Procedural-Landmass-Generation | Procedural Landmass Generation in Unity | Learning library
kandi X-RAY | Procedural-Landmass-Generation Summary
kandi X-RAY | Procedural-Landmass-Generation Summary
Procedural Landmass Generation in Unity
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QUESTION
Hello I have followed a video series on YouTube made by Sebastian league on procedural generation and I have followed his whole video series, however on my part there are black spots in the mesh, only on water regions. I'm using global mode for those wondering, also using unity 2019.4.6f1. I want to get rid of the black spots have tried to build and run the and the blackspots were there.
Link to his serie is: https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 I have dowloaded his project on GitHub and he seems doesn't have a problem with here is his GitHub page: https://github.com/SebLague/Procedural-Landmass-Generation Also here is a picture -> here
I'm creating my own custom shader for the terrain, here it is
...ANSWER
Answered 2019-Oct-05 at 10:01So I thought the problem was the code but I compared my code against Sebastian league code that is by the way available at GitHub and the there was nothing there however the problem turned out to be with the animation curve that we used to assign base heights. Just make sure that it stars a bit below zero and that was in my case the solution
Github Link: https://github.com/SebLague/Procedural-Landmass-Generation/tree/master/Proc%20Gen%20E21
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