MathGL | SVN repository at svn : // | Content Management System library

 by   svn2github C++ Version: Current License: No License

kandi X-RAY | MathGL Summary

kandi X-RAY | MathGL Summary

MathGL is a C++ library typically used in Web Site, Content Management System, Unity, Docker, Wordpress applications. MathGL has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a clone of an SVN repository at svn:// It had been cloned by , but the service was since closed. Please read a closing note on my blog post: . If you want to continue synchronizing this repo, look at

            kandi-support Support

              MathGL has a low active ecosystem.
              It has 7 star(s) with 6 fork(s). There are 2 watchers for this library.
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MathGL is current.

            kandi-Quality Quality

              MathGL has no bugs reported.

            kandi-Security Security

              MathGL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MathGL does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MathGL releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of MathGL
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            MathGL Key Features

            No Key Features are available at this moment for MathGL.

            MathGL Examples and Code Snippets

            No Code Snippets are available at this moment for MathGL.

            Community Discussions


            Basic MathGL example in c does not compile
            Asked 2020-Oct-22 at 18:01

            Here is the basic c example from the documentation:



            Answered 2020-Oct-22 at 18:01

            It seems MathGL doesn't have their internal #include statements in order, and require you to be careful about what you #include and in what order. In particular, ensure you #include before any other MathGL header, and before that one ensure you #include . Futhermore, when you use for example Qt-related functions, ensure you #include . This should work:



            Linker can't find mathgl library
            Asked 2018-Nov-24 at 13:20

            I try to make mathgl work, but the linker can't find the library. I installed it through the user repository from arch linux. I just copied the example program:



            Answered 2018-Nov-24 at 13:20

            As Amadeus indicated, using



            Opengl Model Matrix stretches vertices
            Asked 2018-Mar-26 at 21:03

            I am working on a simple opengl game to learn more about it. But for some reason when I try to rotate my cube over time it becomes stretched. You can see it in the photo:

            I think it has to do with my model matrix but I'm not sure. Here is a portion of my code:



            Answered 2018-Mar-26 at 21:03

            HomogRotate3D creates a 3D rotation Matrix that rotates by (radian) angle about some arbitrary axis given by a Normalized Vector.



            Renderproblem with QOpenGLFunctions
            Asked 2017-Jul-17 at 10:48

            I wanted to program a custom OpenGL Widget inside a QML application to plot data with MathGL.
            To do this i took a look at the Scene Graph example at
            I then adapted the code to my needs and then the problem occurred, that the Image only flashes one rendercycle and after that doesn't appear anymore. Following are the important functions and bindings.

            class GLRenderEngine : public QObject, public QOpenGLFunctions



            Answered 2017-Jul-17 at 10:48

            To solve this problem i switched to the QQuickFrameBuffer implementation and removed any glClear commands i had been using inside the render function, while the Clear Flag of the base class QQuickItem is enabled. It now works like a charm.



            How can i add a static library of type .a to a visual studio project?
            Asked 2017-Jul-06 at 22:34

            I am trying to use MathGL in my project. When i go through the package contents i can only find .a static library files, how can i use those to include that library in my Visual Studio project?

            I have tried to include all the .a files by going to Project Properties->Configuration Properties->Linker->Input

            and link all the .a files using "additional dependencies". But then i still get a ton of errors when i include the mgl.h file.

            I guess my question is: is the way to use a library in your program is to include the needed .a files? and if yes, what is the correct way to do it?



            Answered 2017-Jul-06 at 22:34

            According with the documentation of MathGL, the libraries are into the directory mathgl/lib, and they are dinamic link libraries(dlls):

            The same documentation says:

            Use a precompiled binary. There are binaries for MinGW (platform Win32). For a precompiled variant one needs only to unpack the archive to the location of the Chapter 1: Overview 3 compiler (i.e. mathgl/lib in mingw/lib, mathgl/include in mingw/include and so on) or in arbitrary other folder and setup paths in compiler. By default, precompiled versions include the support of GSL ( and PNG. So, one needs to have these libraries installed on system (it can be found, for example, at http://gnuwin32.

            So, you need to link the Dll instead of a static library, check this asnwer to see how to link a dll: Linking dll in Visual Studio



            Building mathgl on windows
            Asked 2017-Apr-09 at 13:36

            I am kind of new to C++ (used to be a Java developer, where this is way easier...) and I have to write an application, which has to plot some graphs and charts. To do so I want to use the MathGL library. And I learned, that I have to compile it myself in order to use it. So that's what I'm trying to do the last few days...

            I am using Windows with MinGW and the CLion IDE. I started by extracting MathGL's source code into a folder and opening the folder with CLion. Then I downloaded the source codes of zlib and libpng and set the INCLUDE_DIR variables in the MathGL project to the respective folders and PNG_PNG_LIBRARY to png32. When I try to compile mgl_example via CLion it gives me the following error:



            Answered 2017-Apr-09 at 13:07

            It looks like that missing header file is generated after running a configure for libpng (which under Windows you may be unable to do and need to generate yourself -> Cannot open include file: 'pnglibconf.h':No such file or directory)

            But besides that, how did you get the impression that you need to build it from scratch in order to use it? You can also download the precompiled binaries and link them with your program ( - point 2).

            edit: Looking at your edit, you need to specify the actual library file in Windows (probably something along the lines of png32.a or whatever your libpng compilation generated), assuming the linker also has the path where the library file is (see


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install MathGL

            You can download it from GitHub.


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