FrameCapturer | export framebuffer , GBuffer or any RenderTextures | Animation library
kandi X-RAY | FrameCapturer Summary
kandi X-RAY | FrameCapturer Summary
This plugin allow you to capture framebuffer, G-buffer and audio and output to file. Supported file formats are exr, png, gif, webm, mp4, wav, ogg and flac. You may also interested in FrameRecorder. Supported platforms are Windows and Mac. (Also confirmed to work on Linux, but you need to build plugin from source).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of FrameCapturer
FrameCapturer Key Features
FrameCapturer Examples and Code Snippets
Community Discussions
Trending Discussions on FrameCapturer
QUESTION
Problem:
I am recording video frames by getting both audio and video buffers from CMSampleBuffer
. Once the AssetWriter has finished writing the buffers, the final video results in first frame being black or either blank(considering it only considers the audio frames in the beginning).
Although, randomly the video comes out totally normal and doesnt have a black frame.
What I tried: I tried to wait until I fetch the first video frame and then start recording. Yet I get the same erratic performance.
What I want: A proper video with no blank frames.
Below is the code that might help.
Capture Session
ANSWER
Answered 2021-Jan-04 at 18:33You probably want to startSession
on a video buffer - if an audio buffer arrives first, with an earlier timestamp than the first video buffer, then you'll get blank or black initial frames.
QUESTION
I am trying to capture video/Audio frames from CMSampleBuffer
but completely failing to obtain a proper video recording.
Expected Output:
A Video file in .mp4
format that has both audio(from the mic) and video frames.
Current Output: An Empty Directory/A video file without audio.
Crashes on Run : Media type of sample buffer must match receiver's media type ("soun")
I tried almost everything available online to troubleshoot this. I have a deadline coming and I just pulling my hair trying to figure out what exactly is going on. Any help/pointers are highly appreciated.
Below is the source.
CameraController.swift
ANSWER
Answered 2020-Nov-27 at 06:02You are writing a video buffer to your audioInput
and depending on how the buffers arrive, you might also write an audio buffer to your videoInput
.
In your case, the CMSampleBuffer
s contain either audio or video, so you append audio buffers to audioInput
and video buffers to videoInput
.
You can distinguish the two types of buffer by comparing the output
in captureOutput:didOutput:
to your audioInput
and videoOutput
or by looking at the buffer's CMSampleBufferGetFormatDescription()
's CMFormatDescriptionGetMediaType()
, but that's more complicated.
QUESTION
at the moment Iam writing a little Program in C# wich includes a C++ Dll.
In C++, there are many classes wich needed to be instanced and left for later use. This looks like the following function:
...ANSWER
Answered 2020-Apr-19 at 13:30Okay, I got it.
See this import from C#.
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