MSession | sophisticated session and authentication solution | iOS library
kandi X-RAY | MSession Summary
kandi X-RAY | MSession Summary
A simple and sophisticated session and authentication solution written in Swift
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QUESTION
I'm trying to write a simple TvInputService for Android TV using ExoPlayer. On the emulator everything works fine, but on Sony TV (KDL-43WF804) I get IllegalStateException
from video codec after a few seconds of video playing. What am I doing wrong?
Logs:
...ANSWER
Answered 2022-Feb-10 at 19:35I figured it out. In my case, this exception is caused by the crash of the system tv application, which owns the Surface
object. The codec goes into the Error
state when the Surface
becomes invalid and at the same moment the ExoPlayer tries to work with the codec's buffers, not knowing that the codec has changed the Executing
state to Error
.
And the reason for the crash of the system tv app was the following exception:
QUESTION
In my asp.net core 5 project I want to execute the ps script below. This script can be executed in a native powershell without errors. And I can run simple ps scripts in my project context. But if I run this script via IIS Express (same machine as native powershell) then it thrwos the following error msg:
Cannot validate argument on parameter 'Session'. The argument is null. Provide a valid value for the argument, and then try running the command again.
The msg belongs to the Import-PSSession
command. How to run the script in asp.net core project context?
ANSWER
Answered 2022-Jan-31 at 05:49After translating the script to c# commands as you can see below (the code snippet was adapted from here) I gpt the following error msg:
System.Management.Automation.Remoting.PSRemotingDataStructureException HResult=0x80131501 Message = An error has occurred which PowerShell cannot handle. A remote session might have ended. ... Inner Exception 1: NotSupportedException: BinaryFormatter serialization and deserialization are disabled within this application. See https://aka.ms/binaryformatter for more information.
And I found a solution for it here.
QUESTION
ANSWER
Answered 2022-Jan-16 at 23:53override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
tableView.register(UINib(nibName: "YourSessionViewCell", bundle: nil), forCellReuseIdentifier: "yourSessionViewCellIden")
Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(getSessionData), userInfo: nil, repeats: true)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
tableView.reloadData()
}
func getSessionData(){
self.yourSessionModel = []
self.users = [YourSessionStruct]() // Add this below self.yourSessionModel
Firestore.firestore().collection("MSession").getDocuments(completion: { [self]
snapshot, error in
if error != nil {
print("error in calen firebase")
} else {
if !snapshot!.isEmpty {
let ary = snapshot!.documents
for item in ary {
let eventMSession = YourSessionModel(dict: item.data())
if(eventMSession.createdBy == AuthUser.userId()){
self.yourSessionModel.append(eventMSession)
self.users.append(YourSessionStruct(sName: eventMSession.roomName ?? "", sDes: eventMSession.subject ?? "", sCreateAt: eventMSession.createdAt ?? ""))
}
}
}
}
self.tableView.reloadData()
})
}
//UITableViewDataSource
func numberOfSections(in tableView: UITableView) -> Int {
if(users.count == 0){
return 0
}
return users.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "yourSessionViewCellIden") as! YourSessionViewCell
cell.sessionName.text =
"\(users[indexPath.section].sName)"
cell.SessionDes.text =
" \(users[indexPath.section].sDes)"
cell.SessionCreateAt.text =
" \(users[indexPath.section].sCreateAt)"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 220
}
QUESTION
I am trying to create a launcher for the game "Minecraft" , and I use a library. So basically I am trying to add values into a combo box from a list , but it gives me a error:
...ANSWER
Answered 2021-Jul-01 at 08:46AddRange
method is for add a range of value.
Use Add(item.Name)
QUESTION
How to achieve gtest or gmock for the private and protected member function. I am new to gtest and gmock. Below is the code for which i need to do gtest or gmock along with my attemp.
...ANSWER
Answered 2020-Sep-24 at 16:31Welcome to Stack Overflow!
First, let me recommend this recent episode of CppCast on Designing for Testing. The podcast notes that if you find your code is hard to test, it means it is too tightly coupled and is thus poorly designed.
It also (rightly, IMHO) recommends that you test only public functions. If you find yourself needing to test the private functions, you should probably refactor the code.
One way to do that is to break your code into multiple classes with the public functions you want to test. Then, your composite class can either create and own the class directly (appropriate if it's a basic type with no dependencies or complex resources of its own such as a vector or string class) or can use dependency injection to pass in the dependencies as constructor or method parameters (appropriate for databases, network connections, file systems, etc.).
Then in testing, you pass in a test double, such as a mocked object or a simplified implementation like an in-memory database instead of an out-of-process database connection, that acts like the object but does what you need in the test situation.
That's the basic advice. In your specific case, it looks like you're trying to override a non-virtual function in your TestService
. What are you wanting to test exactly?
I wouldn't expect EXPECT_TRUE(service.registerCallback(SessionCallback_t));
to compile because SessionCallback_t
names a type, not an instance of a type, so you can't pass it in. Again, what are you trying to accomplish?
Update to comment:
Mocking requires virtual functions (or duck typing) and dependency injection.
If you just want to test registerCallback()
, I suspect you don't need a mock at all. Rather, you need to look at the function's documentation to see what it says it will do -- sometimes called the contract. For instance, what are the preconditions and postconditions of the function? What are the error cases it might encounter? These are what a unit test should cover.
For instance, does it retain only one callback (hint: as written, yes)? What happens when you call it when there is already a callback registered? Does it tolerate default-initialized std::function
objects being passed in?
The bigger question is, how do you validate that your test is correct. If you start triggering notifications on your callback, you're venturing beyond the scope of testing this function in isolation. Instead, you could create an accessor class in your test to publicize what is private so you can validate. Still, you can't compare std::function
for equality, so the best you can do is to invoke it and check that an expected side effect happens:
QUESTION
I'm building my app around this Agora ARcore Demo based on Google's hello_ar_java Sample APP.
This application, capture user's taps and check if any planes in the scene were found. If so, create an anchor at that point.
I would like to draw a line between the various anchors.
Everything I find on the web uses sceneForm and arFragment.
At the moment I have managed to implement sceneForm without arFragment but the line is not showing, probably because of
of this method that I don't know how to replace without arFragment: nodeToAdd.setParent(arFragment.getArSceneView().getScene());
To implement sceneform in my project I'm taking a cue from this project LineView Are there any other methods without using sceneform?
This is how I am proceeding:
...ANSWER
Answered 2020-Sep-30 at 12:09You code is not calling your drawLineButton()
function, is it? Anyway, it looks like you're trying to use some things from Sceneform (MaterialFactory, ModelRenderable, etc) while doing some pure OpenGL rendering as done in the hello_ar_java.
Mixing those will result in nothing good since Sceneform uses filament as rendering engine which could use OpenGL or Vulkan. So either go fully with Sceneform or fully with OpenGL (and understand how OpenGL and Android work).
Now, if you want to continue with hello_ar_java sample, follow an OpenGL tutorial in order to be able to generate a vertex for each anchor and draw them with GL_LINES with the line size you like. Here's a good OpenGL tutorial: https://learnopengl.com/ I recommend going through all the Getting Started section, but just keep in mind that it is OpenGL and Android uses OpenGL ES, there are some differences but the computer graphics principles are the same.
QUESTION
Camera2 API allows us to specify the thread (passing the Handler
instance) on which we recieve the callbacks containing CameraDevice
, CameraCaptureSession
, CaptureResult
etc. We use the information from these callbacks to configure capture session, create capture requests and obtain capture results. However, when the user controls the camera configuration (e.g. focusing, metering) through the UI, he makes it from the main thread. Here we, developers, have two options:
- Use the Camera2 API calls (e.g.
CameraCaptureSession.capture
) "directly" from any thread (includingmain thread
). Here we need to manage the session state and syncrhonize access to the Camera2 API. - Move all Camera2 API calls to the "CameraThread". Send the message to the "CameraThread" using
Handler
whenever we need access to Camera2 API. So we will actually use it only from the single thread ("CameraThread").
Please, let me clarify what I mean. Suppose that we created HandlerThread
for Camera2 API callbacks.
ANSWER
Answered 2020-Sep-22 at 22:35They're both viable. "Better" depends on a bunch of factors such as the size of the codebase, and how many different places in the code will be wanting to use the session and device.
There's some minor overhead in sending the callback to the camera handler thread, plus more boilerplate to write, so for smaller apps, just making calls from whatever thread you're in and synchronizing appropriately works fine.
However, as your app's complexity grows, it starts becoming attractive to keep all interaction with the camera API to a single thread; not just because you don't have to synchronize explicitly, but because it's easier to reason about ownership, the state of the system, and so on, if every interaction with the camera object happens on the same thread. Also, since some of the camera API methods can block for extended time periods, you really don't want to freeze your UI for that long anyway. So sending the calls to another thread is valuable.
So it's a tradeoff of some extra boilerplate + minor overhead vs. inability to centralize camera code in one place for simplicity and smoothness.
QUESTION
In my application, I am using openTok for audio and video calling functionality. Attached is the image I am creating for video calling purposes to rotate camera view there is a camera rotate icon.
Before publishing stream, this icon to rotare camera comes as in position, but as soon as stream is published this gets vanished. It is happening because due to z-order. The code to publish stream as mentioned below:
...ANSWER
Answered 2020-Sep-03 at 08:22One option is to switch to use TextureView instead of GLSurfaceView, in general view composing is much easier when using TextureView instead of GLSurfaceView.
You can enable TextureView by doing this when building a Session
QUESTION
Problem: Failed to build using "Run As > Ant Build" on build.xml
When I try to compile a demo java, it failed to compile. Attached with build.xml
and corresponding eclipse setting. Required package in place but still failed to compile.
Here is the demo source code You can download this financial tools to have fun too. Warning: involve very high risk investment
...ANSWER
Answered 2020-May-30 at 11:05Using the command line, the following commands might work:
QUESTION
I have a media podcast app built with xamarin forms and I am attempting to implement MediaManager's AudioFocus so my app can play well with other media apps. My main issue is being able to call RequestAudioFocus() when the user first clicks play and then also get the listener to work if another app starts playing media while my app is in the background. So both audios are not playing at the same time.
If I stick this code in MainActivity then the request works fine but also I don't really want the request to happen when the user opens the app. I want it to happen when the user clicks play.
I built a notification a while back that pops up a notification when the user first loads an episode that has a play/pause button in there as well that starts an activity to play/pause the episode. If I stick this code in that activity then everything works pretty well, even the listener in regard to other apps interfering. But again, I don't want to request audio focus only when they click the notification outside the app, I want it to start when they also click the play button inside the app.
So now I've built out another activity (different than the notification one). But I don't completely understand yet how to call this activity. If someone could point me in the right direction that would be great. I've been researching docs and other tutorials but I could use a nudge in the right direction. Thanks for your time.
One of the resources I am using can be found at https://www.sitepoint.com/managing-multiple-sound-sources-in-android-with-audio-focus/
This returns false every time. Doesn't get past the initialization of AudioManager.
...ANSWER
Answered 2020-Feb-17 at 13:04If I were you I would put both your Audio Focus code and your Audio Player code in a ForegroundService and not the Activity, this way you can navigate to different activities, without interrupting Audio Playback. You will need to do something like that anyways if you want playback when the App is in the background.
Implementing a ForegroundService will also let you add buttons to your notification or if you are using one of the rich Audio Notification, then you can send intents directly to your ForegroundService from the buttons on the notification, rather than having to open up your App. So for your pending intents you could communicate directly with the service instead.
Also when requesting audio focus, you need to respect whether the audio focus was granted or not. Right now you are just requesting it and throwing away the result. Only if the focus was granted you should start playing back the audio.
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