESTION
I am trying to take a photo with the camera and save it to the Gallery. This is what I have done so far:
...ANSWER
Answered 2018-Dec-30 at 06:19In your void initialze()
method call the saveImagetoGallery
function:
QUESTION
I have this class that captures the image and then saves it in SQLite, but from what I understand, it saves as blob, (I found this code on the internet and reused a part), I wanted to actually save the path and then retrieve it, because the way it is the quality drops a lot.
...ANSWER
Answered 2018-Apr-17 at 22:28I'm using the same principle in my app, I'm using a built-in camera to capture an image and save the path to it in a database.
Basically, once you click the camera button you dispatch an intent, which you know already, but I will share it for completeness:
QUESTION
I have a normal UIViewController
that uses AVCapturePhoto
in which I create a custom capture controller.
Everything worked properly until I update to Xcode 9
and converted my code to Swift 4
and now when I try to compile I get this compiling-error:
Undefined symbols for architecture x86_64: "__T0So22AVCapturePhotoSettingsC12AVFoundation01_abC16SwiftNativeTypesACWP", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o "__T012AVFoundation39_AVCapturePhotoSettingsSwiftNativeTypesPAAE016availablePreviewc11PixelFormatG0Says6UInt32VGfg", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
And in the error tray this message is shown:
Apple Mach-O Linker Error Group
Any hint what may be causing this ?
Updated Info
Here's a Xcode 9 print screen of the error-log. Hope it helps on the compiling error solution.
Edit
Just performing some tests -- if I comment the class code, the compile-error goes away.
Is there anything wrong in the following class
implementation that I'm missing in Swift 4
??
ANSWER
Answered 2017-Sep-14 at 21:14So I managed to solve this issue.
Somehow , with Xcode 9 you cannot have "free" code implemented that will not work on iOS Simulator.
The error - after solving it off - was pretty simple.
I cannot use the camera in the simulator, because it will not work.
I think Xcode could give more useful error information.
In order to solve this, in my CameraController class
I had to edit my handleCapturePhoto()
function.
I has to check that if the used architecture wasn't x86_64
(simulator) , then I could present the camera output.
This is the function solved state:
QUESTION
I made an app where you use the default camera to take a photo then displays it on the image view.Problem is, image does not show in the image view. Tried many ways but no solution.
mainactivity.java:
...ANSWER
Answered 2017-Apr-14 at 14:45Problem is here :
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