VlcMedia | Media Framework plug-in using the Video LAN Codec | Plugin library

 by   ue4plugins C++ Version: 4.19 License: BSD-3-Clause

kandi X-RAY | VlcMedia Summary

kandi X-RAY | VlcMedia Summary

VlcMedia is a C++ library typically used in Plugin applications. VlcMedia has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This plug-in is still under development and likely has a lot of remaining issues to be fixed. Use in production is not yet recommended. Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch.
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            kandi-support Support

              VlcMedia has a low active ecosystem.
              It has 239 star(s) with 136 fork(s). There are 38 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 41 have been closed. On average issues are closed in 79 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of VlcMedia is 4.19

            kandi-Quality Quality

              VlcMedia has no bugs reported.

            kandi-Security Security

              VlcMedia has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VlcMedia is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              VlcMedia releases are available to install and integrate.

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            VlcMedia Key Features

            No Key Features are available at this moment for VlcMedia.

            VlcMedia Examples and Code Snippets

            No Code Snippets are available at this moment for VlcMedia.

            Community Discussions

            QUESTION

            How to play video backwards in qt using vlc-qt libvlc
            Asked 2020-Dec-13 at 09:34

            I am developing a media player using vlc-qt , Actually I want a button which will play do the fast backward operation. I don't have the problem with the fast forward operation but not able to implement the fast backward operation, Is there any function there in vlc-qt which will play the video backwards. Here are the buttons code which I am using for fast forward and fast backward operation

            ...

            ANSWER

            Answered 2020-Nov-02 at 03:54

            LibVLC does not support playing the video backwards.

            You can change the position or time properties though.

            Source https://stackoverflow.com/questions/64618247

            QUESTION

            How to stream the video using VLC-QT wrapper
            Asked 2020-Dec-07 at 12:03

            I want to stream the video using RTSP, HTTP and UDP as they are supported by vlc. I am using Qt5 and as Qt don't have that much good media libraries so I go for open source and now using libvlc through VLC-Qt wrapper.

            I am able to receive the stream videos in my program, The source code for receiving the streaming video is given below

            ...

            ANSWER

            Answered 2020-Dec-07 at 12:03

            I just use the setOption() function of VlcMedia to set the streaming attributes and it works.

            Source https://stackoverflow.com/questions/65159652

            QUESTION

            WidgetSeekProgress not showing the media elapsed and full time of Video Vlc-qt Qt
            Asked 2020-Oct-31 at 03:56

            I am developing a media player in Qt using vlc-qt module as my base. So I am able to load the video in the VlcWidgetVideo and using the WidgetSeekProgress to show the elapsed time and full time of the video.

            The problem is that after creating and loading the video into the widget, when I create the object of the WidgetSeekProgress, it doesn't show the full video time and elapsed time of the video. It just shows the bar with no time on it's left and right. Code of my example project is given below explayer.h

            ...

            ANSWER

            Answered 2020-Oct-31 at 03:56

            I just need to add the player into the WidgetSeekProgress object After the media player instantiation.

            Source https://stackoverflow.com/questions/64594137

            QUESTION

            How to decode self-delimited opus in iOS
            Asked 2020-Jan-16 at 06:47

            I was able to record and play opus using AVFoundation. The problem is I got a custom opus audio file as follows:

            ...

            ANSWER

            Answered 2020-Jan-06 at 14:10

            Per your other comment/question, if you can get decoded PCM samples, you can add a RIFF/WAV using bytes similar to this C const below (taken from WAV_HEADER_TEMPLATE)

            Source https://stackoverflow.com/questions/59597315

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VlcMedia

            You can download it from GitHub.

            Support

            This plug-in was last built against Unreal Engine 4.19 and tested against the following platforms:. IMPORTANT: Please note that this repository contains pre-compiled binaries for libvlc and its plug-ins, which are licensed under LGPL. This means that you cannot create monolithic builds of your game without violating LGPL, the UE4 EULA or both. The libvlc libraries must remain dynamic libraries that are bound at run-time - static linking is not allowed - and the licensing related files in /ThirdParty/vlc must be retained. This also means that this plug-in cannot work on platforms that do not support dynamically linked libraries (i.e. iOS, HTML5) or do not currently implement support for it (i.e. Android, XboxOne). Epic is in the process of adding plug-in support to monolithic builds, but there is no ETA yet. Once this is supported, you will be able to distribute monolithic game and server builds with VlcMedia, provided that the libvlc libraries and plug-ins remain as separate DLLs.
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