FrameCapturer | export framebuffer , GBuffer or any RenderTextures | Animation library

 by   unity3d-jp C++ Version: 20170715 License: MIT

kandi X-RAY | FrameCapturer Summary

kandi X-RAY | FrameCapturer Summary

FrameCapturer is a C++ library typically used in User Interface, Animation, Electron applications. FrameCapturer has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

This plugin allow you to capture framebuffer, G-buffer and audio and output to file. Supported file formats are exr, png, gif, webm, mp4, wav, ogg and flac. You may also interested in FrameRecorder. Supported platforms are Windows and Mac. (Also confirmed to work on Linux, but you need to build plugin from source).
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            kandi-support Support

              FrameCapturer has a medium active ecosystem.
              It has 986 star(s) with 158 fork(s). There are 124 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 38 have been closed. On average issues are closed in 75 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FrameCapturer is 20170715

            kandi-Quality Quality

              FrameCapturer has 0 bugs and 0 code smells.

            kandi-Security Security

              FrameCapturer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FrameCapturer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FrameCapturer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FrameCapturer releases are available to install and integrate.

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            FrameCapturer Key Features

            No Key Features are available at this moment for FrameCapturer.

            FrameCapturer Examples and Code Snippets

            No Code Snippets are available at this moment for FrameCapturer.

            Community Discussions

            QUESTION

            AVAssetWritter First Frames are either Blank or black
            Asked 2021-Jan-04 at 20:31

            Problem: I am recording video frames by getting both audio and video buffers from CMSampleBuffer. Once the AssetWriter has finished writing the buffers, the final video results in first frame being black or either blank(considering it only considers the audio frames in the beginning). Although, randomly the video comes out totally normal and doesnt have a black frame.

            What I tried: I tried to wait until I fetch the first video frame and then start recording. Yet I get the same erratic performance.

            What I want: A proper video with no blank frames.

            Below is the code that might help.

            Capture Session

            ...

            ANSWER

            Answered 2021-Jan-04 at 18:33

            You probably want to startSession on a video buffer - if an audio buffer arrives first, with an earlier timestamp than the first video buffer, then you'll get blank or black initial frames.

            Source https://stackoverflow.com/questions/65567905

            QUESTION

            AVAssetWriter Unable to record audio with video | Crashing
            Asked 2020-Nov-27 at 06:02

            I am trying to capture video/Audio frames from CMSampleBuffer but completely failing to obtain a proper video recording.

            Expected Output: A Video file in .mp4 format that has both audio(from the mic) and video frames.

            Current Output: An Empty Directory/A video file without audio.

            Crashes on Run : Media type of sample buffer must match receiver's media type ("soun")

            I tried almost everything available online to troubleshoot this. I have a deadline coming and I just pulling my hair trying to figure out what exactly is going on. Any help/pointers are highly appreciated.

            Below is the source.

            CameraController.swift

            ...

            ANSWER

            Answered 2020-Nov-27 at 06:02

            You are writing a video buffer to your audioInput and depending on how the buffers arrive, you might also write an audio buffer to your videoInput.

            In your case, the CMSampleBuffers contain either audio or video, so you append audio buffers to audioInput and video buffers to videoInput.

            You can distinguish the two types of buffer by comparing the output in captureOutput:didOutput: to your audioInput and videoOutput or by looking at the buffer's CMSampleBufferGetFormatDescription()'s CMFormatDescriptionGetMediaType(), but that's more complicated.

            Source https://stackoverflow.com/questions/65000687

            QUESTION

            Preserve C++ Pointer in C#
            Asked 2020-Apr-19 at 13:30

            at the moment Iam writing a little Program in C# wich includes a C++ Dll.

            In C++, there are many classes wich needed to be instanced and left for later use. This looks like the following function:

            ...

            ANSWER

            Answered 2020-Apr-19 at 13:30

            Okay, I got it.

            See this import from C#.

            Source https://stackoverflow.com/questions/61290624

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FrameCapturer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/unity3d-jp/FrameCapturer.git

          • CLI

            gh repo clone unity3d-jp/FrameCapturer

          • sshUrl

            git@github.com:unity3d-jp/FrameCapturer.git

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