ios-sdk | PixoVIN Capture VIN Barcode Scanner SDK for iOS | iOS library

 by   pixo-vin Swift Version: Current License: No License

kandi X-RAY | ios-sdk Summary

kandi X-RAY | ios-sdk Summary

ios-sdk is a Swift library typically used in Mobile, iOS applications. ios-sdk has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The VIN Barcode Scanner Software Development Kit for iOS is packaged as a Cocoa Touch Framework OSXScanLib.framework. The framework can be integrated in applications built with either Objective-C or Swift, and currently supports the following platforms: i386, x86_64, armv7, arm64. To enable barcode scanning in your application you will need to activate an SDK key. This key is tied to your application through its Bundle ID. The Bundle ID is the string, generally in a reverse-DNS format, which identifies your application uniquely in the iTunes app store. For example: com.company-name.application-name. Contact us at info@pixovin.com to initiate a free trial or commercial license and receive an SDK key.
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            kandi-support Support

              ios-sdk has a low active ecosystem.
              It has 8 star(s) with 4 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 471 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ios-sdk is current.

            kandi-Quality Quality

              ios-sdk has 0 bugs and 0 code smells.

            kandi-Security Security

              ios-sdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ios-sdk code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ios-sdk does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ios-sdk releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ios-sdk
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            ios-sdk Key Features

            No Key Features are available at this moment for ios-sdk.

            ios-sdk Examples and Code Snippets

            No Code Snippets are available at this moment for ios-sdk.

            Community Discussions

            QUESTION

            Property 'utmParametersDictionary' not found on object of type 'FIRDynamicLink *'
            Asked 2022-Mar-26 at 14:13

            Semantic Issue (Xcode): Property 'utmParametersDictionary' not found on object of type 'FIRDynamicLink *' /Users/jeremydormevil/.pub-cache/hosted/pub.dartlang.org/firebase_dynamic_links-4.1.1/ios/Classes/FLTFirebaseDynamicLinksPlugin.m:26:47 When i take a look into the code, the problem seem to came from this line :

            ...

            ANSWER

            Answered 2022-Mar-26 at 14:13

            Run pod update to get at least Firebase 7.7.0 which is when utmParametersDictionary was introduced to the API.

            Source https://stackoverflow.com/questions/71628155

            QUESTION

            Why GMUClusterManager is not showing on iOS?
            Asked 2022-Mar-25 at 18:17

            I try to use SwiftUI view using the UIViewRepresentable pattern, the GoogleMaps background works but the ClusterManager doesn't show anything. Is there something wrong?

            I try to generate 10000 markers like in the sample of Google Maps documentation, but instead of using UIKit with "UIViewController" I try to use SwiftUI with UIViewRepresentable just like they did there. It works if I just use markers but if I try to use ClusterManager it doesn't work.

            ...

            ANSWER

            Answered 2022-Mar-25 at 18:17

            You are creating clusterManager inside updateUIView but not saving it anywhere, so it’s immediately discarded. In the Google sample code, they save clusterManager as a property of the view controller; you don’t have a view controller, so I’d recommend moving clusterManager and related code into your MapCoordinator class. Coordinators are kept around for the lifetime of your view and can be accessed from makeUIView and updateUIView using context.coordinator.

            Source https://stackoverflow.com/questions/71620508

            QUESTION

            Can I force Crashlytics to call a script "run" in the current thread?
            Asked 2022-Mar-17 at 00:29

            I have my own script through which I create a temporary folder for derivedDataPath. as soon as the script works and creates an IPA file, the derivedDataPath folder is deleted. But at the last stage of the build, I added a call:

            ...

            ANSWER

            Answered 2022-Mar-17 at 00:29

            Instead of using the "run" script, you can call the "upload-symbols" script adding the --build-phase flag:

            ${BUILD_DIR%Build/*}/SourcePackages/checkouts/firebase-ios-sdk/Crashlytics/upload-symbols --build-phase

            This will make the script to upload the dSYMs as part of the build process instead of doing it in the background.

            Source https://stackoverflow.com/questions/71128809

            QUESTION

            Flutter on iOS: redefinition of module 'Firebase'
            Asked 2022-Mar-11 at 10:40

            I've been trying to build my flutter app on iOS but flutter run is throwing the following error:

            ...

            ANSWER

            Answered 2022-Jan-20 at 08:43

            If you use M1 try this

            arch -x86_64 pod install

            Source https://stackoverflow.com/questions/70760326

            QUESTION

            Google Maps iOS SDK animate map padding SwiftUI
            Asked 2022-Feb-12 at 11:56

            I'm looking to animate my Google Map's padding, as when a bottom sheet appears, the map padding resizes dynamically.

            The GMSMapView.padding documentation says it can be accomplished with a UIView block based animation, but I'm not sure how that would tie in to a SwiftUI application?

            The bottom sheet works fine, it shows when expected and passes the correct padding value through to the MapView. It's just the animation I can't figure out. (The bottom sheet uses this component if you're curious https://github.com/LucasMucGH/BottomSheet)

            Any help would be greatly appreciated, thanks.

            Current relevant code:

            ...

            ANSWER

            Answered 2022-Feb-12 at 11:56

            If anyone's interested I worked out how to do it. The solution was simpler than I expected, it's literally just wrapping the padding parameter in a UIView.animate closure, then calling it in the updateUIViewController method:

            Source https://stackoverflow.com/questions/70249924

            QUESTION

            facebook-ios-sdk modules successfully installed but not able to import
            Asked 2022-Feb-03 at 12:58

            I followed the steps as suggested in the official guide to install the packages using the Swift Package Manager and I manually selected the most recent release (currently v12.3.1).

            Even though autocomplete shows the modules, and the package has been added successfully to the Package Dependencies, when I try to import a module (e.g. import FBSDKLoginKit) I get the usual No Such Module 'FBSDKLoginKit'.

            FYI I am currently using Xcode 13.2.

            ...

            ANSWER

            Answered 2022-Feb-03 at 12:58

            TL;DR Go to project targets under the "Frameworks, Libraries, and Embedded Content" section of the "General" tab and manually add the modules you need to import.

            After searching around to the official GitHub repo of facebook-ios-sdk, I discovered a note regarding v5.11.0 saying the following:

            users must manually add the Accelerate framework to their targets under the the "Frameworks, Libraries, and Embedded Content" section of the "General" tab

            So I tried checking the "Frameworks, Libraries, and Embedded Content" and discovered that none of the Facebook modules I was trying to import were there, and therefore I manually added them.

            Source https://stackoverflow.com/questions/70971345

            QUESTION

            How to read files of External Mass Storage Devices Without DocumentPicker? (iOS)
            Asked 2022-Feb-02 at 02:57

            Just to give some context, there is an iOS app I'm building (in Xamarin) that requires the ability to fetch files (in an automatic way without having the user to navigate to the files and select them manually) that are stored on External Storage Devices (USB Sticks), and are connected (paired) to an iPhone/iPad.

            Users connect a lighting cable to the iOS Devices, and plug their USB Sticks into this lighting cable. Here is an example of the cable that end users use to pair the USB Sticks with their iPhone/iPad, and the app then auto fetches these files from the USB Storage Devices.

            The app then performs 2 functions:

            1. It listens to notifications, for when a usb stick is paired with the iOS Device.
            2. When it receives this notification, it then proceeds with querying the files on the USB Stick, and reads and processes the files. The app reads these files automatically and the user does not need to manually select these files

            I've tried using External Accessory Framework, however that's only suitable for devices that you register with the MFi program. https://developer.apple.com/documentation/externalaccessory

            Notifications Center never seems to work (the Notifications that handle when a Device gets Connected and Disconnected, the delegates never get called), and I've tried using the Microsoft Helpers.

            https://docs.microsoft.com/en-us/dotnet/api/externalaccessory.eaaccessorymanager.notifications.observedidconnect?view=xamarin-ios-sdk-12

            I've also tried some 3rd party libraries, but haven't found anything useful.

            It doesn't look Apple has any Api Available to auto query and read the files, without having to use a DocumentPickerController. I know this is because of the App Sandbox, and I cannot directly access the Removable Storage Devices.

            Now for my questions:

            1. Are there any 3rd party libraries anybody can recommend, that can help achieve most of the heavy lifting for this task? I'd prefer a library that's compatible with Xamarin, however if it's a native library (Swift or Objective-C Library, Cocoapods) I'm sure there is a binding I can use on nuget.
            2. Does anybody have any snippets, or documentation, or can point me in the right direction here (Please feel free to post Swift, or Objective-c solutions here if you like)? Where should I look, which Apple Framework (iOS SDK) is most suitable to deal with this situation. And to summarise, is what I'm asking for at all possible on iOS, without having to jailbreak, or get around the App Sandbox?

            Update

            So I've tried the solution that @Saamer suggested: Detect if USB is connected to iPhone device

            Here is an example I wrote just to verify if the callback gets invoked, and the app can detect if a usb is plugged in.

            ...

            ANSWER

            Answered 2022-Jan-30 at 17:40
            1. I thought you needed to jailbreak but it seems unlikely, a solution is possible for

            According to the Apple Docs

            You can use the Files app and other supported apps to access files stored on external devices, such as USB drives and SD cards, connected to your iPhone.

            1. Essentially you have to make your a "supported app". I have downloaded a free app called "Clockology" that I recommend downloading and playing with, which allows users to see data within the app as you can see below:

            You generally use UIDocumentPickerViewController along with the right uttype to get the files from the Files apps or iCloud Drive, and you require activating the Key-value storage and iCloud Documents from iCloud entitlements capability. There's a lot of tutorials on UIDocumentPickerViewController usage, but you specifically want the capabilities that became available from iOS 13 onwards

            This video from WWDC is the best example of getting to where you want. I also didn't find any 3rd party libraries that can help with this

            ——————-

            Edit: If the app does not need to be distributed through TestFlight or the App Store, you can use IOKit and distribute through AppCenter, as long as you have the UDIDs of all the devices you need the app installed on (up to 100?)

            Source https://stackoverflow.com/questions/70823373

            QUESTION

            How to integrate ObjectiveC framework (IronSource) into Flutter (iOS Swift)?
            Asked 2022-Feb-01 at 10:46

            I'm trying to integrate IronSource SDK in a iOS Flutter project (Swift project), but I am unable to do that. According to the IronSource documentation, I must point to IronSource.h file to include the bridge I need. And I am able to implement it in normal Xcode swift project, but I am unable to do that in flutter project since this bridge is already used by the flutter and it can be only one file.

            So the question is: How can I integrate another ObjC library (IronSource) in the existing flutter ios project?

            I am new to iOS development and Im battleing this for about a week now. I cant find anything on the internet that would work so any help will be much appreciated. Thanks

            ...

            ANSWER

            Answered 2022-Feb-01 at 10:46

            I managed to resolve my issue. It turns out that build paths are not case sensitive and I was using 'ironsource' for my plugin name but IronSourceSDK is using 'IronSource' so it looks like at build time it did not find the correct files. And when this was working, I had to add 'use_frameworks! :linkage => :static' in the pod file of the plugin. Then I could depend on it in my swift flutter app normally as any other plugin.

            Source https://stackoverflow.com/questions/70923439

            QUESTION

            How to fill out an abstract method?
            Asked 2022-Jan-18 at 16:52

            I'm using an SDK (AdColony) to show ads to the users. There is an abstract method in the AdColonyZone object.

            Here is the header file: https://github.com/AdColony/AdColony-iOS-SDK/blob/master/AdColony.xcframework/ios-arm64_armv7/AdColony.framework/Headers/AdColonyZone.h

            The reference to method I used (setReward) is on line 78:

            ...

            ANSWER

            Answered 2022-Jan-18 at 07:58
            AdColony.configure(withAppID: "MY_APP_ID", zoneIDs: ["MY_ZONE_ID"], options: nil){ (zones) in
                for zone in zones {
                    zone.setReward { success, name, amount in
                        if success {
                            // TODO: Something...
                        }
                    }
                }
            }
            

            Source https://stackoverflow.com/questions/70750520

            QUESTION

            Adding Firebase package to Xcode with SPM results in an increase from 200 to 1800 build files
            Asked 2022-Jan-10 at 15:17

            I followed this official guide to adding Firebase to my project:
            https://firebase.google.com/docs/ios/setup?hl=en#swift

            Once you add https://github.com/firebase/firebase-ios-sdk in Swift Package Manager, it prompts you a window to select which sub-packages of Firebase you actually want. I selected 4 of them:

            • FirebaseAnalytics
            • FirebaseFirestore
            • FirebaseStorage
            • FirebaseAuth

            Before this, my project had 2 package dependencies. After resolving, my project now suddenly has 15(!) packages installed (black are the two installed by me):

            And my build files increased from ~90-150 to 1800(!):


            (which now takes about 10 times longer for any preview or simulator to run)

            I have used the exact same Firebase dependencies in AndroidStudio for my Android version and there it never destroyed my build like that.

            This looks like a bug to me. Is this how it normally goes? Why are there so many third-party packages contained in there?

            ...

            ANSWER

            Answered 2022-Jan-10 at 15:17

            This is expected behavior. The packages shown are Firebase or Firebase dependencies except for SwiftProtobuf. A significant majority of the increased number of files and build time comes from Firestore and its dependencies which is substantially bigger than anything else in Firebase.

            See a related issue at https://github.com/firebase/firebase-ios-sdk/issues/6564

            Source https://stackoverflow.com/questions/70652852

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ios-sdk

            To add VIN Barcode scanning to your iOS application, follow these 4 simple steps:. For your convenience OSXScanLib.framework is built with architectures required to run your application on devices and the iOS Simulator. However, embedding this full binary in your application will cause errors during submission to the App Store.
            Include OSXScanLib.framework from this repository in your application project
            Create a UIViewController that extends from the ScanViewController defined in OSXScanLib
            Implement the setResult API method to receive scanned VINs
            Attach the root UIView from your new ScanViewController to the videoview outlet in your Storyboard
            Clone or download this repository
            Copy OSXScanLib/ into your project directory.
            Add OSXScanLib.framework to your Xcode project:
            In the Xcode Navigator pane select your project
            Navigate to the General tab of project settings
            Find the Embedded Binaries section and click the Add items button
            In the Add items dialog click the Add Other... button
            Navigate to the folder where you copied OSXScanLib.framework, select it and click Open
            When prompted to choose options for adding the files you may continue with the defaults that are presented.
            OSXScanLib.framework should now appear in both the Embedded Binaries and Linked Frameworks and Libraries sections of the project settings. If it does not appear under Linked Frameworks and Libraries you will need to manually add it using the Add items button.
            Open your Storyboard or XIB file
            Select the ViewController that will be used for VIN scanning.
            In the Identity Inspector enter the class you created above under Custom Class
            In the Connections Inspector find videoview under Outlets
            Drag the open circle to the right of videoview to the UIView in your View Controller Scene that will act as the video preview for barcode scanning

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone pixo-vin/ios-sdk

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