Pile | tiny library for pushing and popping UIViews | iOS library

 by   rechsteiner Swift Version: v0.2.2 License: MIT

kandi X-RAY | Pile Summary

kandi X-RAY | Pile Summary

Pile is a Swift library typically used in Mobile, iOS applications. Pile has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Usage | Customization | Installation. A tiny library for pushing and popping UIViews using your own custom animations. You can push and pop any views onto the stack and the framework will animate between the them by using the properties you've defined. You can animate between the frame, transform and alpha.
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            kandi-support Support

              Pile has a low active ecosystem.
              It has 9 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Pile has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pile is v0.2.2

            kandi-Quality Quality

              Pile has no bugs reported.

            kandi-Security Security

              Pile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Pile is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Pile releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Pile
            Get all kandi verified functions for this library.

            Pile Key Features

            No Key Features are available at this moment for Pile.

            Pile Examples and Code Snippets

            Example
            Swiftdot img1Lines of Code : 46dot img1License : Permissive (MIT)
            copy iconCopy
            func rotationTransform(angle: Double) -> CATransform3D {
              var perspective = CATransform3DIdentity
              perspective.m34 = 1.0 / -1000
              let rotation = CATransform3DMakeRotation(CGFloat(angle), 0, 1, 0)
              return CATransform3DConcat(perspective, rotati  
            Customization
            Swiftdot img2Lines of Code : 12dot img2License : Permissive (MIT)
            copy iconCopy
            public protocol PileMetric {
              var alpha: CGFloat { get }
              var transform: CATransform3D { get }
              func frame(view: UIView, stackViewBounds: CGRect) -> CGRect
            }
            
            public protocol PileAnimationMetric {
              var duration: CFTimeInterval { get }
              var de  
            Usage
            Swiftdot img3Lines of Code : 3dot img3License : Permissive (MIT)
            copy iconCopy
            let view = PileView(frame: .zero)
            
            stackView.push(view)
            
            stackView.pop()
              

            Community Discussions

            QUESTION

            How to update an object in a nested array inside another nested array in MongoDB
            Asked 2021-Jun-07 at 11:54

            In mongo DB I have a collection dealing with buildings ("centros") that contain devices ("dispositivos") and those devices contain sensors ("sensores"). I am trying to update one of those sensors. Buildings are identified by their "_id", devices by their "uid" and sensors by their "variable name" ("variable"). I have already tried following some examples found on StackOverflow, but have not succeeded.

            This is my approximation:

            ...

            ANSWER

            Answered 2021-Jun-07 at 10:04

            Each array filter should be its own object in the array, like

            Source https://stackoverflow.com/questions/67868823

            QUESTION

            How do I make custom data type orderable?
            Asked 2021-Jun-06 at 20:34

            I have a Haskell custom data type that I would like to use as a key in Data.Map, Data.Graph, and other lookup tables.

            ...

            ANSWER

            Answered 2021-Jun-06 at 20:34

            If you make something an instance of Ord, it needs to be an instance of Eq as well, you thus should derive both Eq and Ord:

            Source https://stackoverflow.com/questions/67863482

            QUESTION

            Discord.py error syntaxerror: invalid syntax
            Asked 2021-Jun-03 at 19:06

            I’m coding a discord bot. I have a problem at the line 58. I don’t know what I need to do. I’m using repl.it to code my bot and Uptime robot to make my bot always online. My bot is in French, so don’t take care of the weird orthography. This is my code:.

            main.py

            ...

            ANSWER

            Answered 2021-Jun-03 at 19:06
            @client.command()
            async def cf(ctx):
              coinflip = ['pile', 'face']
              await ctx.send(random.choice(coinflip)
            

            Source https://stackoverflow.com/questions/67827269

            QUESTION

            How to get quantity of active threads in python async
            Asked 2021-Jun-02 at 12:23

            I am writing an asynchronous python program that does many async functions, but unfortunately has to read a serial port, and serial is not async compatible, so I need to utilize a synchronous function to read the serial port, but don't want to block the async functions.

            I have managed to complete this by doing:

            ...

            ANSWER

            Answered 2021-Jun-02 at 12:23

            You can use threading.active_count() to get the number of active threads.

            From Docs

            Return the number of Thread objects currently alive. The returned count is equal to the length of the list returned by enumerate().

            When you use None in loop.run_in_executor the default executor is used, which by default has a limit on the number of threads it can spawn.

            Source https://stackoverflow.com/questions/67804251

            QUESTION

            Struggling to await in for loop
            Asked 2021-Jun-02 at 07:39

            I currently have this function here

            ...

            ANSWER

            Answered 2021-Jun-02 at 07:22

            https.get does not provide a promise interface and await does not magically make your code wait for an asynchronous task to finish.

            It is synthetic sugar to make it easier to work with Promises and requires a Promise to work.

            If a function like https.get does not provide a Promise interface then you need in some way to convert it into a Promise, by e.g. wrapping a new Promise((resolve, reject) => …) around it.

            Source https://stackoverflow.com/questions/67800481

            QUESTION

            Python is not calling fucntions properly
            Asked 2021-May-31 at 14:43
                import os
            import random
            import time
            import math
            
            def stringmanipulator(xy, y=40):
                xy= xy.lower()
                x = []
                x = list(xy)
                length = len(x)
                y = int(math.floor(length * (y/100)))
                while(y):
                    r =int(random.random()*(length-1))
                    if(x[r] != '_' and x[r] != ' '):
                        x[r] = '_'
                        y = y-1
                        
                return x
            
            def printcomplement():
                x = int(random.random()*11)
                if(x == 0):
                    print("well done!!")
                elif(x == 1):
                    print("keep going!!")
                elif(x == 2):
                    print("YOU can save him!!")
                elif(x == 3):
                    print("You are the hero no one wanted but everyone deserves.")
                elif(x == 4):
                    print("Genius kid.")
                elif(x == 5):
                    print("You are Smart, not kidding.")
                elif(x == 6):
                    print("You are one who will destroy my carrer  using your intellect.")
                elif(x == 7): 
                    print("The most kind hearted person I have ever seen till now. Yes I am talking about you")
                elif(x == 8):
                    print("You nailed  it.")
                elif(x == 9):
                    print("AND I thought the game was hard.")
                elif(x == 10):
                    print("I will find more difficult words to challenge you with.")
                elif(x == 11):
                    print("How about you put another life on risk after this round.")
                    
                    
            def printdis():
                x = int(random.random()*11)
                if(x == 0):
                    print("Fool")
                elif(x == 1):
                    print("You will end up killing the fool and then I will hang you next.")
                elif(x == 2):
                    print("What a piece of shit you are.")
                elif(x == 3):
                    print("Hey disgrace to humanity.")
                elif(x == 4):
                    print("Don't cry after the man is dead. You killed him, I gave you a chance to save him.")
                elif(x == 5):
                    print("Dumbass!!")
                elif(x == 6):
                    print("You know what it was my mistake to let such an idiot play.")
                elif(x == 7): 
                    print("This is your last game. I don't want fools playing this game.")
                elif(x == 8):
                    print("I see you are already crying.")
                elif(x == 9):
                    print("Even the guy who's life is line is laughing at your  stupidity.")
                elif(x == 10):
                    print("My 120 years old grandma has a sharper brain than yours.")
                elif(x == 11):
                    print("Get lost, YOU useless, moronic, unworthy pile of garbage.")
            
            
            def hangman(i = 0):
                if(i == 0):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      ")
                    print("|      ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 1):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|        ")
                    print("|        ")
                    print("|       ")
                    print("|       ")
                    print("|")
                    
                elif(i == 2):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|         |  ")
                    print("|         | ")
                    print("|       ")
                    print("|       ")
                    print("|")
                
                elif(i == 3):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|        ( ) ")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 4):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         ")
                    print("|        ")
                    print("|       ")
                    print("|")
                    
                elif(i == 5):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       ")
                    print("|")
                    
                elif(i == 6):
                    print("___________")
                    print("|         |")
                    print("|         |")
                    print("|      \\ ( ) /")
                    print("|       \\ | / ")
                    print("|         | ")
                    print("|        / \\")
                    print("|       /   \\")
                    print("|")
                    print("\n\nGAME OVER. You have succesfully killed a person. Better luck next time")
            
            def game(xy, y):
                x=[]
                i = 0
                letter = ''
                x = stringmanipulator(xy, y)
                xy = xy.lower()
                # os.system('cls')
                
                for index in range(len(x)):
                    
                    if(x[index] == '_'):
                        
                        while(letter != x[index]):
                            _= os.system('cls')
                            hangman(i)
                            
                            for char in range(len(x)):
                                print(x[char], end=' ')
                            print("\n")
                         
                            letter = input("Enter the letter in the first blank: ")
                            print(letter+str(i))
                            if(letter == xy[index]):
                                print("complement")
                                x[index] = letter
                         
                            else:
                                printdis()
                                i+=1
                                
                                
            
            
            dictionary ={}
            
            dictionary["films"] = ["A Space OdysseY", "The GodFather", "Citizen Kane", "Raiders of the lost Ark", "Seven Samurai", "There will be Blood", "Casablanca", "Vertigo", "Notorious", "City Lights"]
            
            dictionary["cities"] = ["Tokyo", "Mecca", "Beijing", "London", "Kolkata", "Washington DC", "Mumbai", "Mexico City", "Delhi", "Shanghai"]
            
            dictionary["fruits"] = ["Damson Plum", "Pomelo", "Blood Orange", "Kumquat", "Blackcurrant", "Acerola", "Avocado", "Pomegrenate", "Apple", "Mango"]
            
            dictionary["country"] = ["Djibouti", "Azerbaijan Azerbaijan,", "Venzuela", "Armenia", "Khazakhstan", "Bangladesh", "Saudi Arabia", "United Kingdom", "United States of America", "India"]
            
            dictionary["flowers"] = ["Monkey Face Orchid", "Naked Man Orchid", "Dancing Girls", "Chamber Maids", "Hibiscus", "Marigold", "Tulip", "Lilies", "Daisy", "Hydrangea"]
            
            print("WELCOME TO THE GAME HANGMAN.\n TAKE THE GAME SERIOUSLY SINCE THE LIFE OF A MAN IS DEPENDING ON YOUR KNOWLEDGE. \n\nI DON'T KNOW HOW MANY CHANCE YOU WILL GET, NOT MANY THAT I CAN CONFIRM.\n SO TRY TO SAVE YOUR FELLOW HUMAN OR LET IT BE MY FOOD. HAHAHAHAHAHAHAHAHAH!!!!!!!")
            
            # x = input("Press 1 for films, 2 for cities, 3 for fruits, 4 for country and 5 for flowers (The most beautiful are usually the hardest): ")
            # x = int(x)
            x = int(input("Enter a number between 1 and 5: "))
            if((x < 1) or(x > 5)):
                print("What a moron you are. You couldn't even choose one of the option properly game over good bye, tata, cya")
                x = random.randint(1,5)
                time.sleep(10)
                print("Just kidding you still get to play the game but now I will decide what kind of object you have to guess.")
            
            y = int(input("Enter 40 for easy, 60 for medium and 80 for hard: "))
            
            i = 0
            xy = ""
             
            r = random.randint(0,9)
            
            if(x == 1):
                xy = dictionary["films"][r]
                print("FILMS:")
            elif(x == 2):
                xy = dictionary["cities"][r]
                print("CITIES:")
            elif(x == 3):
                xy = dictionary["fruits"][r]
                print("FRUITS:")
            elif(x == 4):
                xy = dictionary["country"][r]
                print("COUNTRY:")
            elif(x == 5):
                xy = dictionary["flowers"][r]
                print("FLOWERS:")
            # hangman(0)    
            game(xy, y)
            
            ...

            ANSWER

            Answered 2021-May-31 at 14:43

            Running your code os.system('cls') is clearing the screen before the input is read in the loop. This makes it seem that there is no output is being displayed when it's really being overwritten.

            A quick test can be done to confirm that this is the problem. To do this we add another input read in the game function. like so:

            Source https://stackoverflow.com/questions/67767729

            QUESTION

            How to transpose and "pile" the columns on a dataframe using Python
            Asked 2021-May-30 at 16:31

            I would like to do "a pile" of different indicator I have on a dataframe on just one column So I have something like this:

            ...

            ANSWER

            Answered 2021-May-30 at 09:59

            I guess your sample data could be missing some values. It could be:

            Source https://stackoverflow.com/questions/67759498

            QUESTION

            How can I pause the polling behavior of Kafka Consumers?
            Asked 2021-May-25 at 13:03

            I want to stop polling for a specific topic at a specific time.

            • spring-boot 2.X
            • spring-kafka 2.5.5
            • Kafka version 2.5.1

            For example, even if a message comes in to the TEST topic partition, the message is piled up in the partition from 00 to 01, and there is no consumption.

            After 01 o'clock, I want to consume the message again on the TEST topic.

            How to pause and resume?

            ...

            ANSWER

            Answered 2021-May-25 at 13:03

            Use the KafkaListenerEndpointRegistry bean to control the lifecycle of the listener containers; you can stop and start them according to whatever conditions you desire.

            You can also configure them to be stopped until you explicitly start them.

            See https://docs.spring.io/spring-kafka/docs/current/reference/html/#kafkalistener-lifecycle.

            Source https://stackoverflow.com/questions/67680557

            QUESTION

            ubuntu pygame window not showing up in snake
            Asked 2021-May-24 at 19:45

            So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.

            I ran this pile of code :

            ...

            ANSWER

            Answered 2021-May-24 at 19:45

            There are 4 issues:

            1. Update the head attribute after in the move() method:

            Source https://stackoverflow.com/questions/67612905

            QUESTION

            Tkinter app with matplotlib Canvas refuse to stop
            Asked 2021-May-23 at 20:20

            I created this app which works but refuses to let the program go after closing the Tkinter window :

            ...

            ANSWER

            Answered 2021-May-23 at 20:20

            The issue is that closing the window (apparently) doesn't take you out of the mainloop.

            From what I see either put everything in a class or add root.protocol("WM_DELETE_WINDOW", sys.exit) before root.mainloop().

            Source https://stackoverflow.com/questions/67663778

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pile

            Pile will be compatible with the lastest public release of Swift.
            Run carthage update
            Link Pile.framework with you target
            Add $(SRCROOT)/Carthage/Build/iOS/Pile.framework to your copy-frameworks script phase

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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