DOButton | Cute Animated Button written in Swift | iOS library
kandi X-RAY | DOButton Summary
kandi X-RAY | DOButton Summary
Note: This project is a maintained clone of the original DOFavoriteButton.
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QUESTION
This may end up simply becoming a bug report, but since I found a workaround for a similar problem with dialog graphics in GMS3, I'm hoping there may be a way to get bevel buttons to display correctly also. The following example script demonstrates the issue:
...ANSWER
Answered 2020-Apr-06 at 12:03This is indeed a different manifestation of the same issue as
Has deployment of dialog graphics changed in GMS3?
However, as far as fixing is concerned, you can use the command DLGExternalPadding
with negative values to "shrink" the bevel button. This solution, however, is as volatile with respect to dpi settings of Windows10 as others are.
QUESTION
So I am creating a few buttons dynamically via javascript.
...ANSWER
Answered 2019-Apr-20 at 11:12When you create elements dynamically, you have to keep in mind that you can bind events to them only after they are available in the DOM.
Here is a working demo: jsfiddle demo
In the demo, we bind an event listener ("click") to the parent that contains the buttons. The parent is a static element, already available in the DOM.
The JavaScript code is:
QUESTION
I have a row of buttons I want to rearrange according to a value coming from sharedpreferences. The value is changed and listened to correctly, but still nothing happens in the layout, so the mistake must be somewhere in the class I use to set the list or in the fragment where I set the constraints. This is the class:
...ANSWER
Answered 2019-Feb-18 at 06:24You are changing your layout attributes after inflating them, further changes will not automatically apply on the existing layout. Try to use invalidate() to trigger onDraw method of your top layout, after applying new layout parameters.
QUESTION
so i am writing an app that asks the user to identify different notes that are being played to them. i imagine that to be done by playing one random note from a set of notes, then waiting for the user to press a button with the corresponding note, telling the user whether they put in the correct note, and, after a short delay, start the whole thing anew.
now my problem is the part with "waiting for the user to press the button".
Heres what i have done so far:
I have 12 buttons, one for each note of the chromatic scale, each with a corresponding onClickListener looking like this
...ANSWER
Answered 2019-Jan-02 at 15:35If you simply intend to continuously wait until a user has clicked a button before playing the next sound, then honestly on each of your onClick listeners just add a new call to your function that generates the next media play (let's call it playNextSound()
) and immediately compare the result, for example:
QUESTION
ANSWER
Answered 2018-Sep-14 at 03:19Change your right tableview controller to a navigation controller with a tableViewController root. The navigation Controller gets an identifier : "navigation".
Now you can change the first code of doButton function, and keep the rest.
QUESTION
I need to bind a List inside a nested class to my ActionMethod.
Now, on calling the ActionMethod (look below), ActionItemList is null
Unfortunately i can't move the List into the main Model.
This is my main Model:
...ANSWER
Answered 2017-Apr-04 at 09:03Just change your EditOps method signature to have the below.
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