KlayGE | platform open source game engine | Game Engine library
kandi X-RAY | KlayGE Summary
kandi X-RAY | KlayGE Summary
KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.
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QUESTION
I'm trying to implement a Reflective Shadow Mapping program with Vulkan. The problem is that a get bad result :
As you can see the result is not smooth.
Here I am rendering in a first pass the position, normal and flux from the light position in 3 textures with a resolution of 512 * 512.
In a second pass, I compute the indirect illumination from the first pass textures according to this paper (http://www.klayge.org/material/3_12/GI/rsm.pdf) :
...ANSWER
Answered 2019-Oct-22 at 12:57The problem is fixed.
The main problem was the sampling, I was using a linear sampling instead of a nearest sampling :
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