globalSpeed | Web extension to set a default speed for video and audio | Browser Plugin library
kandi X-RAY | globalSpeed Summary
kandi X-RAY | globalSpeed Summary
globalSpeed is a TypeScript library typically used in Plugin, Browser Plugin applications. globalSpeed has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.
Web extension to set a default speed for video and audio
Web extension to set a default speed for video and audio
Support
Quality
Security
License
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Support
globalSpeed has a medium active ecosystem.
It has 957 star(s) with 114 fork(s). There are 12 watchers for this library.
It had no major release in the last 6 months.
There are 156 open issues and 190 have been closed. On average issues are closed in 9 days. There are 4 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of globalSpeed is v2.5.1
Quality
globalSpeed has no bugs reported.
Security
globalSpeed has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
globalSpeed does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
Reuse
globalSpeed releases are not available. You will need to build from source code and install.
Installation instructions are available. Examples and code snippets are not available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of globalSpeed
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of globalSpeed
globalSpeed Key Features
No Key Features are available at this moment for globalSpeed.
globalSpeed Examples and Code Snippets
No Code Snippets are available at this moment for globalSpeed.
Community Discussions
Trending Discussions on globalSpeed
QUESTION
Only one game object moves in unity when I have 3 identical objects
Asked 2020-Sep-29 at 07:10
This has been annoying me for a while and I can't find a solution. Only ground3
moves while the other 2 stay in place. Im using unity and doing a 2d project.
Code:
...ANSWER
Answered 2020-Sep-29 at 07:10The problem is in the Start()
Method, when you assigned the rigidbodies, you assigned all of them to the rigidbody in the Ground1
GameObject, the method should be like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install globalSpeed
npm install to install required dependencies.
npm run build:dev build unpacked version.
Load the unpacked folder Chrome: open extensions page, enable dev mode, load unpacked. Edge: open extensions page, load unpacked.
npm run build:dev build unpacked version.
Load the unpacked folder Chrome: open extensions page, enable dev mode, load unpacked. Edge: open extensions page, load unpacked.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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