KlayGE | platform open source game engine | Game Engine library

 by   gongminmin C++ Version: v4.17 License: GPL-2.0

kandi X-RAY | KlayGE Summary

kandi X-RAY | KlayGE Summary

KlayGE is a C++ library typically used in Gaming, Game Engine applications. KlayGE has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible.
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              KlayGE has a medium active ecosystem.
              It has 1893 star(s) with 334 fork(s). There are 172 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 38 open issues and 163 have been closed. On average issues are closed in 314 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of KlayGE is v4.17

            kandi-Quality Quality

              KlayGE has no bugs reported.

            kandi-Security Security

              KlayGE has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              KlayGE is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              KlayGE releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            KlayGE Key Features

            No Key Features are available at this moment for KlayGE.

            KlayGE Examples and Code Snippets

            No Code Snippets are available at this moment for KlayGE.

            Community Discussions

            QUESTION

            How to get a smooth result with RSM (Reflective Shadow Mapping)?
            Asked 2019-Oct-22 at 12:57

            I'm trying to implement a Reflective Shadow Mapping program with Vulkan. The problem is that a get bad result :

            As you can see the result is not smooth.

            Here I am rendering in a first pass the position, normal and flux from the light position in 3 textures with a resolution of 512 * 512.

            In a second pass, I compute the indirect illumination from the first pass textures according to this paper (http://www.klayge.org/material/3_12/GI/rsm.pdf) :

            ...

            ANSWER

            Answered 2019-Oct-22 at 12:57

            The problem is fixed.

            The main problem was the sampling, I was using a linear sampling instead of a nearest sampling :

            Source https://stackoverflow.com/questions/58490305

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KlayGE

            Before compiling KlayGE, Python 3.x+ and CMake 3.13+ must be installed first. Then you can run Build.py to build the whole code base. For details, please see Installation.

            Support

            As an open source project, KlayGE benefits greatly from both the volunteer work of helpful developers and good bug reports made by users.
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            CLONE
          • HTTPS

            https://github.com/gongminmin/KlayGE.git

          • CLI

            gh repo clone gongminmin/KlayGE

          • sshUrl

            git@github.com:gongminmin/KlayGE.git

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