tween | C TweenLite like tweening engine | Animation library

 by   sasq64 C++ Version: Current License: MIT

kandi X-RAY | tween Summary

kandi X-RAY | tween Summary

tween is a C++ library typically used in User Interface, Animation applications. tween has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

First of all, Tween::update(double t) needs to be called regularly. Normally you do it once every render loop, but you can also safely do it from another thread:.
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            kandi-support Support

              tween has a low active ecosystem.
              It has 27 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tween is current.

            kandi-Quality Quality

              tween has 0 bugs and 0 code smells.

            kandi-Security Security

              tween has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tween code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tween is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tween releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            tween Key Features

            No Key Features are available at this moment for tween.

            tween Examples and Code Snippets

            No Code Snippets are available at this moment for tween.

            Community Discussions

            QUESTION

            How to read position x of Shape Object when during tween
            Asked 2022-Apr-16 at 11:58

            I have the Circle object that extends shape and am trying to get the value of x or position of the object in 2d plane. During animation (tween) the position does not update and remains static. How do i fix this ?

            ...

            ANSWER

            Answered 2022-Apr-16 at 11:58

            The enemy position x and y is not the position of the circle, that is used in the tween. An easy option is, just to create a property, so that you can acess the position, from the property.

            Here small example, how the access could work:

            Source https://stackoverflow.com/questions/71885987

            QUESTION

            How to use BLoC pattern via flutter_bloc library?
            Asked 2022-Apr-15 at 12:27

            I'm writting a small tamagotchi app using Flutter and now I'm learning how to use flutter_bloc lib. When user tap on a pet image on a screen, it must redraw a CircularPercentIndicator widget, but it won't work. I'm trying to connect a view with a bloc using a BlocBuilder and BlocProvider classes, but it did not help. After tapping a pet widget, animation is forwarded, but the state of saturationCount and CircularPercentIndicator hasn't been updated.

            Here is my BLoC for pet feeding:

            ...

            ANSWER

            Answered 2022-Apr-15 at 12:27

            I think you have to call the emit method in you PetFeedingBloc

            Source https://stackoverflow.com/questions/71883426

            QUESTION

            Transition between routes in react-router-dom v6.3
            Asked 2022-Apr-09 at 23:17

            So I´m currently refactoring a website, and so I do with the rrd, which was on v5 in the previous website version. Now, that the component doesn´t exist anymore we have to work with the new component as you probably know.

            I previously used framer-motion to transition in and out between the routes like so:

            ...

            ANSWER

            Answered 2022-Apr-09 at 23:17

            I think your solution is close to working. Move the PageLayout component and motion.div into a layout route that uses the current path as a React key.

            Example:

            Source https://stackoverflow.com/questions/71808023

            QUESTION

            Randomize shown Images in Flutter
            Asked 2022-Apr-02 at 18:39

            I want to randomize the shown Images, and check with a bool, that a used "card" doesnt get displayed anymore, until the whole deck got consumed.

            Heres my "Card class" where i specified all my Cards in a List:

            ...

            ANSWER

            Answered 2022-Apr-02 at 18:39

            For starters, you can save a little screen real estate by declaring that list like so.

            Source https://stackoverflow.com/questions/71717741

            QUESTION

            player object undefined only in update()ƒ
            Asked 2022-Mar-31 at 15:14

            not exactly sure what to call whats going on. I need to create a definition for the clients main player physics body and i can't read it or any of its properties, no matter where or how i call it, from update(). Also if this is a bit hard to understand Im a young and new JS programmer so bare with me. Im willing to change the construction of my scenes if i need to if anyone recommends something easier.

            ...

            ANSWER

            Answered 2022-Mar-31 at 15:14

            The issue is, that the update function is called, before a player is added (before the this.player is set).

            Since the update function will fire more or less right after the create function, the property player of the scene is not set yet. So this.player is undefined, which is the cause for the the error.

            The solution is to check, if the this.player property is set before accessing it, in the update function.

            As soon as the this.player property is set, the other commands in the if - clause are called.

            Source https://stackoverflow.com/questions/71260467

            QUESTION

            Animate every point of a line to another line with three.js
            Asked 2022-Mar-29 at 01:54

            I want to implement an animation.

            The animation should be a line move to another line. There will be some deformation in the process of the line moving

            There is a correspondence between the points of the two lines.

            How to implements it with three.js?

            I try to use the tween.js.It works.

            ...

            ANSWER

            Answered 2022-Mar-25 at 10:02

            I suggest you implement the animation of the green line with morph targets. Meaning the green line represents your default geometry whereas the blue line represents a morph target (also known as blend shape). You can then animate the transformation from green to blue by modulating the morphTargetInfluences parameter from 0 to 1.

            Morph targets are part of the geometry data and defined in the BufferGeometry.morphAttributes property. Since multiple meshes can share the same geometry, the morphTargetInfluences property belongs to 3D objects like a mesh.

            I suggest you study how the official example webgl_morphtargets is implemented. You can apply the same principles on lines.

            Source https://stackoverflow.com/questions/71611810

            QUESTION

            How to make custom animated Container from button of the app till half of the app screen
            Asked 2022-Mar-25 at 02:56

            expected behavior

            i tried this code but it give me completely difference result from left side and strange animated

            ...

            ANSWER

            Answered 2022-Mar-25 at 02:56

            Instead of custom animation, you can use AnimatedContainer().

            Create a boolean like selected which will tell the animated container when to close and when to open the container. And using setState you can toggle the animation.

            Align your AnimatedContainer() with Align() and give alignment: Alignment.bottomCenter. And give height:0 is not selected and when selected give height the half of screen using MediaQuery.of(context)

            Source https://stackoverflow.com/questions/71610379

            QUESTION

            Flutter animated icon AnimationController
            Asked 2022-Mar-17 at 13:40

            So I got two pages: The first page is my HomePage from where I can access my second page via a button. The second page is where I put an animated Icon inside. I'm trying to animate the icon and so far everything works just well. The icon bounces just like I want it to be but as soon as I go back to my HomePage all of a sudden an error appears and the app doesn't function anymore (I've added a screenshot but I don't really understand what I need to change inside of my code). What can I do to prevent this from happening?

            This is my code:

            ...

            ANSWER

            Answered 2022-Mar-17 at 13:40

            We need to dispose the AnimationController. Override the dispose method and dispose the _animationController.

            Source https://stackoverflow.com/questions/71513116

            QUESTION

            Three.js animation with Mixamo
            Asked 2022-Mar-15 at 12:29

            My goal is to make a ROBLOX like customization system for my game, where a user can choose between hundreds of pieces of clothing and accessories for their avatar. Now, I would like to use Mixamo to animate my character, but Mixamo needs a fully boned rig to download the animations. Now that's a problem: I need Blender to bone the rig, but each rig will be different since the user is creating his own character, and if I had all the rigs pre-made, there would be literally millions of combinations of characters!

            The alternative, I'm thinking, is to use Tween.js, but that's a really bad way since it'll take a ton of work and time just to get a single animation, and it still won't be as good as Mixamo.

            At this point, I'm sure you have no idea what I'm talking about, so here's an image to describe my issue:

            I hope the diagram made my problem more clear. Below I've listed some of the possibilities that could potentially solve this problem, but then again, not sure.

            • Maybe you can download an animation from Mixamo without a specified rig to it, so you can apply it to any character?
            • Maybe I just animate the base rig and then apply the textures for all the body parts (so instead of downloading all the rig possibilities, I just download all of the clothing textures)?

            Does anyone know how to do this?

            ...

            ANSWER

            Answered 2022-Feb-22 at 19:45

            For anyone else who was wondering the same thing: You should first download the desired animation from Mixamo on the base model (without the customizations). Once you load the animation into three.js, you should be able to see a group, which includes the components from which the model was made. You can then manually apply as many textures as you want to the desired parts of the rig. So, your model will move normally (like the animation), while having your character exactly how you or the user wants it. That should do it!

            Source https://stackoverflow.com/questions/70424508

            QUESTION

            how to make checkbox work in modalroute class
            Asked 2022-Mar-02 at 16:33

            hi i have a modal route which open this from bottom to top and make the barrier color opacity so i love it but the problem is the checkbox isn't working!

            ...

            ANSWER

            Answered 2022-Mar-02 at 16:33

            I don't think your ModalRoute class has the capability to trigger a widget rebuild through the setState method. For this, you should wrap the Align widget you're returning out of the _buildOverlayContent if you want to encapsulate the checkbox state within this method, as in:

            Source https://stackoverflow.com/questions/71325773

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tween

            You can download it from GitHub.

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