Beamy | Send messages from one device | iOS library

 by   ruddfawcett Swift Version: Current License: MIT

kandi X-RAY | Beamy Summary

kandi X-RAY | Beamy Summary

Beamy is a Swift library typically used in Mobile, iOS applications. Beamy has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Swift implementation (for iOS and macOS) of the beamy Bluetooth LE device framework. Beamy is a cross platform framework that allows for the sending of text, files, and other signals from one device to another using Bluetooth LE technology.
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            kandi-support Support

              Beamy has a low active ecosystem.
              It has 12 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Beamy has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Beamy is current.

            kandi-Quality Quality

              Beamy has no bugs reported.

            kandi-Security Security

              Beamy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Beamy is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Beamy releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Beamy Key Features

            No Key Features are available at this moment for Beamy.

            Beamy Examples and Code Snippets

            No Code Snippets are available at this moment for Beamy.

            Community Discussions

            QUESTION

            What is a 'rect style object' and how do I implement it into my code?
            Asked 2017-Aug-09 at 18:30

            I am trying to learn python by making a space game where you travel around the map fighting enemies(drones) that are randomly placed around the map. So far I have been successful in moving the playable spaceship around the map(with rotation), firing lasers, and blitting drones around the map(The drones follow the spaceship around). Though I don't entirely understand classes, I seem to have been able to pull it off so far.

            Now, I want to input enemy hp with Laser/Drone collision. I gave the Drone class self.rect = self.image.get_rect() and called an instance of it in the Laser1 class using self.c = pygame.Rect.colliderect(drone.rect) but it just gives me this:

            ...

            ANSWER

            Answered 2017-Aug-09 at 03:30

            Don't have any experience with Pygame, but with a little searching it seems the problem you are having is a result of passing an improper argument to your pygame.Rect.colliderect() on line 79. The object you are passing the pygame.Rect.colliderect() method is not being read as a Rectangle object. Try printing the object drone.rect data and object type to see where the problem might be.

            Source https://stackoverflow.com/questions/45579868

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Beamy

            To install Beamy, simply build the project in Xcode and drag the Beamy.framework file to your project. CocoaPods/Carthage support coming soon.

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            gh repo clone ruddfawcett/Beamy

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            git@github.com:ruddfawcett/Beamy.git

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