playable | No hassle , no fuss , just nice and easy video player | Video Player library

 by   wix TypeScript Version: 2.14.1 License: MIT

kandi X-RAY | playable Summary

kandi X-RAY | playable Summary

playable is a TypeScript library typically used in Video, Video Player applications. playable has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

No hassle, no fuss, just nice and easy video player
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              playable has a low active ecosystem.
              It has 93 star(s) with 8 fork(s). There are 220 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 6 have been closed. On average issues are closed in 88 days. There are 11 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of playable is 2.14.1

            kandi-Quality Quality

              playable has no bugs reported.

            kandi-Security Security

              playable has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              playable is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              playable releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            playable Key Features

            No Key Features are available at this moment for playable.

            playable Examples and Code Snippets

            No Code Snippets are available at this moment for playable.

            Community Discussions

            QUESTION

            Why do I have 13 seconds + lag while broadcasting on Steam?
            Asked 2021-Jun-07 at 08:57

            I'm looking to broadcast some FMV games (eg. Her Story) to friends via Steam Broadcasting (to a Steam web page, NOT Steam Remote Play) so we can all play the game together with me acting as their fingers (in Her Story, for example, I'd be typing in the search terms).

            This seemed to be going well, until we realised that there was a 13 second + delay on the stream, which was long enough to turn the entire exercise into a chore (people would be asking me to play a video while it was already playing on my side, etc).

            By contrast, games which had Remote Play enabled ran with very minimal lag, making action games very playable over my connection which, according to the Google Internet Speed Test, is...

            139.9Mbps Download | 25.7Mbps Upload | 3ms Latency - rated by Google as 'very fast'.

            I'm using default settings for Steam Broadcast. Can anybody tell me how to improve the speed and reduce the latency for broadcasting games (ideally so that we can play something like Her Story via the Broadcast websites)? Mostly a networking and streaming newbie here, so any help is appreciated!

            ...

            ANSWER

            Answered 2021-Jun-07 at 08:57

            broadcasting: One to many. Typically 5-20s latency

            webRTC: One to a few. latency of 100-300ms

            When you broadcast, your video is being sent to a server and transcoded into a video stream that can then be broadcast to thousands. Typically this is HLS (but could be DASH). Since each segment of video is 2-4s long - it must fully arrive at the server before being encoded - and then the player probably wants 1-2 segments in the buffer.

            WebRTC: "real time" communication (like Zoom or meet). Low latency, but only works with a few viewers.

            So you can guess where "remote play" and "Steam broadcasting" fit into the streaming makeup based on the latency you observe. There's nothing you can do as a user to reduce the latency, it is just where the technology is today.

            More here: https://api.video/blog/video-trends/delivering-live-video-streaming-vs-webrtc

            Source https://stackoverflow.com/questions/67865315

            QUESTION

            How can I link elements of two nested lists? Is it possible?
            Asked 2021-May-31 at 21:47

            So i made a tic-tac-toe game in python and the main game board is basically a list of lists as follows:

            ...

            ANSWER

            Answered 2021-May-31 at 21:47

            So it looks I've answered my own question. Its not exactly what i was expecting but it does work. What I noticed was that modifying any of the lists board[0], board[1] and board[2] (which happen to be the rows) modified the elements in board and vice versa.

            So I figured if I convert board to a numpy array and use its indexing to get the columns, it would allow me to do this with columns as well. So that would make 6 of the possible winning options. luckily, the array.diagonal() allowed me to achieve the same with the diagonal elements too.

            Source https://stackoverflow.com/questions/67776816

            QUESTION

            JavaScript: Touch Events Working on iPad but not iPhone
            Asked 2021-May-22 at 15:37

            Is there any difference between writing JS touch events for iPad vs. iPhone? I have read a ton of documentation and as far as I can tell it should work the same way for both.

            I have a drag-and-drop game, basically you grab a coin from under the dragon and drag it over to your vault. The dragging works on iPad, but not on iPhone. I'm trying to figure out why.

            The game, for reference: https://codeeverydamnday.com/projects/dragondrop/dragondrop.html

            The JS, abridged to just the relevant code for this question (with comments for clarity):

            ...

            ANSWER

            Answered 2021-May-22 at 15:37

            The default value of the passive option is set to true for touch-start and touch-move events, and it being true means your function won't call preventDefault to disable scrolling.

            Simply set the passive value to false to solve your issue.

            Source https://stackoverflow.com/questions/67643120

            QUESTION

            Is there a simple way to send a two dimensional array in JSON?
            Asked 2021-May-15 at 04:46

            I am building a collection of board games playable through a web app running .NET and C# on the backend. I want to store the game state in a database to maybe allow 2 players. I have already written the gameplay into the code. I am learning frontend and controllers and I want to host these games in webapp format. Unfortunately, it does not seem json cannot handle gameboard[][] as easily as C# can. Is there a simple way to send those back to the controller? I could format it like this but typing all this out for a 10x10 or bigger board is not optimal:

            ...

            ANSWER

            Answered 2021-May-15 at 03:45

            You have an extra set of {} around each inner array. Do it like:

            Source https://stackoverflow.com/questions/67543004

            QUESTION

            How to get a true video url for exoplayer from google drive shared video link?
            Asked 2021-May-13 at 10:37

            I want to play video from google drive in exoplayer. I copied the shareable link. But this link leads to google drive video player page. I have checked shareable link response, it contains link for video thumb image and also the video link. But this video link is calling any code further to play the video. I want to get or more specifically extract the true video playable link from the response. Here is the code portion from the response which contains important links,

            ...

            ANSWER

            Answered 2021-May-13 at 10:37

            Google Drive video's are not designed to be streamed directly as you want - it can be done, see below, but you need to be aware that, as this is not the intended use, you could find it stops working overnight if Google Drive update the way they have architected or deployed their solution.

            With the above caveat in mind, there are approaches that will allow you extract the original video URL - see this answer for a good example which outlines a number of approaches: https://stackoverflow.com/a/52397246/334402

            One thing to be aware of - your original hosted video is actually being delivered using ABR streaming protocols, which means the video is copied into different resolutions/bitrates on the server side and each copy broken into chunks. The player can decide which resolution to download for the next chunk based on the current network conditions and player capabilities. See, for example, the 'quality' options for your video by looking at the settings:

            Depending on the approach you use you may need to be aware of the particular URL for the specific resolution you want.

            If you simply want to play the video back in an app and it does not need to be via ExoPlayer you may find it much easier to simply use the standard embed code within a Webview in your app.

            Source https://stackoverflow.com/questions/67468961

            QUESTION

            E/MediaRecorder: setOutputFormat called in an invalid state: 32 on Android 11
            Asked 2021-May-05 at 09:32

            Never saw this error, it started to appear on Android 11 when starting a video recording from automatically started foreground service when a device just booted (BOOT_COMPLTED broadcast)

            ...

            ANSWER

            Answered 2021-May-05 at 09:32

            Due to background limitations of Android 11 I decided to start normal launch activity without finishing it on BOOT_COMPLETED broadcast when device isn't not locked, no hacks, when this activity starts it also starts needed services for video recording in background.

            This the only way which will work normally on device boot for Android 11+.

            Source https://stackoverflow.com/questions/67386735

            QUESTION

            Detect when YouTube embedded video no longer playable?
            Asked 2021-Apr-14 at 12:45

            Is there a way to detect that an embedded YouTube video is not loading/playing due to content restrictions or removal? (as opposed to just the users internet...etc)

            I have some YouTube videos embedded on a site. Every once in awhile, they become non-playable due to author taking down the content or making it no longer public, or whatever other reasons there may be.

            The goal is to utilize some kind of detection/trigger to then be notified or take some action to ensure there aren't a bunch of stale/broken video embeds on my site.

            I should be able to utilize the API to poll through each video and check its status, but would rather a more passive approach if possible (or maybe a combination of both, but would like to know what options are available).

            ...

            ANSWER

            Answered 2021-Apr-13 at 03:50

            You can use the embed code API. You could just check the duration of the video, if its zero, the video is failing to load.

            https://developers.google.com/youtube/iframe_api_reference

            Source https://stackoverflow.com/questions/66782694

            QUESTION

            How do I readFileSync audio as a string and then writeFileSync it back as audio?
            Asked 2021-Apr-08 at 23:47

            I have the following:

            ...

            ANSWER

            Answered 2021-Apr-08 at 23:47

            Using a base64 representation of the binary data is usually a better way:

            Source https://stackoverflow.com/questions/67013156

            QUESTION

            In Python, how to import variables defined in a lua file?
            Asked 2021-Apr-06 at 04:59

            I have some lua files that I need to read in Python. I would like to be able to import the variables (mostly tables).

            Example of LUA file:

            ...

            ANSWER

            Answered 2021-Apr-06 at 04:59
            • read the file from Python and parse the variables into Python variables

            • serialize those variables in Lua and deserialize them in Python

            • execute that code with a custom Lua interpreter that then provides that data through a Python API

            If you want to do this automatically the second approach would require you to parse the Lua code and inject your own so you can serialize the variables. So you could just go with the first way.

            Source https://stackoverflow.com/questions/66959788

            QUESTION

            Trying to deserialize JSON object array where the objects have arrays as properties. Can I map the array elements to specific properties of a class?
            Asked 2021-Mar-30 at 11:05

            I am deserializing a json file into C# objects, in this case MTG cards (json from scryfall.com). Previously I solved the problem with MSSQL; I imported the json data into the database with OPENJSON mapping each element I needed to a column with a proper name, and then created a new json file with properties that matched the class I needed in the application. For properties like arena_id that have only one value, or for arrays that were used as strings (color_identity), it was not an issue, but for arrays such as card_faces (cards that have 2 playable sides) I had to specify which element of the array I wanted to import.

            ...

            ANSWER

            Answered 2021-Mar-30 at 11:04

            I am guessing that you are simply able to at least call the JSON. C# does have a good JSON deserialization directive.

            Source https://stackoverflow.com/questions/66869639

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install playable

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i playable

          • CLONE
          • HTTPS

            https://github.com/wix/playable.git

          • CLI

            gh repo clone wix/playable

          • sshUrl

            git@github.com:wix/playable.git

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