webgl-noise | Procedural Noise Shader Routines compatible with WebGL | Video Game library

 by   ashima C Version: Current License: MIT

kandi X-RAY | webgl-noise Summary

kandi X-RAY | webgl-noise Summary

webgl-noise is a C library typically used in Gaming, Video Game applications. webgl-noise has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

The wiki for this repository contains more information. Simplex noise functions are (C) Ashima Arts and Stefan Gustavson Classic noise functions are (C) Stefan Gustavson Cellular noise functions are (C) Stefan Gustavson The "psrdnoise" functions are (C) Stefan Gustavson. Source code for the noise functions is released under the conditions of the MIT license. See the file LICENSE for details. The simplex noise functions follow Ken Perlin's original idea, more clearly explained in Stefan Gustavson's paper "Simplex noise demystified" but without using any uniform arrays or texture engines. Many other noise implementations make heavy use of a texture lookup table and are texture bandwidth limited. The noise functions in this library, however, are completely self contained with no dependency on external data. While not quite as fast as texture-based implementations on typical current desktop GPUs, they are more scalable to massive parallelism and much more convenient to use, and they can make good use of unused ALU resources when run concurrently with a typical texture-intensive rendering.

            kandi-support Support

              webgl-noise has a medium active ecosystem.
              It has 2530 star(s) with 280 fork(s). There are 100 watchers for this library.
              It had no major release in the last 6 months.
              There are 3 open issues and 20 have been closed. On average issues are closed in 526 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of webgl-noise is current.

            kandi-Quality Quality

              webgl-noise has no bugs reported.

            kandi-Security Security

              webgl-noise has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              webgl-noise is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              webgl-noise releases are not available. You will need to build from source code and install.

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            webgl-noise Key Features

            No Key Features are available at this moment for webgl-noise.

            webgl-noise Examples and Code Snippets

            No Code Snippets are available at this moment for webgl-noise.

            Community Discussions


            Three JS: Is vertex displacement via textures limited to 256 values?
            Asked 2018-Aug-19 at 21:51

            I'm rendering the following texture to a WebGLRenderTarget in ThreeJS using Ashima's GLSL noise:

            I'm then reading the texture's RGB channels to displace several meshes' vertices in the XYZ axes with the following GLSL code:



            Answered 2018-Aug-19 at 20:25

            You are interested in the type property of a render target:


            You can try THREE.FloatType.

            Source https://stackoverflow.com/questions/41883681

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install webgl-noise

            You can download it from GitHub.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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