vgcore | Cross-platform 2D vector drawing library using C | Animation library

 by   rhcad C++ Version: Current License: Non-SPDX

kandi X-RAY | vgcore Summary

kandi X-RAY | vgcore Summary

vgcore is a C++ library typically used in User Interface, Animation applications. vgcore has no bugs, it has no vulnerabilities and it has low support. However vgcore has a Non-SPDX License. You can download it from GitHub.

TouchVGCore contains the following cross-platform modules:. VGShape contains only geom and gshape modules used for other rendering. This is an open source BSD licensed project that is in active development. Contributors and sponsors are welcome.
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            kandi-support Support

              vgcore has a low active ecosystem.
              It has 64 star(s) with 17 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of vgcore is current.

            kandi-Quality Quality

              vgcore has no bugs reported.

            kandi-Security Security

              vgcore has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              vgcore has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              vgcore releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            vgcore Key Features

            No Key Features are available at this moment for vgcore.

            vgcore Examples and Code Snippets

            No Code Snippets are available at this moment for vgcore.

            Community Discussions

            QUESTION

            C# WinForms - Can't type some keys in TextBox (CorelDraw AddOn)
            Asked 2021-Mar-24 at 05:46

            I'm not getting success in solving a strange behavior with a TextBox input in C#.

            Enviroment

            The project was created using a Control AddOn, this kind of project create a button in CorelDraw menu bar like this

            Clicking on this button, I can open a new Window to manipulate and control CorelDraw functionalities, automate tasks, etc.

            https://marketplace.visualstudio.com/items?itemName=bonus630.CorelDrawDockerTemplate

            Problem

            When I click the button and open a new window containing a TextBox, using method .Show() strangely enough the TextBox not work properly, only numbers and specific letters can be inserted, I can't even delete the content pressing backspace.

            But if I open the Window using the method .ShowDialog() everything works fine and I can type anything in TextBox! But I can't block user interaction (ShowDialog does it) with the window placed behind (CorelDraw window), the user need to access the CorelDraw window withou closing the AddOn when they need.

            Could anyone please tell me what I missing? Or explain why this happens? I really appreciate any help.

            The Codes

            ControlUI.xaml

            ...

            ANSWER

            Answered 2021-Mar-24 at 05:46

            As @Jimi said, the problem really was the message loop not started in my MainWindow that is a Form.

            I just placed the Application.Run(this); inside the constructor of MainWindow form, and the TextBox bug disappeared. Thanks for the help 🎈

            Source https://stackoverflow.com/questions/66773376

            QUESTION

            Difference between *.* and * when used with the cp command and the -R parameter
            Asked 2018-Nov-24 at 17:58

            I just want to find out what is the difference between

            ...

            ANSWER

            Answered 2018-Nov-24 at 16:09

            When you type anything in bash, what you write is parsed before execution.

            One of the pre-execution tasks is the shell expansion (File name expansion in this case).

            Now, let's examine your code.

            The basic is cp -R what where which is *copy everything starting from what, following symbolic links and put it in where *.

            What differ in your examples is what.

            The examples 2, 3 and 4, eventually, will make the same thing: copy everything.

            The second one will split its work in more than one task; more specifically, one for every folder in $rootpath/vgcore/core/src/geom, sequentially; Eventually you will have all of your folders copied, as in the third and forth commands.

            The first example, by the way, is asking for *.* which is everything with at least a dot in it.

            This means that every folder that doesn't have a dot in its name will be ignored.

            Source https://stackoverflow.com/questions/53459827

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install vgcore

            TouchVGCore is available on CocoaPods. Just add the following to your project Podfile:.
            Open ios/TouchVGCore/TouchVGCore.xcodeproj in Xcode, then build the library project.
            Or cd the 'ios' folder of this project and type ./build.sh to build ios/output/libTouchVGCore.a. Type ./build.sh -arch arm64 to make iOS libraries for iOS 64-bit. Type ./build.sh clean to remove object files.
            Cd the 'android' folder of this project and type ./build.sh to build with ndk-build. MSYS is recommend on Windows. The library libTouchVGCore.a will be outputed to android/output/armeabi. Type ./build.sh -B to rebuild the native libraries.
            Type ./build.sh APP_ABI=x86 to build for the x86 Emulator. The library will be outputed to android/output/x86.
            Open win\vc2010.sln in Visual Studio 2010, then build the TouchVGCore library project (Win32 VC++ static library).
            Cd the 'core' folder of this project and type make or make all install to generate libraries on Mac, Linux or Windows. Type make java, make python or make csharp to generate libraries for another language applications using Java, Python or C#. Type make clean java.clean python.clean to remove the program object files.
            Cd the 'core' folder of this project and type make or make all install to generate libraries on Mac, Linux or Windows.
            Type make java, make python or make csharp to generate libraries for another language applications using Java, Python or C#.
            Type make clean java.clean python.clean to remove the program object files.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/rhcad/vgcore.git

          • CLI

            gh repo clone rhcad/vgcore

          • sshUrl

            git@github.com:rhcad/vgcore.git

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