TextAsset | Unreal Engine 4 plug-in that adds a text asset | Plugin library
kandi X-RAY | TextAsset Summary
kandi X-RAY | TextAsset Summary
The TextAsset plug-in implements two modules that demonstrate how to add a new type of content asset to Unreal Engine 4. The asset itself stores a simple text string that can be used for adding personal notes or other textual information to your project, or to be consumed within Blueprints. The plug-in also includes an asset editor, asset factories, and asset actions for the Content Browser. Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TextAsset
TextAsset Key Features
TextAsset Examples and Code Snippets
Community Discussions
Trending Discussions on TextAsset
QUESTION
I'm trying to read a csv file with 5 columns (int, str, int, str, str):
...ANSWER
Answered 2021-May-14 at 05:01It looks like you may be leaving certain properties of the PermittedUsers
unpopulated when you call the constructor.
QUESTION
ANSWER
Answered 2021-May-13 at 16:38Each of your items e.g.
QUESTION
I need to animate objects by coordinates in Unity from a CSV file. I wrote a code where I take coordinates from a file. But I cannot understand in which direction to move on. Who has any thoughts?
Here it is (Unity C#):
...ANSWER
Answered 2021-Mar-16 at 14:08ok so here is how you could implement it, this is super rudimentary and would fail if the CSV has any other structure. so i would advise to implement checks to make sure your program does not fail if the CSV has a different structure.
QUESTION
I try to extract the values (Distance and Angle) out of this Xml File. As this is not the problem I have an issue with splitting the datasets (divided by Attribute Feldsatz in Node Area). I need a function which splits the XML File and just passes the values from the belonging Dataset into the variable to go on with it.
If anybody could give me a hand it would be much appreciated.
Code (error CS0103: The name 'innerXml' does not exist in the current context):
...ANSWER
Answered 2021-Mar-08 at 21:20I believe your error is that you are defining innerXML
inside the foreach
loop and then trying to access it outside of that loop on the line
QUESTION
I'm programming in C# for Unity. My goal is to find certain nodes in my XML file based on the attribute("ftProtect", "ftWarn","ftWarn2"), create new files and put the datasets (content) in there. For each attribute all datasets (Name="Feldsatz1"/Name="Feldsatz2") should be in the same file, but my code is just putting the first dataset in there.
...ANSWER
Answered 2021-Mar-04 at 19:56Try following :
QUESTION
I am developing a mobile game where I need to load a 4D 60X40X60X40 integer array of about 17MB. I am currently reading the data in JSON and deserialising in Unity using SimpleJSON.cs .
The problem arises when parsing the string using SimpleJSON. The game hangs and takes about 30 seconds to load the file.
I have tried using IJobs but they do not allow usage of strings (non-blittable).
The main priority is the hanging part. It does not allow me to give feedback to the user while they wait for the JSON to load. Of course, lowering the loading time and any tips surrounding it would be really helpful.
My code:
...ANSWER
Answered 2021-Feb-27 at 12:49Note that a Coroutine itself is not async! It still runs every iteration of the IEnumerator
in the Unity main thread right after Update
.
You would rather use a Task/Thread like e.g. (assuming the first part of the text asset loading works as expected)
QUESTION
I've searched Stackoverflow on this question, as well as other forums but no one seems to be making this the way I'm making. By this I mean, in my code, instead of using XMLNode, I'm using XMLElement.
So, without further ado, my intention is to save in an already existing XML Document, a new Element is a child of other existing Elements besides the root.
This is an example on my XML File:
...ANSWER
Answered 2020-Dec-21 at 09:16Using Xml Linq :
QUESTION
This one is a real puzzler.
I use Newtonsoft.Json in Unity to serialize a list of HexTile, each of which has a Hexagon, and it produces this JSON that looks good and deserializes in my Node app just fine Data source:
...ANSWER
Answered 2020-Oct-24 at 03:21After trial and error, I discovered the problem was with the Hexagon.scale property. By removing it from serialization the rest of the Deserialize began to work properly.
QUESTION
I am having a bit of an issue with unity engine. I am trying to incorporate a way to replace a string from another string. If I use a string, set as you normally would, the code works (e.g. string b = "whatever"); But when I try to use a variable from a list, the output is not getting modified (e.g. excludedWords[0]). I have tried to transfrom it to string in all the location for my excludedWords variable but still no success.
Any insights?
...ANSWER
Answered 2020-Sep-04 at 18:54If you want to mutate a string value in a list, you will need to assign to it directly:
QUESTION
I was using a simple serializer to load an xml file to my game (I'm implementing mod support). The way I had it first (it's not my own serializer) was like this:
...ANSWER
Answered 2020-Sep-03 at 13:58First you need to get the path to the directory you want to search in and then loop through each XML File in that Directory. With SearchOption.AllDirectory you also search in all sub directories that are in the current directory.
Loop through your Directory:
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