LightCull | Experimentation framework for real-time light | Robotics library

 by   kayru C++ Version: Current License: MIT

kandi X-RAY | LightCull Summary

kandi X-RAY | LightCull Summary

LightCull is a C++ library typically used in Automation, Robotics, Pytorch, Framework applications. LightCull has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Experimentation framework for real-time light culling.
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              LightCull has a low active ecosystem.
              It has 25 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LightCull is current.

            kandi-Quality Quality

              LightCull has no bugs reported.

            kandi-Security Security

              LightCull has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              LightCull is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LightCull releases are not available. You will need to build from source code and install.

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            LightCull Key Features

            No Key Features are available at this moment for LightCull.

            LightCull Examples and Code Snippets

            No Code Snippets are available at this moment for LightCull.

            Community Discussions

            QUESTION

            How to fix "Buffer preloading failed" compute shader performance issue?
            Asked 2018-Jun-20 at 17:14

            When capturing a GPU frame from my application I see the following messages under Pipeline Statistics -> Remarks:

            Buffer preloading failed

            Make sure your data size is a multiple of 4 bytes and aligned to 4 bytes and try using a simple access pattern. For constant buffers, try using a fixed buffer size.

            pointLightBufferCenterAndRadius could not be promoted - lightCuller.metal:light_culler

            Here's my buffer initialisation:

            ...

            ANSWER

            Answered 2018-Jun-20 at 17:14

            This warning is usually not an indication of a catastrophic performance hit. So resolving this probably won't give you big gains and you may want to look at optimizing other parts of the kernel.

            The main way to avoid getting this is by using a [[ stage_in ]] input in your vertex shader or compute kernel to get per vertex/thread data. This isn't always possible depending on the algorithm used since you may not be able to accessing data "in order" as a [[ stage_in ]] input does.

            Source https://stackoverflow.com/questions/50774473

            QUESTION

            SPIR-V error with InterlockedMax after upgrading to LunarG SDK 1.0.68.0
            Asked 2018-Feb-16 at 17:36

            My compute shader (written in HLSL) compiled and worked with the earlier SDK 1.0.65.0. I updated to 1.0.68.0 and recompiled it, now I get this error when calling vkCreateShaderModule:

            Vulkan error: [SC], code: 5: SPIR-V module not valid: AtomicSMax: expected Result Type to be int scalar type

            I verified that the error comes from this function in my shader:

            ...

            ANSWER

            Answered 2018-Feb-16 at 17:36

            If the SPIR-V validator says that something generated by glslangValidator is invalid, then that is either a glslangValidator bug or a SPIR-V validator bug. Probably best to file a bug at https://github.com/KhronosGroup/glslang; if the maintainers there think they're doing the right thing, they'll follow up with the spirv-tools people.

            Though looking at the HLSL InterlockedMax docs, isn't it supposed to have three parameters? The glslangValidator bug here may just be a failure to issue an error for invalid input. But I'm not an HLSL expert, maybe there some other variant with two parameters and a return value.

            Source https://stackoverflow.com/questions/48831194

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LightCull

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/kayru/LightCull.git

          • CLI

            gh repo clone kayru/LightCull

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            git@github.com:kayru/LightCull.git

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