blockade | Secure ️ headers and cookies for Node.js web frameworks | HTTP library
kandi X-RAY | blockade Summary
kandi X-RAY | blockade Summary
Blockade ️ is a lightweight package that adds optional security headers and cookie attributes for Node.js web frameworks. Security HTTP headers and cookie attributes help enhance the security of your web application by enabling built-in browser security mechanisms.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of blockade
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blockade Examples and Code Snippets
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Trending Discussions on blockade
QUESTION
Trying to get a little practice in decoding JSON data, and I am having a problem. I know the URL is valid, but for some reason my decoder keeps throwing an error. Below is my model struct, the JSON object I'm trying to decode, and my decoder.
Model Struct:
...ANSWER
Answered 2022-Jan-20 at 20:58The EventResponse
suggests that the JSON will be of the form:
QUESTION
I'm making a game engine for a board game called Blockade and right now I'm trying to generate all legal moves in a position. The rules aren't exactly the same as the actual game and they don't really matter. The gist is: the board is a matrix and you move a pawn and place a wall every move.
In short, I have to find whether or not a valid path exists from every pawn to every goal after every potential legal move (imagine a pawn doesn't move and a wall is just placed), to rule out illegal moves. Or rather, if I simplify it to a subproblem, whether or not the removal of a few edges (placing a wall) removes all paths to a node.
Brute-forcing it would take O(k*n*m), where n and m are the board dimensions and k is the number of potential legal moves. Searching for a path (worst case; traversing most of the board) is very expensive, but I'm thinking with dynamic programming or some other idea/algorithm it can be done faster since the position is the same the wall placement just changes, or rather, in graph terms, the graph is the same which edges are removed is just changed. Any sort of optimization is welcome.
Edit:To elaborate on the wall (blockade). A wall is two squares wide/tall (depending on whether it's horizontal or vertical) therefore it will usually remove at least four edges, eg:
p | r
q | t
In this 2x2 matrix, placing a wall in the middle (as shown) will remove jumping from and to:
p and t, q and r, p and r, and q and t
ANSWER
Answered 2021-Dec-21 at 20:35A few suggestions:
To check if there's a path from A to B after ever
Every move removes a node from the graph/grid. So what we want to know is if there are critical nodes on the path from A to B (single points that could be blocked to break the path. This is a classic flow problem. For this application you want to set the vertex capacity to 1 and push 2 units of flow (basically just to verify that there are at least 2 paths). If there are 2 paths, no one block can disconnect you from the destination. You can optimize it a bit by using an implicit graph, but if you're new to this maybe create the graph to visualize it better. This should be O(N*M), the size of your grid.
Optimizations
Since this is a game, you know that the setup doesn't change dramatically from one step to another. So, you can keep track of the two paths. If the blocade is not placed on any of the paths, you can ignore it. You already have 2 paths to destination.
If the block does land on one of the paths, cancel only that path and then look for another (reusing the one you already have).
You can also speed up the pawn movement. This can be a bit trick, but what you want is to move the source. I'm assuming the pawn moves only a few cells at a time, maybe instead of finding completely new paths, you can simply adjust them to connect to the new position, speeding up the update.
QUESTION
We are attempting to replace an old Messaging library with MassTransit and running into a blockade.
We have a requirement for our applications to connect to a queue and pull off a single message at a time on a schedule.
Is this possible in MassTransit? It seems all of the documentation I have found shows setting up the ReceiveEndpoint with a Consumer.
...ANSWER
Answered 2021-Nov-19 at 00:05In order to get this answered in here, I am repeating Chris Pattersons comment above. It is not possible.
QUESTION
I want to open a file and then convert it from docx to zip. I am experiencing a blockade however with the selected file variable with the error of the title. "selected_file" in last line is highlighted as the bug in my IDE. Please know I am a beginner. My code is below:
...ANSWER
Answered 2021-Nov-17 at 08:54Not quite sure what you want. Note that a .docx file is just a ZIP file containing (mostly) XML files. The code below will open a dialog on the current directory to select a DOCX file and list the files in the archive:
QUESTION
I have an HTML string where I'm trying to generate an array of all substring instances that occur between two sets of characters.
My string looks something like this:
...ANSWER
Answered 2021-Apr-18 at 10:24As mentioned in the comment using an XMLParser
here would be a good idea.
Define your XMLParser
, and set its delegate (XMLParserDelegate
) which is a class you define (inheriting from XMLParserDelegate
!). there you need two functions:
QUESTION
I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects
here is printscreen:
If you know why this happened and why is this still happening, please tell me and here´s my code:
...ANSWER
Answered 2021-Mar-24 at 15:22You blit the text to the bg
Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:
QUESTION
I am creating platfrormer game and there are red squares (they should kill me) and white squares (platforms) when I die, I should revive on the start of current level. I did collision detection, but it works only if I´m moving (when I jump to red squares and i´m not pressing anything, it doesn´t work)
so I really want to know how to do collisions better.
thanks code:
...ANSWER
Answered 2021-Mar-24 at 12:38You check for collisions with the killing_entities
list for each event in each frame. So if there's currently not event in the event queue, the lines:
QUESTION
I am trying to read the structure from the byte array:
...ANSWER
Answered 2021-Jan-25 at 13:30If the intention is to re-interpret the 20 bytes of data directly, they you're probably doing things the hard way; consider:
QUESTION
I am currently facing mapstruct and it's beginner issues and one of them is the following.
I do know the samples proposal: https://github.com/mapstruct/mapstruct-examples/tree/master/mapstruct-iterable-to-non-iterable
And i do know generally to handles complex mappings, BUT i really got a blockade in my head mapping something like:
...ANSWER
Answered 2020-Sep-26 at 11:24Just specify a Mapping method yourself. MapStruct can take the burden of most of your mapping code, but for some, you just need to help out a little. That's what the example tries to demonstrate.
QUESTION
Issue:
Intermittently new user creation is not working. It is failing with the error - Invalid Input: primary_user_email
Account creation is stopping for both the Admin UI and API also
Is issue Reproducible?
We have automation in place which hits the G suite directory API for user/group/role - creation/modification/deletion. So when we have frequent and parallel executions of this automation we are seeing this issue. Please note when we don't encounter an issue at the user creating the automation runs smoothly and all the scenarios covered in it are executing properly
Observations
- We are not seeing this issue consistently
- Mostly after a window of 24 hours, we are able to create a new user once again with Admin UI and API also
- We are not reaching the API quotas which are available from the Google's end for 100 seconds and for 24 hours
- With the API connection, we are having 2 options - Client credentials(with offline refresh token) and service account approach - both of them have the same inconsistent issue
What we are feeling is that there might be some policies or limits for these API which are blocking the user creation. We have checked the docs available but didn't found any related info.
So we will like to know what actually triggering the user creation blockade so we can work accordingly
References
- Directory API used for user creation: https://www.googleapis.com/admin/directory/v1/users
- Google DOC we are following: https://developers.google.com/admin-sdk/directory/v1/guides/manage-users?refresh=1
Thank you !!
...ANSWER
Answered 2020-Jun-25 at 08:28Seems that the issue you are encountering might be related to your G Suite account.
Therefore, the best solution in this situation is to contact G Suite Support here and choose the most convenient option for you.
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