nanosvg | Simple stupid SVG parser | Animation library

 by   memononen C Version: Current License: Zlib

kandi X-RAY | nanosvg Summary

kandi X-RAY | nanosvg Summary

nanosvg is a C library typically used in User Interface, Animation applications. nanosvg has no bugs, it has a Permissive License and it has medium support. However nanosvg has 1 vulnerabilities. You can download it from GitHub.

Simple stupid SVG parser
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            kandi-support Support

              nanosvg has a medium active ecosystem.
              It has 1441 star(s) with 307 fork(s). There are 79 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 74 open issues and 57 have been closed. On average issues are closed in 65 days. There are 42 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nanosvg is current.

            kandi-Quality Quality

              nanosvg has 0 bugs and 0 code smells.

            kandi-Security Security

              nanosvg has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              nanosvg code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nanosvg is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              nanosvg releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            nanosvg Key Features

            No Key Features are available at this moment for nanosvg.

            nanosvg Examples and Code Snippets

            No Code Snippets are available at this moment for nanosvg.

            Community Discussions

            QUESTION

            How can you place a vector file inside a circle in corona sdk?
            Asked 2017-Sep-20 at 18:26

            I have a display.newCircle() and I want to fill it with a vector image. I know how to do this with a 'png' file, but it doesn't work with vectors. I am using an 'svg' file and to import it I use:

            ...

            ANSWER

            Answered 2017-Sep-20 at 18:26

            Basically this worked out to be the answer.

            Source https://stackoverflow.com/questions/46256593

            QUESTION

            Algorithm for determining solids/holes in a compound Bezier shape
            Asked 2017-Sep-20 at 00:21

            I'm using the nanovg library to render a compound Bezier shape, but the nanosvg library doesn't tell me the winding direction, aka the solidity/hole-ness of each subpath in the compound shape.

            What is a mathematical algorithm that will tell me which subpath is solid and which is a hole, given the Bezier points of the subpaths, assuming that all paths are nonintersecting?

            I could compute the area of each subpath, sort by area, and alternative between solid and hole, but this only works if the paths form a subset chain, so drawing this compound shape would not be possible.

            ...

            ANSWER

            Answered 2017-Sep-20 at 00:21

            The algorithm is the one described in the SVG fill-rule definition. Start from a point and draw one arbitrary ray to infinity (well, a line that ends outside the area you need to consider) and count the path crossings with one of the two methods nonzero and evenodd described.

            Determining the count of crossings: Don't try to do this for subpaths in one go, but consider each path segment individually. The majority will have a count of zero, which is fine. This library has for example a function for computing the intersection points between a cubic Bezier and a line. Look at the source code, it is well documented. (Although it is not very clear which stance the author takes on copyright.)

            Determining the path direction: You only have to determine whether the starting and end point of the segment are left or right of your ray.

            • If both are on the same side, count one left-to-right and one right-to-left. (nonzero rule: 0, evenodd rule: +2)
            • If the start point is left and the end point is right, either count one left-to-right (+1), or, for a cubic Bezier with three crossings, count two left-to-right and one right-to-left. (nonzero rule: +1, evenodd rule: +3)
            • If the start point is right and the end point is left, for one crossing (nonzero rule: -1, evenodd rule: +1) or for three crossings (nonzero rule: -1, evenodd rule: +3)
            • If the ray crosses a subpath just at a segment point, you have to avoid counting the crossing twice. The best way to avoid errors is to handle the two segments as if they were one, subtract one from the added count of crossings, and determine the side only for the overall start/end points.

            In the end, for nonzero, a point is inside if the final count total is not zero. For evenodd, it is inside if the final count total is odd.

            Source https://stackoverflow.com/questions/46310186

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nanosvg

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/memononen/nanosvg.git

          • CLI

            gh repo clone memononen/nanosvg

          • sshUrl

            git@github.com:memononen/nanosvg.git

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