PolyMesh | Create 2D shapes in an instant with the PolyMesh editor | Graphics library

 by   UnityPatterns C# Version: Current License: MIT

kandi X-RAY | PolyMesh Summary

kandi X-RAY | PolyMesh Summary

PolyMesh is a C# library typically used in User Interface, Graphics, Unity, Three.js, WebGL applications. PolyMesh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around vertices to build the shape you want. If straight edges aren’t good enough, connect vertices with curves to get nice smooth shapes. Great for developing 2D games, quick prototyping, or even just creating odd-shaped colliders!.
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            kandi-support Support

              PolyMesh has a low active ecosystem.
              It has 178 star(s) with 55 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PolyMesh is current.

            kandi-Quality Quality

              PolyMesh has 0 bugs and 0 code smells.

            kandi-Security Security

              PolyMesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PolyMesh code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PolyMesh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PolyMesh releases are not available. You will need to build from source code and install.

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            PolyMesh Key Features

            No Key Features are available at this moment for PolyMesh.

            PolyMesh Examples and Code Snippets

            No Code Snippets are available at this moment for PolyMesh.

            Community Discussions

            QUESTION

            Using Sed to replace an array
            Asked 2020-Mar-03 at 11:50
            #!/bin/bash
            path_initial_case="/home/frederickthegreat/Desktop/Working Airfoil OpenFoam/Airfoil2D/"
            path_output="/home/frederickthegreat/Desktop/"
            initialvarray=(51 0 0)
            angles=(0 2 4 6)
            numberofcases=${#angles[*]}
            velocity=30
            i=0
            pi=3.14159
            
            while [ $i -lt $numberofcases ]
              do
              currentcase=${angles[i]}
              echo "$currentcase case"
              rad=$(bc -l <<< "scale=5; ($currentcase * $pi) / 180")
              echo "$rad rad "
              xcomp=$(bc -l <<< "scale=5; c(($currentcase * $pi) / 180) * ($velocity)")
              echo "$xcomp x"
              ycomp=$(bc -l <<< "scale=5; s(($currentcase * $pi) / 180) * ($velocity)")
              echo "$ycomp y"
              finalvarray=($xcomp $ycomp 0)
              echo ${finalvarray[@]}
              mkdir "Angle $currentcase"
              mkdir "Angle $currentcase"/"system"
              cp -r "${path_initial_case}"/"system/"*  "${path_output}""Angle $currentcase"/"system"
              mkdir "Angle $currentcase"/"0"
              cp -r "${path_initial_case}"/"0/"* "${path_output}""Angle $currentcase"/"0"
              sed -i "s/${initialvarray}/${finalvarray}/g" "${path_output}""Angle $currentcase"/"0/U"
              mkdir "Angle $currentcase"/"constant"
              cp "${path_initial_case}"/"constant/"* "${path_output}""Angle $currentcase"/"constant"
              ln -s "$path_initial_case""constant/polyMesh" "${path_output}""Angle $currentcase"/"constant"
              ((i++))
              echo "$i i"
            done
            
            ...

            ANSWER

            Answered 2020-Mar-03 at 11:50

            Try this, and you will understand the error of your code above:

            Source https://stackoverflow.com/questions/60505951

            QUESTION

            Unresolved external symbol in only a few methods (static or shared library)
            Asked 2020-Jan-15 at 22:44

            This is driving me nuts, using MSVC14.1 I am making a library A to be used in another shared library B. It does not matter if the library A is static or shared, I always end up with 3 unresolved external symbols as such :

            ...

            ANSWER

            Answered 2020-Jan-02 at 15:44

            Solved it ! It was silly : there was a problem with the glm headers as they where submodules in both libraries but for some reason where not version matching. So i did have a wrong signature in the exported symbols. Using the headers in the same folder solved the issue.

            Source https://stackoverflow.com/questions/59462508

            QUESTION

            Matplotlib: ax.format_coord() in 3D trisurf plot - return (x,y,z) instead of (azimuth, elevation)?
            Asked 2018-May-11 at 14:40

            I was trying to redo this already answered question Matplotlib - plot_surface : get the x,y,z values written in the bottom right corner, but wasn't capable of getting the same result, as stated there. So, I have a code like:

            ...

            ANSWER

            Answered 2018-May-11 at 14:40

            The mousebutton being pressed is the trigger for ax.format_coord to return the angular coordinates on a 3D plot instead of the cartesian ones. So an option is would be to let the ax.format_coord think that no button is pressed, in which case it would return the usual cartesian x,y,z coordinates as desired.

            A bit of a hacky way to achieve this, even though you clicked the mousebutton, would be to set the ax.button_pressed (which stores the current mousebutton) to something unreasonable while calling that function.

            Source https://stackoverflow.com/questions/50283031

            QUESTION

            Python - using os.subprocess to call a shell script with nested commands
            Asked 2018-Mar-26 at 12:40

            I'm utilizing python to run a top level genetic algorithm to optimize 3D aircraft wing geometry for aerodynamic performance using OpenFOAM. I'm running Ubuntu 16.04, Python 3.6, and OpenFOAM 5. I have written several shell scripts that reside in the OpenFOAM case directory (directory containing geometry STL files, fluid dynamic parameters, and mesh). These scripts execute repetitive file management commands and OpenFOAM parallel process decomposition programs, along with commands that generate the 3D mesh and run the simulation. The python script should be in a different directory entirely because hundreds (if not thousands) of these case folders will be generated as offspring of the genetic algorithm. The problem is that using os.subprocess to call these shell scripts seems to generate and terminate a shell for each command in the script. For instance, if my code is (brief version):

            ...

            ANSWER

            Answered 2018-Mar-26 at 12:40

            TL;DR: source thebashrc from the OpenFOAM installation at the start of the shell script.

            After some digging with the OP the issue was initially that the directory containing decomposePar was not in the PATH environment variable.

            Unless you have . in your PATH (this is very dangerous, do not do this), changing the current directory to the directory will not have any impact of finding decomposePar. Adding the full path to decomposePar in the shell script allowed decomposePar to be run.

            Example:

            Source https://stackoverflow.com/questions/48992036

            QUESTION

            How to parse OpenFoam polyMesh in binary stream format?
            Asked 2018-Mar-22 at 10:07

            I'm working on a tool that needs to parse the OpenFoam polyMesh files (points, faces, boundary).

            At this moment the tool can only parse the ASCII format of the polyMesh files and what I will need to add is the support for binary as well.

            How can I interpret the binary stream format?

            Is there any documentation on how OpenFoam parses these binary files?

            Can anyone direct me on the OpenFoam code that handles polyMesh binary stream?

            ...

            ANSWER

            Answered 2018-Mar-22 at 10:07

            After a little research I've managed to parse all 3 binary files.

            1. boundary file was the easiest because even if the format from the header said that the file is in binary mode that was not the case for me. The file was in plain text (ASCII) so the parsing was easy to make.

            2. points file was a little harder to parse because even if the header was in ASCII, the data itself was stored in binary. If you look at the ASCII format for the points file from a polyMesh you will see that we have the number of points and then the points represented as below:

              1681139
              (
              (-0.03975 0.0026372 -0.00919138)
              (-0.03975 0.00280753 -0.00910861)
              (-0.03975 0.00297785 -0.00902584)
              (-0.03975 0.00314818 -0.00894307)
              (-0.03975 0.00331851 -0.0088603)
              (-0.03975 0.00348883 -0.00877753)
              .
              .
              .

            In binary, the points are represented one after another so everything you need to do is to read chunks of 3 doubles till to reach the end. And that's it for the points.

            1. The faces file was a little bit trickier. In ASCII the data is represented as below:

              4789790
              (
              4(702 982 3040 1080)
              4(19 1080 3040 346)
              4(1 346 3040 982)
              4(0 1 982 702)
              4(0 702 1080 19)
              4(0 19 346 1)
              .
              .
              .

            You have the number of faces (4789790 in this example) then, in front of every face the number of integers (4 in this example) forming the actual face, and the data for that face. In binary, you have the header which is in ASCII and then 2 vectors, one after another. The first one represents indexes for the data stored in the second vector. Why indexes? Well, because the faces don't have a constant number of integers (like in my example 4). You can find faces with 4, 5 or 6 integers and without the indexes telling you the start and end you wouldn't know how to read the data from the second vector. By the way, the indexes and the actual data are both integers.

            I've spend some time finding this information, hope this will help anyone who is trying to work with polyMesh files in binary format.

            Source https://stackoverflow.com/questions/49128573

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PolyMesh

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/UnityPatterns/PolyMesh.git

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            gh repo clone UnityPatterns/PolyMesh

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            git@github.com:UnityPatterns/PolyMesh.git

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