Cheats | 🎮 Source code of ring0/ring3 cheats | Video Game library
kandi X-RAY | Cheats Summary
kandi X-RAY | Cheats Summary
Source code of ring0/ring3 cheats in Counter-Strike Global Offensive.
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QUESTION
Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.
...ANSWER
Answered 2021-May-05 at 12:40You're using dev.onyxstudios.cca
, whatever that might be, and it is using reflection to get at a field named type
of some unspecified class.
It is either trying to get at the field named type
of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.
Or, it is trying to get to a field named type
in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.
QUESTION
I'm working on a project to scrape the daily population of some servers in a game to see how they evolve. It's a table where each server is a 'tr' that contains several 'td' inside with information such as the number of players and also useless information. The thing is that I managed to pick up all the 'tr' I'm interested in, discarding the ones I don't want, but now I'm stuck trying to select only the 'td' inside each 'tr' that has the number of players, but I can't.
this is the html of that table:
This is the code I've written so far:
...ANSWER
Answered 2021-Apr-21 at 00:27To get names and population of every regular world, you can try:
QUESTION
I am developing an application where users can play simple games and earn points with each game. The application consists of starting and ending multiple activities and with each activity, a request is made to update the user information.
There are multiple requests to the server with this back-forward activity template, so I was thinking if I could save the points with SharedPreferences and make a single request at the best time.
My concern is: can someone mod the application and change its SharedPreferences points? Are there any vulnerabilities regarding SharedPreferences? I am afraid to start saving the user points in SharedPreferences and then someone cheats his points with some exploit.
...ANSWER
Answered 2021-Mar-26 at 22:37To make it more difficult to extract from the device you can store it inside Keystore system.Once keys are in the keystore, they can be used for cryptographic operations with the key material remaining non-exportable.
For more information about storing on keystore please check below link https://developer.android.com/training/articles/keystore
QUESTION
I have this footer I'm working on, and I just can't figure out how to move it to the bottom,
can somebody help me please??
Thank you
I tried changing the top
value in CSS, etc
nothing has worked so far
ANSWER
Answered 2021-Mar-10 at 03:58Replace the contents of child class with below style will do that
QUESTION
The Chisel cheat-sheet give two way do express inequality :
...ANSWER
Answered 2021-Feb-22 at 20:08They are equivalent, but !=
is deprecated in favor of =/=
.
I'll see about removing !=
from the cheatsheet.
QUESTION
I have a command similar to this
...ANSWER
Answered 2021-Feb-19 at 11:42As per @mdaniel suggestion I used the -o go-template
My main syntaxal changes were removing the [ ], ie, {range .items[*] }
to {{range .items}}'
And if a key contained a -
then {.metadata.labels.cluster-name}
became {{index .metadata.labels "cluster-name"}}
My solution below which enabled the base64 decode to work:
QUESTION
I have a JavaScript string that looks like this
...ANSWER
Answered 2021-Jan-29 at 06:54DOMParser can safely parse HTML strings without any possibility of unsafe code execution:
QUESTION
I haven't been able to find anything on how this tag works. Why should I use the {% javascript %} instead of HTML script tag? Is there any difference? I've checked the Shopify cheatsheet which describes every other tag, as well as sifted through several pages of google and haven't found anything substantial.
...ANSWER
Answered 2020-Oct-23 at 21:52It is simply a convenience for you. It offers you no special capabilities. It nice because to the less than stellar technical person, someone who might get a little Liquid but not much else, it is pretty clear that the stuff inside the tag is likely Javascript. They recommend you only use these tags if your section is meant for a widely distributed theme, and or many shops. In other words, if you like script tags, go ahead and use them, no harm done.
QUESTION
Desire: I want to make an ever expanding single player online rpg world. Even though it is single player, I would like to make it possible for people to trade items they find in an online market and rank players. To reduce requests to the server I wanted the local machine to hold all the information in javascript objects until the player presses SAVE. When SAVE is pressed an AJAX request is sent to the server and I'll handle that with PHP, MySQL ect.
Perceived Problem: If I do this my concern is that someone will access the variables by typing javascript:object.hit_points=10000000000000;. If one person cheats and floods the online market with items they cheated to get, then that will cheapen the experience for everyone else.
Questions: Is it possible for a player to manipulate live javascript object variables through the address bar or some other means? If so, is there some way that I can secure the game and still use javascript for managing the interface and data?
Thank you for your time in sharing your learning and understanding. Best Regards, Bryan
...ANSWER
Answered 2020-Sep-26 at 16:57Is it possible for a player to manipulate live javascript object variables through the address bar or some other means?
Yes:
- If the variables happen to be globally accessible, the user only has to open the console and assign to them. Eg, they could type in
window.money = 999999999;
. This could be solved by putting the whole script into an IIFE without using global variables. But... - Even without global variables, no code that runs client-side is "secure". See Is it possible to gain access to the closure of a function?. The user could simply intercept the JavaScript that your site runs, and replace it with their own JavaScript that implements their desired functionality (giving them free items, money, etc). This can be mitigated to a moderate extent by minifying and obfuscating the JS, but it's not a full solution. You'd want to make sure the network request payloads cannot be easily deciphered either.
Ultimately, the only good solution to this is to generate and save all state on the server, which gets communicated to the client when needed. The client cannot be allowed to generate any data or state themselves - the client should only be able to ask the server what their state is.
If the user is at a section where an item may be generated (eg, a treasure chest is opened), the only way to do this securely is for the server to verify that the player is at the position of a treasure chest, and for the server to generate the item in the chest, then inform the client of their new item. This way, no matter what JavaScript code runs on the client, if the client tries to make an invalid trade, or patches things so they have more HP than they're allowed to have, the server can verify it and reject the invalid request. For example:
Client: Attack
Server: You attack and deal X damage. You are counterattacked and lose Y HP. You die.
Client: Open chest
Server: (Verifies that you are at an openable chest, then replies:) You receive a Water of Life
Client: Offer trade of item ID 333 for some other user's item 555
Server: (Verifies that client currently holds item 333, and that the other client holds item 555, then:) Trade successful (switches around items in server's DB)
QUESTION
Ubuntu 16.04
Bash 4.4.20
I'd like to clean up a few of my game configs so the information is neatly stored in columns. Each line has something like:
...ANSWER
Answered 2020-Sep-19 at 08:29Could you please try following, written and tested with shown samples.
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