CountdownLabel | Simple countdown UILabel with morphing animation | iOS library

 by   suzuki-0000 Swift Version: 4.0.1 License: MIT

kandi X-RAY | CountdownLabel Summary

kandi X-RAY | CountdownLabel Summary

CountdownLabel is a Swift library typically used in Mobile, iOS applications. CountdownLabel has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Simple countdown UILabel with morphing animation, and some useful function.
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            kandi-support Support

              CountdownLabel has a medium active ecosystem.
              It has 929 star(s) with 177 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 30 open issues and 9 have been closed. On average issues are closed in 95 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CountdownLabel is 4.0.1

            kandi-Quality Quality

              CountdownLabel has 0 bugs and 0 code smells.

            kandi-Security Security

              CountdownLabel has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CountdownLabel code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CountdownLabel is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CountdownLabel releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            CountdownLabel Key Features

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            CountdownLabel Examples and Code Snippets

            No Code Snippets are available at this moment for CountdownLabel.

            Community Discussions

            QUESTION

            Implement a dictionary value into a count down timer
            Asked 2021-Jul-17 at 13:52

            I’m making an appllication quiz in which i want to implement the value of the dictionary to be the intial value of the countdown timer so if the "soft" key is targeted the count down timer starts from 300 instead of 60

            ...

            ANSWER

            Answered 2021-Jul-17 at 13:51
                let hardness=sender.currentTitle!
                count = eggTimes[hardness]!
                startCountDown()
            

            Source https://stackoverflow.com/questions/68421030

            QUESTION

            Is there a way to iterate time and go back to the function after?
            Asked 2020-Nov-16 at 00:21

            I am working on a Pomodoro application with Tkinter. I want to send the work/rest time to a function to countdown the time sent. These work/rest time should loop within the conditioned number of sessions.

            My try was to send the values to the function and return after they are done with the time counter. the counter code worked for me when I separated from the code. but the problem I have is with how to return after It's done.

            ...

            ANSWER

            Answered 2020-Nov-16 at 00:21

            No, you can't.

            GUI's work with "event-driven programming", which is very different from the procedural programming that most people learn at first. When you use a function like self.after you are scheduling an event to happen later, but allowing other events to happen in the meantime. Important things like responding to clicks and updating the display, but also the little things like moving the window or changing the button color slightly when you hover over it.

            To do what you want you'll need to set up some kind of variables to keep track of where you are in the series and use those. I think you know this because you already have those instance variables. All that's left is to trigger the right one in your if self.remaining <= 0: clause.

            Source https://stackoverflow.com/questions/64851009

            QUESTION

            UITextField + Timer Issue - Checking for "Editing Changed" but Only Once to Initiate Timer?
            Asked 2020-Oct-25 at 17:22

            Full Disclosure: I am extremely new to everything swift/UIKit-related so I hope you can excuse my assured ignorance.

            So the basic action I am trying to preform is having a Timer immediately begin a countdown the moment any character is entered into a UITextField (NOT triggered just by being focused).

            Everything looks and functions 90% as I am intending except for an interaction where every time a character is entered into text field, the timer recursively initiates it's timeInterval.

            After 7+ characters are typed, my 60-Second timer is far past 0 in less than a few seconds.

            Using editingDidBegin "fixes" the issue but, in this parameter, the timer starts when the text field is tapped and focused and that isn't ideal for what I am trying to do.

            My ViewController Code:

            ...

            ANSWER

            Answered 2020-Oct-24 at 21:33

            First change your timer declaration to optional. Then you can simply check if it is nil, if true schedule your timer. Second you should never rely on a timer to measure elapsed time. Just create an end date adding the desired time interval from now. This way you can simply check if now is greater or equal than the endDate when invalidating your timer. Use the timer only to update the UI and you can simply check the time interval since now when updating your label. The code below was written in the browser so it might have some mistakes but you can have an idea what to do to accomplish your goal.

            Source https://stackoverflow.com/questions/64516932

            QUESTION

            CountdownLabel check if finished
            Asked 2020-Sep-22 at 07:11

            I'm sandboxing a little timer app. I'm using this cocoapod

            This is my code so far:

            ...

            ANSWER

            Answered 2020-Sep-22 at 07:11

            This code is not tested, I'm just following the document you posted. Seems like you don't need to check if countdownLabel.isFinished(), because there is a delegate method for that which will be called as soon as it is finished.

            Set up the delegate in func setupCountdown():

            Source https://stackoverflow.com/questions/63994548

            QUESTION

            Having collectionViewCell.label.text Change Every Second with Timer
            Asked 2020-Sep-05 at 20:28

            I am currently learning to code swift apps and am trying to do some projects on my own. My current personal challenge is to do a countdown timer app. The concept is simple: the user enters a date, from a UIDatePicker, and the app shows the time remaining until his list of various events (uses user default values to keep the events in memory). All the said events are shown in a collection view (see below for screen shots).

            I ran into something too complicated for my actual skillset and I thought you guys probably would have the answer, or at least a few suggestions! Here is my issue: I'd like for the time remaining between today and the event to decrease every second, and to be shown through a label inside a collectionViewCell. I found a very simple way to do so, with a timer, but implementing the said solution with a collectionViewCell is giving me quite the headache.

            Here are the code excerpts I'd like to share, and hopefully it's enough:

            ...

            ANSWER

            Answered 2020-Aug-15 at 04:12

            Add this method UpdateTimeLabel method into the EventCollectionViewCell and modify method like this

            Source https://stackoverflow.com/questions/63404682

            QUESTION

            My UIStackView components aren't horizontially aligned
            Asked 2020-Jul-12 at 11:27

            I have a horizontal stack view within a vertical one, and the elements in the horizontal one aren't aligning.

            vs

            this is what I tried so far

            ...

            ANSWER

            Answered 2020-Jul-02 at 10:23

            Try wrapping clockImage in a view with constraint. For example:

            Source https://stackoverflow.com/questions/62692453

            QUESTION

            Perform Auto Segue when Timer is finished?
            Asked 2020-Jun-16 at 01:08

            I'm trying to perform a segue when my timer reaches zero and currently having issues. I've removed all code as I'm been trying to give a clearer view before the implementation of the segue. Below I'll post the code of just the time counting down. Any help to get it to segue when done would be appreciated. Thank You in advance

            ...

            ANSWER

            Answered 2020-Jun-16 at 01:08

            Essentially all you need to do is compare your futureDate with the current date and perform the segue if futureDate is in the past.

            I have taken the liberty of removing some code to make my answer clearer (The animations in viewDidLoad won't achieve anything, for example). I also moved the runCountdown function out of viewDidLoad (I suspect that was just a bracket balancing mistake?).

            Source https://stackoverflow.com/questions/62397954

            QUESTION

            Wait for Swift timers to finish
            Asked 2020-May-22 at 10:05

            So I'm doing a simple game on swift 5 and I basically have a 3..2..1.. go timer to start the game and then a 3..2..1..stop timer to stop the game. And finally a function that displays the score. I need a way for each function call to wait for the timer to be done before the next one begins, any suggestions? Here's my code so far. (Also if you have any other suggestions on the app let me know as well, the end goal is to register how many taps of a button you can do in 3 seconds)

            ...

            ANSWER

            Answered 2020-May-22 at 01:02

            The approach shouldn't be that the function calls wait for the timer to get finished, rather the timers should call the functions when they finish.

            So, you need to move below function calls out of viewDidLoad and put them inside the Timer blocks.

            Source https://stackoverflow.com/questions/61945319

            QUESTION

            Does a Timer object get automatically destroyed when the view controller is popped off the navigation stack?
            Asked 2020-May-15 at 16:45

            I have created a Timer object to repeatedly execute some code for every second in one of the view controllers in my App. My question is will the system automatically invalidate the timer when I pop the view controller off the navigation stack? Somehow my intuition tells me that it doesn't because the timer object itself is not directly tied to the view controller object.

            Edit Note: Below is the code for the VC swift file where the timer is created. Please don't bash me for my amateur code. So basically a VC of this type is created and gets pushed onto the navigation stack. Assuming a scenario where the user didn't press the pause button (in which case the timer is invalidated) before going back to the root view by pressing the back button on the navigation bar, will the timer object gets destroyed?

            ...

            ANSWER

            Answered 2020-May-08 at 02:27

            The system won't automatically invalidate the timer. The view controller has no relation to the timer itself since the timer gets referenced (strongly) by the RunLoop object.

            Apple's documentation also explicitly says that the only way to invalidate a timer is to actually call the method:

            https://developer.apple.com/documentation/foundation/timer/1415405-invalidate

            This method is the only way to remove a timer from an RunLoop object. The RunLoop object removes its strong reference to the timer, either just before the invalidate() method returns or at some later point.

            If it was configured with target and user info objects, the receiver removes its strong references to those objects as well.

            Source https://stackoverflow.com/questions/61670883

            QUESTION

            Designated label not displaying countdown
            Asked 2020-Apr-18 at 15:21

            I have a countdown implemented but currently the label assigned to display the value isn't showing the value at all. I've tried print(countdownLabel) to see if it is recording in which the label's properties are returned and not the countdown. Thanks in advance!

            ...

            ANSWER

            Answered 2020-Apr-18 at 15:19

            The problem in your code is, you declared function runCountdown() inside another function viewDidLoad() but, you didn't call runCountdown() afterwards.

            Source https://stackoverflow.com/questions/61291002

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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