TextAsset | Unreal Engine 4 plug-in that adds a text asset | Plugin library

 by   ue4plugins C++ Version: 4.19 License: BSD-3-Clause

kandi X-RAY | TextAsset Summary

kandi X-RAY | TextAsset Summary

TextAsset is a C++ library typically used in Plugin, Unity applications. TextAsset has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The TextAsset plug-in implements two modules that demonstrate how to add a new type of content asset to Unreal Engine 4. The asset itself stores a simple text string that can be used for adding personal notes or other textual information to your project, or to be consumed within Blueprints. The plug-in also includes an asset editor, asset factories, and asset actions for the Content Browser. Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch.
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            kandi-support Support

              TextAsset has a low active ecosystem.
              It has 160 star(s) with 47 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 54 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of TextAsset is 4.19

            kandi-Quality Quality

              TextAsset has 0 bugs and 0 code smells.

            kandi-Security Security

              TextAsset has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TextAsset code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TextAsset is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TextAsset releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TextAsset
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            TextAsset Key Features

            No Key Features are available at this moment for TextAsset.

            TextAsset Examples and Code Snippets

            No Code Snippets are available at this moment for TextAsset.

            Community Discussions

            QUESTION

            Reading csv and adding to List gives inconsistent null values
            Asked 2021-May-14 at 05:01

            I'm trying to read a csv file with 5 columns (int, str, int, str, str):

            ...

            ANSWER

            Answered 2021-May-14 at 05:01

            It looks like you may be leaving certain properties of the PermittedUsers unpopulated when you call the constructor.

            Source https://stackoverflow.com/questions/67529159

            QUESTION

            How to correctly get array of array from Json in Unity
            Asked 2021-May-13 at 16:38

            I have JSON with an array of companies. They have an array of products with descriptions and product names. In Unity, I see everything except descriptions and product names. Is there something wrong with the product class?

            I have this JSON:

            ...

            ANSWER

            Answered 2021-May-13 at 16:38

            Each of your items e.g.

            Source https://stackoverflow.com/questions/67521922

            QUESTION

            Script for importing CSV data to animate objects
            Asked 2021-Mar-16 at 14:08

            I need to animate objects by coordinates in Unity from a CSV file. I wrote a code where I take coordinates from a file. But I cannot understand in which direction to move on. Who has any thoughts?

            Here it is (Unity C#):

            ...

            ANSWER

            Answered 2021-Mar-16 at 14:08

            ok so here is how you could implement it, this is super rudimentary and would fail if the CSV has any other structure. so i would advise to implement checks to make sure your program does not fail if the CSV has a different structure.

            Source https://stackoverflow.com/questions/66639431

            QUESTION

            Split XML File and extract certain datasets
            Asked 2021-Mar-08 at 21:20

            I try to extract the values (Distance and Angle) out of this Xml File. As this is not the problem I have an issue with splitting the datasets (divided by Attribute Feldsatz in Node Area). I need a function which splits the XML File and just passes the values from the belonging Dataset into the variable to go on with it.

            If anybody could give me a hand it would be much appreciated.

            Code (error CS0103: The name 'innerXml' does not exist in the current context):

            ...

            ANSWER

            Answered 2021-Mar-08 at 21:20

            I believe your error is that you are defining innerXML inside the foreach loop and then trying to access it outside of that loop on the line

            Source https://stackoverflow.com/questions/66534273

            QUESTION

            append multiple datasets with a foreach loop in an xml document
            Asked 2021-Mar-04 at 19:56

            I'm programming in C# for Unity. My goal is to find certain nodes in my XML file based on the attribute("ftProtect", "ftWarn","ftWarn2"), create new files and put the datasets (content) in there. For each attribute all datasets (Name="Feldsatz1"/Name="Feldsatz2") should be in the same file, but my code is just putting the first dataset in there.

            ...

            ANSWER

            Answered 2021-Mar-04 at 19:56

            QUESTION

            Reading large JSON file without hanging in Unity
            Asked 2021-Feb-27 at 12:49

            I am developing a mobile game where I need to load a 4D 60X40X60X40 integer array of about 17MB. I am currently reading the data in JSON and deserialising in Unity using SimpleJSON.cs .

            The problem arises when parsing the string using SimpleJSON. The game hangs and takes about 30 seconds to load the file.

            I have tried using IJobs but they do not allow usage of strings (non-blittable).

            The main priority is the hanging part. It does not allow me to give feedback to the user while they wait for the JSON to load. Of course, lowering the loading time and any tips surrounding it would be really helpful.

            My code:

            ...

            ANSWER

            Answered 2021-Feb-27 at 12:49

            Note that a Coroutine itself is not async! It still runs every iteration of the IEnumerator in the Unity main thread right after Update.

            You would rather use a Task/Thread like e.g. (assuming the first part of the text asset loading works as expected)

            Source https://stackoverflow.com/questions/66390894

            QUESTION

            ArgumentException: The node to be inserted is from a different document context
            Asked 2020-Dec-21 at 09:16

            I've searched Stackoverflow on this question, as well as other forums but no one seems to be making this the way I'm making. By this I mean, in my code, instead of using XMLNode, I'm using XMLElement.

            So, without further ado, my intention is to save in an already existing XML Document, a new Element is a child of other existing Elements besides the root.

            This is an example on my XML File:

            ...

            ANSWER

            Answered 2020-Dec-21 at 09:16

            QUESTION

            Newtonsoft.JsonConvert.DeserializeObject works on one child object but not the rest
            Asked 2020-Oct-24 at 03:21

            This one is a real puzzler.

            I use Newtonsoft.Json in Unity to serialize a list of HexTile, each of which has a Hexagon, and it produces this JSON that looks good and deserializes in my Node app just fine Data source:

            ...

            ANSWER

            Answered 2020-Oct-24 at 03:21

            After trial and error, I discovered the problem was with the Hexagon.scale property. By removing it from serialization the rest of the Deserialize began to work properly.

            Source https://stackoverflow.com/questions/64508127

            QUESTION

            Unity string replacement
            Asked 2020-Sep-05 at 12:48

            I am having a bit of an issue with unity engine. I am trying to incorporate a way to replace a string from another string. If I use a string, set as you normally would, the code works (e.g. string b = "whatever"); But when I try to use a variable from a list, the output is not getting modified (e.g. excludedWords[0]). I have tried to transfrom it to string in all the location for my excludedWords variable but still no success.

            Any insights?

            ...

            ANSWER

            Answered 2020-Sep-04 at 18:54

            If you want to mutate a string value in a list, you will need to assign to it directly:

            Source https://stackoverflow.com/questions/63742941

            QUESTION

            Having an issue with my small & simple serializer for xml files
            Asked 2020-Sep-03 at 13:58

            I was using a simple serializer to load an xml file to my game (I'm implementing mod support). The way I had it first (it's not my own serializer) was like this:

            ...

            ANSWER

            Answered 2020-Sep-03 at 13:58

            First you need to get the path to the directory you want to search in and then loop through each XML File in that Directory. With SearchOption.AllDirectory you also search in all sub directories that are in the current directory.

            Loop through your Directory:

            Source https://stackoverflow.com/questions/63722443

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TextAsset

            You can download it from GitHub.

            Support

            This plug-in was last built against Unreal Engine 4.19. It works on all platforms.
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