LoadingScreen | Unreal Engine 4 to expose simple controls | Plugin library
kandi X-RAY | LoadingScreen Summary
kandi X-RAY | LoadingScreen Summary
The LoadingScreen plug-in implements a module that allows you to configure a simple Loading Screen system in the engine. To goal is to make it more customizable over time to avoid needing to write a new loading screen manually.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of LoadingScreen
LoadingScreen Key Features
LoadingScreen Examples and Code Snippets
Community Discussions
Trending Discussions on LoadingScreen
QUESTION
I keep getting an error when I run my app, and the screen is just white.
...ANSWER
Answered 2022-Apr-16 at 07:31In Profile Screen, you are calling const dispatch = useDispatch();
which is outside of the component and is an invalid call. It has to be called in inside ProfileScreen. When you are not sure where the problem occurs try commenting you code and see if it works without them. Like commenting your screens one by one would help you find which screen the error is caused in etc.
QUESTION
I'm getting error (wrong latitude) when I'm trying to get current weather data. can anyone tell me what went wrong I tried changing locationAccuracy from low to best but it didn't change anything
...ANSWER
Answered 2022-Apr-15 at 06:40Just call your getData() function in the end of getLocation() function because both functions called at same time that's why getData() function does not get any location data. You need to get location first then you need to call getData function.
Remove getData() function from initState()
QUESTION
I'm trying to set the initialRouteName depending on a condition. On the first run the state is set correctly and I'm going to the intended screen but when I go back/away from the screen and return to it, the useEffect does not run again and I'm seeing the previous screen.
I'm not sure how to handle this correctly inside the navigator.
...ANSWER
Answered 2022-Mar-24 at 11:13UseEffects will only run when the screen is first mounted. In your case the screen doesn't unmount when you go to another screen but basically just stays in the background. To fix this, use the useFocusEffect in combination with a useCallback. This Hook will be called every time the screen comes in focus.
QUESTION
I cannot understand why setState does not work. Because it is inside of Stateful Widget. There wouldn't be a problem. Here is my code part you can examine it.
...ANSWER
Answered 2022-Mar-17 at 06:19You need to assign _foundUsers= snapshot.data;
before var filteredChoice=...
QUESTION
I am bootstrapping a new app with Jetpack Compose and Material 3. I've created a bunch of new apps lately with this configuration, so this problem has me stuck: I cannot get the IDE's compose previews to show a background or system UI. The compiled app works great.
I tried building this sample app with Jetpack Compose + Material 3 I created a while back and all of the previews are just fine in the same version of the IDE. I also tried downgrading my libraries to match that sample app's libraries. No luck. The sample app has working previews, mine does not.
I DO have the compose UI tooling included in my Gradle script for my debug variant, and I am previewing with the debug variant.
Thoughts?
Here is what I see:
This is how I generate this screen code sample:
...ANSWER
Answered 2022-Feb-17 at 21:25I think that your code should looks like this:
QUESTION
Hoping to have two buttons, one to "Pause" one to "Play" the MP3 audio file. Buttons show but do not pause/play the audio, Aswell as the audio does not play whatsoever. Here's my code I'm using. Thanks.
HTML
...ANSWER
Answered 2022-Mar-09 at 21:52have you tried using javascript for audio? such as
QUESTION
Why am I getting instance of latitude and instance of longitude while trying to get the actual latitude and longitude? Here I am using the geolocator package of flutter. Please someone help me your efforts will be appreciated.
location.dart
...ANSWER
Answered 2022-Feb-27 at 06:41You should use curly braces:
QUESTION
I do not want to use accesstoken or refreshtoken but it is not working. Does anyone help me to handle this situation? Here is my future =>
...ANSWER
Answered 2022-Feb-22 at 16:34Your Future.delayed()
is not being awaited, so the time delay is effectively a no-op except to push that setState later.
When the layers start to be complicated with a series of async operations, it's time to look at something like RiverPod (which I prefer over Provider and BLoC) to give you wrappers around those async operations, which properly cascade the dependencies in a readable format.
QUESTION
How can I make the HomeScreen load after the Spinkit . I was able to add the spinkit loaders on my app, but I am unable to add the navigation in it so that it can runs the home screen automatically,
Please help
This is are the codes I have used in the spinkit page:
...ANSWER
Answered 2022-Feb-14 at 19:23You can use an async
method and add a delay
before navigation.
Please check the below sample :
QUESTION
I am using a stream builder that reacts to the Firebase user state. I am in "Landing Screen", and I push "Login Screen" on top of it. After I log in, the Stream Builder replaces the "Landing Screen" with "Discover Screen" correctly. However, the pushed "Login Screen" remains on top of "Discover Screen".
How do I use Stream Builder to also replace the pushed widgets from Navigator?
Here is the code:
...ANSWER
Answered 2022-Feb-01 at 07:21you will try this code I think you should try this in your MaterialApp(home: here...) if you wanted to trying in your app in beginning time.
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