blockade | Secure ️ headers and cookies for Node.js web frameworks | HTTP library

 by   TypeError TypeScript Version: 1.0.4 License: MIT

kandi X-RAY | blockade Summary

kandi X-RAY | blockade Summary

blockade is a TypeScript library typically used in Networking, HTTP, Nodejs applications. blockade has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Blockade ️ is a lightweight package that adds optional security headers and cookie attributes for Node.js web frameworks. Security HTTP headers and cookie attributes help enhance the security of your web application by enabling built-in browser security mechanisms.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              blockade has a low active ecosystem.
              It has 64 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 4 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blockade is 1.0.4

            kandi-Quality Quality

              blockade has 0 bugs and 0 code smells.

            kandi-Security Security

              blockade has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blockade code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blockade is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blockade releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 34 lines of code, 0 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of blockade
            Get all kandi verified functions for this library.

            blockade Key Features

            No Key Features are available at this moment for blockade.

            blockade Examples and Code Snippets

            No Code Snippets are available at this moment for blockade.

            Community Discussions

            QUESTION

            Trouble Decoding JSON Data with Swift
            Asked 2022-Jan-20 at 20:58

            Trying to get a little practice in decoding JSON data, and I am having a problem. I know the URL is valid, but for some reason my decoder keeps throwing an error. Below is my model struct, the JSON object I'm trying to decode, and my decoder.

            Model Struct:

            ...

            ANSWER

            Answered 2022-Jan-20 at 20:58

            The EventResponse suggests that the JSON will be of the form:

            Source https://stackoverflow.com/questions/70793050

            QUESTION

            Does the removal of a few edges remove all paths to a node?
            Asked 2021-Dec-21 at 22:40

            I'm making a game engine for a board game called Blockade and right now I'm trying to generate all legal moves in a position. The rules aren't exactly the same as the actual game and they don't really matter. The gist is: the board is a matrix and you move a pawn and place a wall every move.

            In short, I have to find whether or not a valid path exists from every pawn to every goal after every potential legal move (imagine a pawn doesn't move and a wall is just placed), to rule out illegal moves. Or rather, if I simplify it to a subproblem, whether or not the removal of a few edges (placing a wall) removes all paths to a node.

            Brute-forcing it would take O(k*n*m), where n and m are the board dimensions and k is the number of potential legal moves. Searching for a path (worst case; traversing most of the board) is very expensive, but I'm thinking with dynamic programming or some other idea/algorithm it can be done faster since the position is the same the wall placement just changes, or rather, in graph terms, the graph is the same which edges are removed is just changed. Any sort of optimization is welcome.

            Edit:

            To elaborate on the wall (blockade). A wall is two squares wide/tall (depending on whether it's horizontal or vertical) therefore it will usually remove at least four edges, eg:

            p | r
            q | t

            In this 2x2 matrix, placing a wall in the middle (as shown) will remove jumping from and to:
            p and t, q and r, p and r, and q and t

            ...

            ANSWER

            Answered 2021-Dec-21 at 20:35

            A few suggestions:

            To check if there's a path from A to B after ever
            Every move removes a node from the graph/grid. So what we want to know is if there are critical nodes on the path from A to B (single points that could be blocked to break the path. This is a classic flow problem. For this application you want to set the vertex capacity to 1 and push 2 units of flow (basically just to verify that there are at least 2 paths). If there are 2 paths, no one block can disconnect you from the destination. You can optimize it a bit by using an implicit graph, but if you're new to this maybe create the graph to visualize it better. This should be O(N*M), the size of your grid.

            Optimizations
            Since this is a game, you know that the setup doesn't change dramatically from one step to another. So, you can keep track of the two paths. If the blocade is not placed on any of the paths, you can ignore it. You already have 2 paths to destination.
            If the block does land on one of the paths, cancel only that path and then look for another (reusing the one you already have).

            You can also speed up the pawn movement. This can be a bit trick, but what you want is to move the source. I'm assuming the pawn moves only a few cells at a time, maybe instead of finding completely new paths, you can simply adjust them to connect to the new position, speeding up the update.

            Source https://stackoverflow.com/questions/70440377

            QUESTION

            Masstransit Dequeue without consumer
            Asked 2021-Nov-19 at 00:05

            We are attempting to replace an old Messaging library with MassTransit and running into a blockade.

            We have a requirement for our applications to connect to a queue and pull off a single message at a time on a schedule.

            Is this possible in MassTransit? It seems all of the documentation I have found shows setting up the ReceiveEndpoint with a Consumer.

            ...

            ANSWER

            Answered 2021-Nov-19 at 00:05

            In order to get this answered in here, I am repeating Chris Pattersons comment above. It is not possible.

            Source https://stackoverflow.com/questions/70010052

            QUESTION

            TypeError: expected str, bytes or os.PathLike object, not TextIOWrapper couldnt be solved
            Asked 2021-Nov-17 at 08:54

            I want to open a file and then convert it from docx to zip. I am experiencing a blockade however with the selected file variable with the error of the title. "selected_file" in last line is highlighted as the bug in my IDE. Please know I am a beginner. My code is below:

            ...

            ANSWER

            Answered 2021-Nov-17 at 08:54

            Not quite sure what you want. Note that a .docx file is just a ZIP file containing (mostly) XML files. The code below will open a dialog on the current directory to select a DOCX file and list the files in the archive:

            Source https://stackoverflow.com/questions/69997457

            QUESTION

            In Swift, how can I generate an array of substrings from a larger string?
            Asked 2021-Apr-18 at 12:34

            I have an HTML string where I'm trying to generate an array of all substring instances that occur between two sets of characters.

            My string looks something like this:

            ...

            ANSWER

            Answered 2021-Apr-18 at 10:24

            As mentioned in the comment using an XMLParser here would be a good idea. Define your XMLParser, and set its delegate (XMLParserDelegate) which is a class you define (inheriting from XMLParserDelegate!). there you need two functions:

            Source https://stackoverflow.com/questions/67145406

            QUESTION

            Why does the putting text did this?
            Asked 2021-Mar-24 at 16:28

            I want to make simple platformer game. everything goes OK, but when I tried to put text in here something weird happened. I really don´t know why this happened, because I did the same as in my previous projects here is printscreen:

            If you know why this happened and why is this still happening, please tell me and here´s my code:

            ...

            ANSWER

            Answered 2021-Mar-24 at 15:22

            You blit the text to the bg Surface. Then you blit that Surface to the screen 1024 times, every 32 pixel in each direction:

            Source https://stackoverflow.com/questions/66783905

            QUESTION

            How to detect collision? pygame
            Asked 2021-Mar-24 at 12:38

            I am creating platfrormer game and there are red squares (they should kill me) and white squares (platforms) when I die, I should revive on the start of current level. I did collision detection, but it works only if I´m moving (when I jump to red squares and i´m not pressing anything, it doesn´t work)

            so I really want to know how to do collisions better.

            thanks code:

            ...

            ANSWER

            Answered 2021-Mar-24 at 12:38

            You check for collisions with the killing_entities list for each event in each frame. So if there's currently not event in the event queue, the lines:

            Source https://stackoverflow.com/questions/66778231

            QUESTION

            Marshal Reads a structure from a ushort array C#
            Asked 2021-Jan-26 at 09:28

            I am trying to read the structure from the byte array:

            ...

            ANSWER

            Answered 2021-Jan-25 at 13:30

            If the intention is to re-interpret the 20 bytes of data directly, they you're probably doing things the hard way; consider:

            Source https://stackoverflow.com/questions/65885606

            QUESTION

            mapstruct - iterable to noniterable within complex object context
            Asked 2020-Sep-26 at 11:24

            I am currently facing mapstruct and it's beginner issues and one of them is the following.

            I do know the samples proposal: https://github.com/mapstruct/mapstruct-examples/tree/master/mapstruct-iterable-to-non-iterable

            And i do know generally to handles complex mappings, BUT i really got a blockade in my head mapping something like:

            ...

            ANSWER

            Answered 2020-Sep-26 at 11:24

            Just specify a Mapping method yourself. MapStruct can take the burden of most of your mapping code, but for some, you just need to help out a little. That's what the example tries to demonstrate.

            Source https://stackoverflow.com/questions/64069503

            QUESTION

            G Suite Directory User creation is failing with the error - "Invalid Input: primary_user_email"
            Asked 2020-Aug-13 at 11:29

            Issue:

            Intermittently new user creation is not working. It is failing with the error - Invalid Input: primary_user_email

            Account creation is stopping for both the Admin UI and API also

            Is issue Reproducible?

            We have automation in place which hits the G suite directory API for user/group/role - creation/modification/deletion. So when we have frequent and parallel executions of this automation we are seeing this issue. Please note when we don't encounter an issue at the user creating the automation runs smoothly and all the scenarios covered in it are executing properly

            Observations

            • We are not seeing this issue consistently
            • Mostly after a window of 24 hours, we are able to create a new user once again with Admin UI and API also
            • We are not reaching the API quotas which are available from the Google's end for 100 seconds and for 24 hours
            • With the API connection, we are having 2 options - Client credentials(with offline refresh token) and service account approach - both of them have the same inconsistent issue

            What we are feeling is that there might be some policies or limits for these API which are blocking the user creation. We have checked the docs available but didn't found any related info.

            So we will like to know what actually triggering the user creation blockade so we can work accordingly

            References

            Thank you !!

            ...

            ANSWER

            Answered 2020-Jun-25 at 08:28

            Seems that the issue you are encountering might be related to your G Suite account.

            Therefore, the best solution in this situation is to contact G Suite Support here and choose the most convenient option for you.

            Reference

            Source https://stackoverflow.com/questions/62444119

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blockade

            You can download it from GitHub.

            Support

            AdonisJs, Express, Fastify, hapi, Koa, Meteor, Nest, Polka, restify, Sails, Total.js.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i blockade

          • CLONE
          • HTTPS

            https://github.com/TypeError/blockade.git

          • CLI

            gh repo clone TypeError/blockade

          • sshUrl

            git@github.com:TypeError/blockade.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular HTTP Libraries

            requests

            by psf

            okhttp

            by square

            Alamofire

            by Alamofire

            wrk

            by wg

            mitmproxy

            by mitmproxy

            Try Top Libraries by TypeError

            domained

            by TypeErrorPython

            secure

            by TypeErrorPython

            secure.py

            by TypeErrorPython

            Bookmarks

            by TypeErrorKotlin

            crystalball

            by TypeErrorTypeScript