playable | No hassle , no fuss , just nice and easy video player | Video Player library
kandi X-RAY | playable Summary
kandi X-RAY | playable Summary
No hassle, no fuss, just nice and easy video player
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QUESTION
I'm looking to broadcast some FMV games (eg. Her Story) to friends via Steam Broadcasting (to a Steam web page, NOT Steam Remote Play) so we can all play the game together with me acting as their fingers (in Her Story, for example, I'd be typing in the search terms).
This seemed to be going well, until we realised that there was a 13 second + delay on the stream, which was long enough to turn the entire exercise into a chore (people would be asking me to play a video while it was already playing on my side, etc).
By contrast, games which had Remote Play enabled ran with very minimal lag, making action games very playable over my connection which, according to the Google Internet Speed Test, is...
139.9Mbps Download | 25.7Mbps Upload | 3ms Latency - rated by Google as 'very fast'.
I'm using default settings for Steam Broadcast. Can anybody tell me how to improve the speed and reduce the latency for broadcasting games (ideally so that we can play something like Her Story via the Broadcast websites)? Mostly a networking and streaming newbie here, so any help is appreciated!
...ANSWER
Answered 2021-Jun-07 at 08:57broadcasting: One to many. Typically 5-20s latency
webRTC: One to a few. latency of 100-300ms
When you broadcast, your video is being sent to a server and transcoded into a video stream that can then be broadcast to thousands. Typically this is HLS (but could be DASH). Since each segment of video is 2-4s long - it must fully arrive at the server before being encoded - and then the player probably wants 1-2 segments in the buffer.
WebRTC: "real time" communication (like Zoom or meet). Low latency, but only works with a few viewers.
So you can guess where "remote play" and "Steam broadcasting" fit into the streaming makeup based on the latency you observe. There's nothing you can do as a user to reduce the latency, it is just where the technology is today.
More here: https://api.video/blog/video-trends/delivering-live-video-streaming-vs-webrtc
QUESTION
So i made a tic-tac-toe game in python and the main game board is basically a list of lists as follows:
...ANSWER
Answered 2021-May-31 at 21:47So it looks I've answered my own question. Its not exactly what i was expecting but it does work. What I noticed was that modifying any of the lists board[0], board[1] and board[2]
(which happen to be the rows) modified the elements in board
and vice versa.
So I figured if I convert board
to a numpy array and use its indexing to get the columns, it would allow me to do this with columns as well. So that would make 6 of the possible winning options. luckily, the array.diagonal()
allowed me to achieve the same with the diagonal elements too.
QUESTION
Is there any difference between writing JS touch events for iPad vs. iPhone? I have read a ton of documentation and as far as I can tell it should work the same way for both.
I have a drag-and-drop game, basically you grab a coin from under the dragon and drag it over to your vault. The dragging works on iPad, but not on iPhone. I'm trying to figure out why.
The game, for reference: https://codeeverydamnday.com/projects/dragondrop/dragondrop.html
The JS, abridged to just the relevant code for this question (with comments for clarity):
...ANSWER
Answered 2021-May-22 at 15:37The default value of the passive option is set to true
for touch-start
and touch-move
events, and it being true means your function won't call preventDefault
to disable scrolling.
Simply set the passive
value to false
to solve your issue.
QUESTION
I am building a collection of board games playable through a web app running .NET and C# on the backend. I want to store the game state in a database to maybe allow 2 players. I have already written the gameplay into the code. I am learning frontend and controllers and I want to host these games in webapp format. Unfortunately, it does not seem json cannot handle gameboard[][] as easily as C# can. Is there a simple way to send those back to the controller? I could format it like this but typing all this out for a 10x10 or bigger board is not optimal:
...ANSWER
Answered 2021-May-15 at 03:45You have an extra set of {} around each inner array. Do it like:
QUESTION
I want to play video from google drive in exoplayer. I copied the shareable link. But this link leads to google drive video player page. I have checked shareable link response, it contains link for video thumb image and also the video link. But this video link is calling any code further to play the video. I want to get or more specifically extract the true video playable link from the response. Here is the code portion from the response which contains important links,
...ANSWER
Answered 2021-May-13 at 10:37Google Drive video's are not designed to be streamed directly as you want - it can be done, see below, but you need to be aware that, as this is not the intended use, you could find it stops working overnight if Google Drive update the way they have architected or deployed their solution.
With the above caveat in mind, there are approaches that will allow you extract the original video URL - see this answer for a good example which outlines a number of approaches: https://stackoverflow.com/a/52397246/334402
One thing to be aware of - your original hosted video is actually being delivered using ABR streaming protocols, which means the video is copied into different resolutions/bitrates on the server side and each copy broken into chunks. The player can decide which resolution to download for the next chunk based on the current network conditions and player capabilities. See, for example, the 'quality' options for your video by looking at the settings:
Depending on the approach you use you may need to be aware of the particular URL for the specific resolution you want.
If you simply want to play the video back in an app and it does not need to be via ExoPlayer you may find it much easier to simply use the standard embed code within a Webview in your app.
QUESTION
Never saw this error, it started to appear on Android 11 when starting a video recording from automatically started foreground service when a device just booted (BOOT_COMPLTED
broadcast)
ANSWER
Answered 2021-May-05 at 09:32Due to background limitations of Android 11 I decided to start normal launch activity without finishing it on BOOT_COMPLETED
broadcast when device isn't not locked, no hacks, when this activity starts it also starts needed services for video recording in background.
This the only way which will work normally on device boot for Android 11+.
QUESTION
Is there a way to detect that an embedded YouTube video is not loading/playing due to content restrictions or removal? (as opposed to just the users internet...etc)
I have some YouTube videos embedded on a site. Every once in awhile, they become non-playable due to author taking down the content or making it no longer public, or whatever other reasons there may be.
The goal is to utilize some kind of detection/trigger to then be notified or take some action to ensure there aren't a bunch of stale/broken video embeds on my site.
I should be able to utilize the API to poll through each video and check its status, but would rather a more passive approach if possible (or maybe a combination of both, but would like to know what options are available).
...ANSWER
Answered 2021-Apr-13 at 03:50You can use the embed code API. You could just check the duration of the video, if its zero, the video is failing to load.
QUESTION
I have the following:
...ANSWER
Answered 2021-Apr-08 at 23:47Using a base64 representation of the binary data is usually a better way:
QUESTION
I have some lua files that I need to read in Python. I would like to be able to import the variables (mostly tables).
Example of LUA file:
...ANSWER
Answered 2021-Apr-06 at 04:59read the file from Python and parse the variables into Python variables
serialize those variables in Lua and deserialize them in Python
execute that code with a custom Lua interpreter that then provides that data through a Python API
If you want to do this automatically the second approach would require you to parse the Lua code and inject your own so you can serialize the variables. So you could just go with the first way.
QUESTION
I am deserializing a json file into C# objects, in this case MTG cards (json from scryfall.com). Previously I solved the problem with MSSQL; I imported the json data into the database with OPENJSON mapping each element I needed to a column with a proper name, and then created a new json file with properties that matched the class I needed in the application. For properties like arena_id that have only one value, or for arrays that were used as strings (color_identity), it was not an issue, but for arrays such as card_faces (cards that have 2 playable sides) I had to specify which element of the array I wanted to import.
...ANSWER
Answered 2021-Mar-30 at 11:04I am guessing that you are simply able to at least call the JSON. C# does have a good JSON deserialization directive.
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