Piano | Easily play combinations of sound effects | iOS library

 by   saoudrizwan Swift Version: 2.0.0 License: MIT

kandi X-RAY | Piano Summary

kandi X-RAY | Piano Summary

Piano is a Swift library typically used in Mobile, iOS applications. Piano has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Installation • Usage • Documentation • Why I Built Piano • License • Contribute • Questions? • Credits. Piano is a convenient and easy-to-use wrapper around the AVFoundation and UIHapticFeedback frameworks, leveraging the full capabilities of the Taptic Engine, while following strict Apple guidelines to preserve battery life. Ultimately, Piano allows you, the composer, to conduct masterful symphonies of sounds and vibrations, and create a more immersive, usable and meaningful user experience in your app or game.
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            kandi-support Support

              Piano has a low active ecosystem.
              It has 228 star(s) with 19 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Piano is 2.0.0

            kandi-Quality Quality

              Piano has no bugs reported.

            kandi-Security Security

              Piano has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Piano is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Piano releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Piano Key Features

            No Key Features are available at this moment for Piano.

            Piano Examples and Code Snippets

            No Code Snippets are available at this moment for Piano.

            Community Discussions

            QUESTION

            The theme changer for my code does not seem to work
            Asked 2021-Jun-07 at 09:17

            I had the error: Uncaught TypeError: Cannot read property 'replace' of undefined, so I tried changing the code to have [i] make all the tone variables into arrays. It made the console aforementioned error disappear but it still doesn't change color. I tried adding console.log here but it seems something is going wrong in the if statement, I can't quite find out what though.

            ...

            ANSWER

            Answered 2021-Jun-07 at 07:34

            You are changing a in the for loop, that's why it's not changing all of the keys. You should change it outside of the for loop.

            Here is a simpler example:

            You can check if an element contains a certain class by classList.contains(className)

            Source https://stackoverflow.com/questions/67867366

            QUESTION

            Unmute button for responsive embedded vimeo video
            Asked 2021-Jun-03 at 18:43

            I have used the vimeo generated code to embed my video in a wix website (using their HTML component tool). I've tweaked the code so it autoplays when the page loads, and it is responsive on resizing the browser window (plus full width on the webpage). The code used is:

            ...

            ANSWER

            Answered 2021-Jun-03 at 18:43

            Setting the CSS width for container and iframe must help. The code below shows the video in full-width and UNMUTE button works as expected.

            Source https://stackoverflow.com/questions/67825364

            QUESTION

            How do I avoid loops in R?
            Asked 2021-May-21 at 20:09

            I understand that in R it is best to avoid loops where possible. In that regard, I would like to perform the function of the code below but without using the nested loops.

            The loops check whether the f'th element of the vector things_I_want_to_find is present in the i'th row of thing_to_be_searched. For example, when both i and f are 1, the code checks whether "vocals" is present in john's row. Because "vocals" is present in john's row, the name and instrument are added to vectors instrument and name. When both loops are complete these two vectors can be combined in a data.frame.

            I know that there is the apply() family of functions in R but I don't know if they are able to be used in this case. Has anyone got any helpful hints or suggestions?

            ...

            ANSWER

            Answered 2021-May-21 at 13:00
            library(tidyverse)
            thing_to_be_searched %>%
              # Melt wide data to long
              pivot_longer(-1) %>%
              # Drop unwanted column
              select(-name) %>%
              # Filter wanted values only
              filter( value %in% things_I_want_to_find) %>%
              # Only keep unique rows
              unique()
            

            Source https://stackoverflow.com/questions/67637297

            QUESTION

            midiutil with python doesnt write drumset sounds in channel 10?
            Asked 2021-May-16 at 18:07

            Im trying to write a complete music using midiutil library with python. So far, i have been able to add any instrument i've wanted via

            MIDIFile.addProgramChange(track, channel, time, program)

            and taking the program number from the table at https://www.midi.org/specifications-old/item/gm-level-1-sound-set

            However, i cant add any drumset sounds the way i want. I know channel 10 is reserved for percussion, but whenever i write anything via

            MyMIDI.addNote(track, 10, pitch, time + i, duration, volume)

            the sound played by musescore is played in the piano voice or in the voice defined by the ProgramChange method. I know there is drumset sounds somewhere in my computer because i have been able to manually add drumset sounds in musescore. Am i doing something wrong?

            ...

            ANSWER

            Answered 2021-May-16 at 18:07

            Humans begin counting at one, so you have channels 1 … 16.
            Computers begin couting at zero, so they have channels 0 … 15.

            The addNote() documentation says that the channel parameter is an integer from 0 to 15, so you must use 9 for the percussion channel.

            Source https://stackoverflow.com/questions/67559607

            QUESTION

            How to play multiple sound files at the same milisecond in pygame?
            Asked 2021-May-13 at 20:05

            Im trying to play 6 sound files (aiff), 5 mb each, simultaneously, or the closest they can be to the same miliseconds. But my code results in a mess : Some sounds are played indeed simultandeously, but some are not. You can hear 3 sounds being played at diferent times. So ... its like the 6 sounds were divided into 3 groups of 2 sounds, resulting into those 3 sounds at diferent time. This got be a clue...

            The files are stored in the ram memory ( since i`m using a live lubuntu image loaded into ram), so its pretty fast, and i assume its no a lag problem. Even because when i loaded the sounds stored in a pendrive, the results sounded exactly the same. SO definetly not a problem here.

            ...

            ANSWER

            Answered 2021-May-13 at 20:05

            Testing by loading your 6 sound files from:

            http://theremin.music.uiowa.edu/MISpiano.html

            I suspect that calling each play() that then calls it's own load() is creating your staggered effect as play2 cannot even think about starting to load it's sound until after play1 is already playing.

            Source https://stackoverflow.com/questions/67524067

            QUESTION

            How do I display each element or alphabet as dash after it matches the input for Hangman?
            Asked 2021-May-09 at 14:30

            I have been on and off programming but recently I have been more active and done some basic projects. However I have been stuck on this particular problem for the past 3 weeks and still cannot seems to solve it. Looked through some codes and tried and only could improve some parts. The bottom is my full code.

            The problems that I faced is the one that I have stated in my title, I need to display the mystery word as dashes and when I guess the unknown word, it was suppose to appear as the only word. One issue is when I guess the word correctly, it only display the single alphabet and reset immediately.

            ...

            ANSWER

            Answered 2021-May-09 at 14:30

            Keep a list of all the player's guesses. When you start a new game, set all_guesses to [] and then, reading the letter from the console set:

            Source https://stackoverflow.com/questions/67458676

            QUESTION

            Oboe stops rendering audio if there is too many data to be rendered
            Asked 2021-May-06 at 10:52

            I'm trying to implement Oboe library into my application, so I can perform low latency audio playing. I could perform panning, playback manipulation, sound scaling, etc. I've been asking few questions about this topic because I'm completely new to audio worlds.

            Now I can perform basic things which internal Android audio class such as SoundPool provides. I can play multiple sounds simultaneously without noticeable delays.

            But now I encountered another problem. So I made very simple application for example; There is button in screen and if user taps this screen, it plays simple piano sound. However fast user taps this button, it must be able to mix those same piano sounds just like what SoundPool does.

            My codes can do this very well, until I taps button too much times, so there are many audio queues to be mixed.

            ...

            ANSWER

            Answered 2021-May-06 at 10:52

            Does Oboe stop rendering audio if it takes too much time to render audio like situation above?

            Yes. If you block onAudioReady for longer than the time represented by numFrames you will get an audio glitch. I bet if you ran systrace.py --time=5 -o trace.html -a your.app.packagename audio sched freq you'd see that you're spending too much time inside that method.

            Did I reach limit of rendering audio, meaning that only limiting number of queues is the solution? or are there any ways to reach better performance?

            Looks like it. The problem is you're trying to do too much work inside the audio callback. Things I'd try immediately:

            • Different compiler optimisation: try -O2, -O3 and -Ofast
            • Profile the code inside the callback - identify where you're spending most time.
            • It looks like you're making a lot of calls to sin and cos. There may be faster versions of these functions.

            I spoke about some of these debugging/optimisation techniques in this talk

            One other quick tip. Try to avoid raw pointers unless you really have no choice. For example AudioStream* stream; would be better as std::shared_ptr and std::vector* players; can be refactored to std::vector players;

            Source https://stackoverflow.com/questions/67415335

            QUESTION

            How to save the history of the recently clicked buttons in flutter app
            Asked 2021-Apr-27 at 04:46

            I currently have a piano app which plays sounds when pressing any button, here's a snippet of the code in main.dart :

            ...

            ANSWER

            Answered 2021-Apr-27 at 04:46

            You can create an array to store the tone number that has been pressed. I usually use provider for global variables so you can show the updated history list whenever it has been changed.

            In my case I probably will save in List.

            Source https://stackoverflow.com/questions/67276346

            QUESTION

            Audiocontext demo. Volume is halved on Chrome/Android, crackles on Firefox
            Asked 2021-Apr-26 at 10:01

            I did a pure CSS/JS piano keyboard using the AudioContext object but I have two problems related to the playTone function:

            1. On Chrome/android (v.89.0.4389.105/Android 10) it seems that the volume is halved at every key pressed: after a few notes played the volume is not audible anymore.

            2. On Firefox (v.88/MacOS 10.15.7) I hear a crackle at the end of every key pressed.

            On latest Chrome/MacOS, for comparison, it sounds good.

            ...

            ANSWER

            Answered 2021-Apr-26 at 10:01

            The problem with the volume in Chrome can be solved by using only one global AudioContext which then needs to be resumed in the click handler.

            The crackling in Firefox can be removed by adding an explicit value to the automation timeline to start with.

            Source https://stackoverflow.com/questions/67262643

            QUESTION

            How to bind an image inside v-for in Vue.js?
            Asked 2021-Apr-22 at 07:15

            I have tried all the solutions on the internet but have not been able to print the pictures on the screen in any way. Am I making a very simple mistake? File names and folders are correct.

            While giving the path, I want to get the picture registered with the name subclubName from the related folder by giving sub-club name from the data. E.g Art.jpg. I would be very happy if you could help.

            ...

            ANSWER

            Answered 2021-Apr-22 at 07:15

            you must use require. like this:

            Source https://stackoverflow.com/questions/67206214

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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