face-mesh | A demo app for showing off the iPhone X TrueDepth camera | Camera library
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kandi X-RAY | face-mesh Summary
A demo app for showing off the iPhone X TrueDepth camera.
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QUESTION
I have a set of vertices and triangular faces, which together form a triangular mesh:
...ANSWER
Answered 2020-May-08 at 03:57Following @Paddy Harrison's advice, I used meshio
's write
function. Specifically, with my dataset, it is done like so:
QUESTION
I have a CGAL surface_mesh of triangles with some self-intersecting triangles which I'm trying to remove to create a continuous 2-manifold shell, ultimately for printing.
I've attempted to use remove_self_intersection() and autorefine_and_remove_self_intersections() from this answer. The first only removes a few self-intersections while the second completely removes my mesh.
So, I'm trying my own approach - I'm finding the self-intersections and then attempting to delete them. I've tried using the low level remove_face but the borders are not detectable afterwards so I'm unable to fill the resulting holes. This answer refers to using the higher level Euler remove_face but this method, and make_hole seem to discard my mesh entirely.
Here is an extract (I'm using break to see if I can get at least one triangle removed, and I'm just trying with the first of the pair):
...ANSWER
Answered 2018-Oct-10 at 23:21My approach to removing self-intersecting triangles is to aggressively delete the intersecting faces, along with nearby faces and fill the resulting holes. Thanks to @sloriot 's comment I realised that the Euler::remove_face function was failing due to duplicate faces in the set returned from both the self_intersections and expand_face_selection functions.
A quick way to remove duplicate faces from the vector result of those two functions is:
QUESTION
I have a 3D shape (a bone) as a triangular mesh in STL format and I'm working with Python language.
I then have a ray with its origin and direction and I need to know:
- which face of the mesh collides with this ray
- coordinates of intersection point
- the angle between my ray and the normal vector of the collided face
I know 'pycaster' ( https://pyscience.wordpress.com/2014/09/21/ray-casting-with-python-and-vtk-intersecting-linesrays-with-surface-meshes/ ) but it only works with Python 2.x and I need to use Python 3.x.
I know 'trimeshgeom' class ( http://cgkit.sourceforge.net/doc2/_sources/trimeshgeom.txt ) from cgkit but PyCharm can't install it as an interpreter (can't understand why).
Does anybody know how I could do what I'm trying to do?
Thanks, Cheers,
Davide
...ANSWER
Answered 2018-Jul-12 at 07:52We had a similar task once and ended up implementing the rather simple Möller-Trumbore-Algorithm.
The code can be stolen from printrun:
QUESTION
I have a 3d-plot in MATLAB composed of many 3d-lines (by line([...],[...],[...],...)
). If I rotate the plot with mouse and the rotate-tool (clickable icon in figure-window) MATLAB rescales the axis all the time. I know that it is possible to manually adjust the axis limits by using axis([...])
, but I dont know the min/max-values of the 3d-lines, or surface objects.
You can test it for yourself by typing surf(peaks)
. The axis are constantly changing between 0-50 and 0-60. I am using R2011a.
Do you have any suggestions how to get the 3d-min/max values of composed 3d-lines/3d-surface-meshes, to be able to set the axislimits manually?
Thanks
...ANSWER
Answered 2017-Jan-16 at 11:34I think you've not discovered the command axis
yet. From the documentation:
axis vis3d
Freeze the aspect ratio properties. Sets the plot box aspect ratio mode and data aspect ratio mode properties to manual.
Example:
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