webgl-noise | Procedural Noise Shader Routines compatible with WebGL | Video Game library
kandi X-RAY | webgl-noise Summary
kandi X-RAY | webgl-noise Summary
webgl-noise is a C library typically used in Gaming, Video Game applications. webgl-noise has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.
The wiki for this repository contains more information. Simplex noise functions are (C) Ashima Arts and Stefan Gustavson Classic noise functions are (C) Stefan Gustavson Cellular noise functions are (C) Stefan Gustavson The "psrdnoise" functions are (C) Stefan Gustavson. Source code for the noise functions is released under the conditions of the MIT license. See the file LICENSE for details. The simplex noise functions follow Ken Perlin's original idea, more clearly explained in Stefan Gustavson's paper "Simplex noise demystified" but without using any uniform arrays or texture engines. Many other noise implementations make heavy use of a texture lookup table and are texture bandwidth limited. The noise functions in this library, however, are completely self contained with no dependency on external data. While not quite as fast as texture-based implementations on typical current desktop GPUs, they are more scalable to massive parallelism and much more convenient to use, and they can make good use of unused ALU resources when run concurrently with a typical texture-intensive rendering.
The wiki for this repository contains more information. Simplex noise functions are (C) Ashima Arts and Stefan Gustavson Classic noise functions are (C) Stefan Gustavson Cellular noise functions are (C) Stefan Gustavson The "psrdnoise" functions are (C) Stefan Gustavson. Source code for the noise functions is released under the conditions of the MIT license. See the file LICENSE for details. The simplex noise functions follow Ken Perlin's original idea, more clearly explained in Stefan Gustavson's paper "Simplex noise demystified" but without using any uniform arrays or texture engines. Many other noise implementations make heavy use of a texture lookup table and are texture bandwidth limited. The noise functions in this library, however, are completely self contained with no dependency on external data. While not quite as fast as texture-based implementations on typical current desktop GPUs, they are more scalable to massive parallelism and much more convenient to use, and they can make good use of unused ALU resources when run concurrently with a typical texture-intensive rendering.
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Support
webgl-noise has a medium active ecosystem.
It has 2530 star(s) with 280 fork(s). There are 100 watchers for this library.
It had no major release in the last 6 months.
There are 3 open issues and 20 have been closed. On average issues are closed in 526 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of webgl-noise is current.
Quality
webgl-noise has no bugs reported.
Security
webgl-noise has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
webgl-noise is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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webgl-noise releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of webgl-noise
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of webgl-noise
webgl-noise Key Features
No Key Features are available at this moment for webgl-noise.
webgl-noise Examples and Code Snippets
No Code Snippets are available at this moment for webgl-noise.
Community Discussions
Trending Discussions on webgl-noise
QUESTION
Three JS: Is vertex displacement via textures limited to 256 values?
Asked 2018-Aug-19 at 21:51
I'm rendering the following texture to a WebGLRenderTarget in ThreeJS using Ashima's GLSL noise:
I'm then reading the texture's RGB channels to displace several meshes' vertices in the XYZ axes with the following GLSL code:
...ANSWER
Answered 2018-Aug-19 at 20:25Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install webgl-noise
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
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