rpg_svo | Semi-direct Visual Odometry | Robotics library

 by   uzh-rpg C++ Version: Current License: GPL-3.0

kandi X-RAY | rpg_svo Summary

kandi X-RAY | rpg_svo Summary

rpg_svo is a C++ library typically used in Automation, Robotics applications. rpg_svo has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

This code implements a semi-direct monocular visual odometry pipeline. SVO has been tested under ROS Groovy, Hydro and Indigo with Ubuntu 12.04, 13.04 and 14.04. This is research code, any fitness for a particular purpose is disclaimed. The source code is released under a GPLv3 licence. A closed-source professional edition is available for commercial purposes. In this case, please contact the authors for further info.
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            kandi-support Support

              rpg_svo has a medium active ecosystem.
              It has 1942 star(s) with 854 fork(s). There are 168 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 187 open issues and 71 have been closed. On average issues are closed in 150 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rpg_svo is current.

            kandi-Quality Quality

              rpg_svo has no bugs reported.

            kandi-Security Security

              rpg_svo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rpg_svo is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              rpg_svo releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            rpg_svo Key Features

            No Key Features are available at this moment for rpg_svo.

            rpg_svo Examples and Code Snippets

            No Code Snippets are available at this moment for rpg_svo.

            Community Discussions

            QUESTION

            Why do we need to pass const shared pointer as reference?
            Asked 2019-Aug-07 at 05:12

            ANSWER

            Answered 2019-Aug-07 at 02:55

            But can't we just do this const FramePtr frame?

            Sure, we could, but then the copy constructor would be invoked, which is for larger types (anything larger than the built-in types) normally more expensive than passing by reference. This is nothing specific to shared_ptr. It should be generally your default to pass any objects by const reference if you don't need a copy and don't want to change them. Only built-in types like int, float, or char should be passed-by-value.

            More interesting is why func1 uses a copy. Most probable case is that he needs a copy anyway, because he wants to keep a reference in the class. I couldn't find the exact file you're refering to in the github repository you've posted. If it's still unclear please past the function body of func1 into the question.

            Edit: Ah, I see. Looks like the reason he passes-by-value here, has more to do with thread-safety. Didn't read the whole but otherwise the shared_ptr might be deleted by the owning thread if he passed by const reference.

            Here for examle func needs pass-by-value cause otherwise the pointer could be deleted by the main thread. Probably something like this but more complicated:

            Source https://stackoverflow.com/questions/57385939

            QUESTION

            Porting c++ from Linux to windows, '__aligned__'
            Asked 2017-Jan-28 at 18:55

            I am attempting to port some code from Linux to windows, and am having trouble.

            This line:

            ...

            ANSWER

            Answered 2017-Jan-28 at 18:55

            It's a gcc to MSVC issue. According to the documentation., the equivalent MSVC feature would be __declspec(align(16)).

            If your compiler supports C++11, you can also use the alignas declaration.

            Source https://stackoverflow.com/questions/41913468

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rpg_svo

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/uzh-rpg/rpg_svo.git

          • CLI

            gh repo clone uzh-rpg/rpg_svo

          • sshUrl

            git@github.com:uzh-rpg/rpg_svo.git

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