abyss | : microscope : Assemble large genomes using short reads | Genomics library
kandi X-RAY | abyss Summary
kandi X-RAY | abyss Summary
ABySS is a de novo sequence assembler intended for short paired-end reads and large genomes. Please [cite our papers] #citation).
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QUESTION
Am building a movies App where i have list of posters loaded using TMDB using infinite_scroll_pagination 3.0.1+1 library. First set of data loads good but after scrolling and before loading second set of data i get the following Exception.
...ANSWER
Answered 2021-May-30 at 10:18In Result
object with ID 385687 you have a property backdrop_path
being null. Adjust your Result
object and make the property nullable:
String? backdropPath;
QUESTION
I'm currently trying to make a game to put my relatively new coding knowledge to test. I figured I learn a lot quicker by just doing things and seeing what happens. I'm currently working on a plane and the last couple of days I made a functional camera system (to rotate around the player based on the mouse) and some animations of the plane. I'm currently trying to create a movement system in which the down key rotates the player up. I noticed however that my AddForce function doesn't do what I want it to do. I'd like the plane to move in the Z axis depending on the current rotation of said plane instead of it just heading into the Z angle of the world.
I'm currently working on this snippet:
...ANSWER
Answered 2021-May-17 at 01:02I think the reason your plane is acting strange is not because of your addrelative force call -- it's because you are setting velocity. playerRb.velocity = new Vector3(playerRb.velocity.x, playerRb.velocity.y, -350);
assigns the velocity to push you -350 in the world's z axis, which probably isn't what you want. Velocity is in the global space. Remove that and see what happens.
On a more general note, If you're using physics, try to use only forces and torquees. Using transform.Rotate
to change a rigidbody's rotation while physics is active will just make your life difficult, and make the rigidbody do strange things. I do change the velocity of rigidbodies sometimes, but not in every frame. I just don't know enough about physics to mess with velocities that way.
Also, make sure you're doing these things in a FixedUpdate
function, since that is where input that affects physics is supposed to be checked.
QUESTION
I am trying to sort a dictionary in alphabetical order, which consists of structures with words followed by the meaning. When I run the program, the output for the third structure reads: <
...ANSWER
Answered 2021-May-08 at 20:58first to compare easily your strings you can use the function strcmp that is in string.h that you already include (take a look at man strcmp for more precision);
Secondary to sort your "dictionary" you can use the bubble sort algorithm which is a simple and adapted algorithm for your task : bubble sort algorithm, there is explanation and examples that can help you
QUESTION
I have a html code that has multiple 'tr' which at the same time every 'tr' has multiple 'td' inside. Im interested in getting only the entire 'tr' that contains a 'td' with a x string and i want the code to filter out all the 'tr' that doesn't contain a 'td' inside with that x string. Is that possible?. I'm new to this and i spent hours looking for a solution but i couldn't.
Here for example i want to get the entire 'tr' of those that contains a 'td' with string "acid blob"
...ANSWER
Answered 2021-Mar-17 at 20:23You can locate the td
tags and use .find_parent('tr')
to move backup to the tr
tag.
(.parent
also works here)
QUESTION
So for class I need to take a dictionary that has a list as a value and invert it. I have found several ways to do this, but the issue is when there are non-unique values. I found a way to do this but I feel like there must be much easier and streamlined ways to do this.
...ANSWER
Answered 2021-Mar-15 at 12:05You can replace your if else :
QUESTION
I was using beautifulsoup to try to collect information from a website "https://www.yugiohcardguide.com/archetype/abyss-actor.html". The card information is set up relatively neatly. Below is a picture of the html that I was trying to parse through.
I am trying to get all of the tags that contain the information for a single card in each row.
below is the code that I used
...ANSWER
Answered 2021-Jan-31 at 08:59May be this code will helps you:
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
Using python on repl.it
Attempting to define a function, and getting a vague syntax error when trying to run the program. I have attempted to fix this by redoing the indentations, with no luck. Please help. code below
...ANSWER
Answered 2020-Dec-18 at 14:27I haven't closed the brackets on line 31
battleaction = str(input('[a]ttack [s]uper attack [i]tem or [r]un')
QUESTION
I am new to Swift and IOS development, and I am trying to display fetched JSON data onto a text label.
Essentially, my goal is to display only the first object of the following API call result onto a text label (see example further down)
JSON to decode:
...ANSWER
Answered 2020-Nov-29 at 05:32I assume you wanted this
QUESTION
I wanted to generate datasets for perception and grasping based on the physics engine. I tried importing following 3D models released by google research recently ( https://app.ignitionrobotics.org/GoogleResearch ) into drake and creating the segmentation dataset for a variety of shoes i.e drop meshes into the bin / let it come to rest and read the rgb / depth and segmentation images.
However, specifying the object meshes (.obj files) as collision geometry in drake doesn't seem to work since the shoes just penetrate through the bin and keep falling into the abyss (attached snapshot).
I also noticed that YCB objects have collision geometry described using simple boxes and point contacts. Here is the visualization of the same (as you may be already familiar). Green is the collision geometry.
If I have to simulate the above do I need to describe simple geometry for all objects from google research dataset ? If so, how were they generated ? Are there some tools one uses to generate this or it was done manually ? or should I enable the hydroelastic contact simulation for this to work when meshes are used for collision geometry ?
If it can handle any convex mesh, an alternative is to make a convex hull of the original mesh as collision geometry.
Also as an alternative I tried the same with pybullet. Instead of the bin, I used a plane. Pybullet seems to be handling specifying the mesh as collision geometry correctly through. Here is the snapshot of the data in pybullet.
An intermediate solution (doesn't address the grasping part yet):
After discussion with Sean & Russ, I created convex hull of the triangle mesh (using open3D) and it appears that using this convex hull as the collision mesh and annotation to mesh tag, the shoes come to stable pose. I think this solution is good enough for me for generating the perception data using drake. Here is the snapshot after using the solution below:
ANSWER
Answered 2020-Oct-04 at 16:23Your observations are spot on.
Drake doesn't currently support arbitrary meshes for contact (aka the "proximity" role) (only for "illustration" and "perception"). In fact, if the console is available to you, there will probably be warning printed indicating as much. Until that feature is added you have the following options:
- As you observed in the YCB data, introduce simple primitives to approximate the meshes. Currently, there are no published techniques for generating the simple representations. It's mostly an ad hoc, by-hand approach.
- Load an OBJ that represents a truly convex polytope and add the
tag as the child of the
geometry. This will inform Drake to expect a convex mesh which is supported in contact. So, if you can create the convex hull easily, that might be a good direction to go.
It's difficult to recommend using hydroelastic contact. It's not quite ready for real use and has some restrictions (restrictions which may prove too problematic for you). If you're interested in investigating that further, we can explore that. But for now, I'd recommend some convex representation of your objects.
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