LoadingScreen | Unreal Engine 4 to expose simple controls | Plugin library

 by   ue4plugins C++ Version: Current License: MIT

kandi X-RAY | LoadingScreen Summary

kandi X-RAY | LoadingScreen Summary

LoadingScreen is a C++ library typically used in Plugin applications. LoadingScreen has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The LoadingScreen plug-in implements a module that allows you to configure a simple Loading Screen system in the engine. To goal is to make it more customizable over time to avoid needing to write a new loading screen manually.
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            kandi-support Support

              LoadingScreen has a low active ecosystem.
              It has 486 star(s) with 168 fork(s). There are 71 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 45 open issues and 16 have been closed. On average issues are closed in 40 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of LoadingScreen is current.

            kandi-Quality Quality

              LoadingScreen has 0 bugs and 0 code smells.

            kandi-Security Security

              LoadingScreen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LoadingScreen code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LoadingScreen is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LoadingScreen releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of LoadingScreen
            Get all kandi verified functions for this library.

            LoadingScreen Key Features

            No Key Features are available at this moment for LoadingScreen.

            LoadingScreen Examples and Code Snippets

            No Code Snippets are available at this moment for LoadingScreen.

            Community Discussions

            QUESTION

            Hook Error After Implementing Redux Toolkit into Authentication
            Asked 2022-Apr-16 at 07:31

            I keep getting an error when I run my app, and the screen is just white.

            ...

            ANSWER

            Answered 2022-Apr-16 at 07:31

            In Profile Screen, you are calling const dispatch = useDispatch(); which is outside of the component and is an invalid call. It has to be called in inside ProfileScreen. When you are not sure where the problem occurs try commenting you code and see if it works without them. Like commenting your screens one by one would help you find which screen the error is caused in etc.

            Source https://stackoverflow.com/questions/71891737

            QUESTION

            Cod 400 , message: wrong latitude, OpenWearher: getting current weatherData
            Asked 2022-Apr-15 at 06:40

            I'm getting error (wrong latitude) when I'm trying to get current weather data. can anyone tell me what went wrong I tried changing locationAccuracy from low to best but it didn't change anything

            ...

            ANSWER

            Answered 2022-Apr-15 at 06:40

            Just call your getData() function in the end of getLocation() function because both functions called at same time that's why getData() function does not get any location data. You need to get location first then you need to call getData function.

            Remove getData() function from initState()

            Source https://stackoverflow.com/questions/71871570

            QUESTION

            State does not update when returning to screen inside navigator
            Asked 2022-Mar-24 at 11:13

            I'm trying to set the initialRouteName depending on a condition. On the first run the state is set correctly and I'm going to the intended screen but when I go back/away from the screen and return to it, the useEffect does not run again and I'm seeing the previous screen.

            I'm not sure how to handle this correctly inside the navigator.

            ...

            ANSWER

            Answered 2022-Mar-24 at 11:13

            UseEffects will only run when the screen is first mounted. In your case the screen doesn't unmount when you go to another screen but basically just stays in the background. To fix this, use the useFocusEffect in combination with a useCallback. This Hook will be called every time the screen comes in focus.

            Source https://stackoverflow.com/questions/71588348

            QUESTION

            Why setState does not update my UI even it changes?
            Asked 2022-Mar-17 at 06:19

            I cannot understand why setState does not work. Because it is inside of Stateful Widget. There wouldn't be a problem. Here is my code part you can examine it.

            ...

            ANSWER

            Answered 2022-Mar-17 at 06:19

            You need to assign _foundUsers= snapshot.data; before var filteredChoice=...

            Source https://stackoverflow.com/questions/71507589

            QUESTION

            Jetpack Compose Previews: No Backgrounds, No System UI
            Asked 2022-Mar-15 at 14:00

            I am bootstrapping a new app with Jetpack Compose and Material 3. I've created a bunch of new apps lately with this configuration, so this problem has me stuck: I cannot get the IDE's compose previews to show a background or system UI. The compiled app works great.

            I tried building this sample app with Jetpack Compose + Material 3 I created a while back and all of the previews are just fine in the same version of the IDE. I also tried downgrading my libraries to match that sample app's libraries. No luck. The sample app has working previews, mine does not.

            I DO have the compose UI tooling included in my Gradle script for my debug variant, and I am previewing with the debug variant.

            Thoughts?

            Here is what I see:

            This is how I generate this screen code sample:

            ...

            ANSWER

            Answered 2022-Feb-17 at 21:25

            I think that your code should looks like this:

            Source https://stackoverflow.com/questions/71150471

            QUESTION

            FIXED Trying to Pause/Play MP3 file in HTML
            Asked 2022-Mar-10 at 21:03

            Hoping to have two buttons, one to "Pause" one to "Play" the MP3 audio file. Buttons show but do not pause/play the audio, Aswell as the audio does not play whatsoever. Here's my code I'm using. Thanks.

            HTML

            ...

            ANSWER

            Answered 2022-Mar-09 at 21:52

            have you tried using javascript for audio? such as

            Source https://stackoverflow.com/questions/71416299

            QUESTION

            Why i am not getting the actual latitude and longitude? Latitude: Instance of 'LOCATION'.latitude and Longitude: Instance of 'LOCATION'.longitude
            Asked 2022-Feb-27 at 12:20

            Why am I getting instance of latitude and instance of longitude while trying to get the actual latitude and longitude? Here I am using the geolocator package of flutter. Please someone help me your efforts will be appreciated.

            location.dart

            ...

            ANSWER

            Answered 2022-Feb-27 at 06:41

            You should use curly braces:

            Source https://stackoverflow.com/questions/71282528

            QUESTION

            Why the auto login does not work in flutter
            Asked 2022-Feb-23 at 05:38

            I do not want to use accesstoken or refreshtoken but it is not working. Does anyone help me to handle this situation? Here is my future =>

            ...

            ANSWER

            Answered 2022-Feb-22 at 16:34

            Your Future.delayed() is not being awaited, so the time delay is effectively a no-op except to push that setState later.

            When the layers start to be complicated with a series of async operations, it's time to look at something like RiverPod (which I prefer over Provider and BLoC) to give you wrappers around those async operations, which properly cascade the dependencies in a readable format.

            Source https://stackoverflow.com/questions/71216268

            QUESTION

            How do I add navigation on flutter_spinkit
            Asked 2022-Feb-14 at 19:23

            How can I make the HomeScreen load after the Spinkit . I was able to add the spinkit loaders on my app, but I am unable to add the navigation in it so that it can runs the home screen automatically,

            Please help

            This is are the codes I have used in the spinkit page:

            ...

            ANSWER

            Answered 2022-Feb-14 at 19:23

            You can use an async method and add a delay before navigation.

            Please check the below sample :

            Source https://stackoverflow.com/questions/71117116

            QUESTION

            How do I use Stream Builder to also replace the pushed widgets from Navigator?
            Asked 2022-Feb-02 at 04:32

            I am using a stream builder that reacts to the Firebase user state. I am in "Landing Screen", and I push "Login Screen" on top of it. After I log in, the Stream Builder replaces the "Landing Screen" with "Discover Screen" correctly. However, the pushed "Login Screen" remains on top of "Discover Screen".

            How do I use Stream Builder to also replace the pushed widgets from Navigator?

            Here is the code:

            ...

            ANSWER

            Answered 2022-Feb-01 at 07:21

            you will try this code I think you should try this in your MaterialApp(home: here...) if you wanted to trying in your app in beginning time.

            Source https://stackoverflow.com/questions/70935713

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LoadingScreen

            You can download it from GitHub.

            Support

            This plug-in was last built against Unreal Engine 4.22. It works on all platforms (probably).
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          • HTTPS

            https://github.com/ue4plugins/LoadingScreen.git

          • CLI

            gh repo clone ue4plugins/LoadingScreen

          • sshUrl

            git@github.com:ue4plugins/LoadingScreen.git

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