mini3d | 3D Software Renderer in 700 Lines !! | Graphics library

 by   skywind3000 C Version: v1.2 License: MIT

kandi X-RAY | mini3d Summary

kandi X-RAY | mini3d Summary

mini3d is a C library typically used in User Interface, Graphics applications. mini3d has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

3D Software Renderer in 700 Lines !!
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              mini3d has a medium active ecosystem.
              It has 1982 star(s) with 491 fork(s). There are 100 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 23 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mini3d is v1.2

            kandi-Quality Quality

              mini3d has no bugs reported.

            kandi-Security Security

              mini3d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mini3d is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mini3d releases are available to install and integrate.

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            mini3d Key Features

            No Key Features are available at this moment for mini3d.

            mini3d Examples and Code Snippets

            No Code Snippets are available at this moment for mini3d.

            Community Discussions

            QUESTION

            sofeware renderer. In this project, why the x,y,z axis like this?
            Asked 2021-Mar-24 at 08:05

            in this project (https://github.com/skywind3000/mini3d/blob/master/mini3d.c),when I try to change "model" and "view" matrix,I find the x axis pointing out of the screen,the y axis pointing left,and the z axis pointing up.

            This is different from the left and right hand coordinate system.But I want to use left or right hand coordinate.How to fix it?

            ...

            ANSWER

            Answered 2021-Mar-24 at 08:05

            I find the answer.

            When use look_at function to build a "view" matrix,the "world-up" matrix should be {0,1,0,1} but not {0,0,1,1}.

            you can see this answer:Understanding glm::lookAt()

            Source https://stackoverflow.com/questions/66774321

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mini3d

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/skywind3000/mini3d.git

          • CLI

            gh repo clone skywind3000/mini3d

          • sshUrl

            git@github.com:skywind3000/mini3d.git

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