worldgen | datapack generator for Minecraft Java Edition | Video Game library
kandi X-RAY | worldgen Summary
kandi X-RAY | worldgen Summary
An online datapack generator for Minecraft Java Edition 1.17.1 and custom biomes/dimensions.
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QUESTION
So I am trying to stop my program from flickering but from other peoples problems I can't find a solution that applies to my code. It just flickers and I've seen a suggestion from another persons post to change to paintComponent but I don't see how it works when compared to paint. Any help would be greatly appreciated thanks.
...ANSWER
Answered 2017-May-28 at 23:14Similar suggestions to the many similar questions:
- Draw within the
protected void paintComponent
method of a JPanel, not within a JFrame's paint method. This will give you double buffering by default. - Never read in a file or resource within a painting method. This method's speed is the most important factor in the perceived responsiveness of your program and you should do nothing to slow it down. It should be for painting and painting only.
- Instead, read the image into a variable once, and then draw the image from the variable within
paintComponent
. - Paint background images to a BufferedImage and then draw that within the paintComponent method.
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