TileEditor | Creating tile-based levels | Game Engine library

 by   UnityPatterns C# Version: Current License: MIT

kandi X-RAY | TileEditor Summary

kandi X-RAY | TileEditor Summary

TileEditor is a C# library typically used in Gaming, Game Engine, Unity applications. TileEditor has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!.
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            kandi-support Support

              TileEditor has a low active ecosystem.
              It has 149 star(s) with 38 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TileEditor is current.

            kandi-Quality Quality

              TileEditor has 0 bugs and 0 code smells.

            kandi-Security Security

              TileEditor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TileEditor code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TileEditor is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TileEditor releases are not available. You will need to build from source code and install.

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            TileEditor Key Features

            No Key Features are available at this moment for TileEditor.

            TileEditor Examples and Code Snippets

            No Code Snippets are available at this moment for TileEditor.

            Community Discussions

            QUESTION

            Missing DLL in my project during compilation
            Asked 2021-Apr-10 at 07:45

            I'm new to conan/premake, I've made a conanlist and a premake which is suppose to set my project. But when I execute my project in release mode, I receive QT6Widgets.dll is missing and QT6Core.dll is missing. I don't know how to fix that. Here is my conanfile

            ...

            ANSWER

            Answered 2021-Apr-10 at 07:45

            Dynamic Link Libraries or DLL for short, is not linked to your application at compile time. The library type that gets liked at compile time are static libraries (.lib files).

            By default when you try executing an application, the system will check if the required DLL is in the working directory (in the directory which the application is placed). If not found, it'll check in the default system directory. If that fails too, an error will be popped.

            So to resolve your issue, copy the QT6Widgets.dll and QT6Core.dll files from your Qt installation directory, and place them in your application's working directory.

            Source https://stackoverflow.com/questions/67031776

            QUESTION

            Unable to destroy knockout binding (MetroJS) when navigate to other tabs
            Asked 2018-Nov-27 at 03:04

            I am using typescript and Knockout. In my example, I can create tiles and set transactions using kendo custom editor such as fade in fade out or carousel. Based on the timer set for the tile, data will be displayed. However, when I navigate to other tabs, the timer event tries to find tile data which is no longer available, results in throwing an error. I want to ensure when navigated to other tabs, all the tiles having transaction events must be destroyed or unbind. I have tried using ko.utils.domNodeDisposal.addDisposeCallback(element, function () but it never gets called.

            ...

            ANSWER

            Answered 2018-Sep-26 at 07:13

            If you want to know when the user has switched to another tab (in general, out of the window), you can catch the blur event on window:

            Source https://stackoverflow.com/questions/52509048

            QUESTION

            EditorGUILayout.EnumPopup resetting value in custom editor
            Asked 2017-Jan-04 at 04:27

            I have an editor script which is supposed to allow me to change the texture of a tile (I'm making a game board). It works by creating a drop down menu with different "tile types", and then when I select a new tile type from the menu it will change the texture to the appropriate type.

            ...

            ANSWER

            Answered 2017-Jan-04 at 04:15

            There are just two problems:

            It resets to the first enum right away and when you save the scene and load it, it also resets to the first enum when you select the GameObject Tile script is attached to.

            Solution 1:

            Make Type type static. Simply change Type type; to static Type type;. This should fix the problem I described above.

            But then, you will realize that when you save and re-load your project, the enum is not saved. It resets to index 0 (Type.Blank).

            Solution 2:

            I hardly work on Editor scripts but to my understanding, the type variable should be declared in the Tile script instead of the TileEditor script. Also, you should re-name that Type enum to something else. Type is part of C# standard API from the System namespace. Re-name it to something like TileType so that you won't confuse yourself in the future.

            Declaring it in the Tile script should solve all your problems.

            Tile script:

            Source https://stackoverflow.com/questions/41453848

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TileEditor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/UnityPatterns/TileEditor.git

          • CLI

            gh repo clone UnityPatterns/TileEditor

          • sshUrl

            git@github.com:UnityPatterns/TileEditor.git

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