Dilithium | Dilithium is a bidirectional shader converter | iOS library
kandi X-RAY | Dilithium Summary
kandi X-RAY | Dilithium Summary
DXIL (DirectX Intermediate Language) is a binary format that introduced by DirectX Shader Compiler. As the name suggests, it's an intermediate language compiled from HLSL, and consumed by GPU drivers. Unlike its predecessor DXBC (DirectX Byte Code), DXIL is open and standardized. For more information, see the DXIL.rst.
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QUESTION
I've been given these source files and headers. In the README.md the authors explain how to launch the test executables without the need of a proper installation. It is just a make
command to run. They explain how to generate the .so
files. I think these latter are meant to be used if I wanted to install the APIs at a system level (the definitions should be in api.h
). My question is: where should I copy the shared objects generated by the Makefile and the api.h
header? I aim to write a source file from scratch where I use those APIs (e.g. crypto_sign()
) just including the headers, if it is possible. Thanks
ANSWER
Answered 2021-Mar-31 at 10:32where should I copy the shared objects generated by the Makefile and the api.h header? I aim to write a source file from scratch where I use those APIs (e.g. crypto_sign()) just including the headers, if it is possible
Nowhere.
The project comes with CMake support. Use CMake in your project and just add_subdirectory
the repository directory.
Anyway, if you really wish to install the library system-wide, then FHS specifies directory structure on linux. For local system administration use /usr/local/lib
for local libraries .so
files and /usr/local/include
for local C header files.
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