TileEditor | Creating tile-based levels | Game Engine library
kandi X-RAY | TileEditor Summary
kandi X-RAY | TileEditor Summary
Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TileEditor
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TileEditor Examples and Code Snippets
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Trending Discussions on TileEditor
QUESTION
I'm new to conan/premake, I've made a conanlist and a premake which is suppose to set my project.
But when I execute my project in release mode, I receive QT6Widgets.dll is missing
and QT6Core.dll is missing
. I don't know how to fix that. Here is my conanfile
ANSWER
Answered 2021-Apr-10 at 07:45Dynamic Link Libraries or DLL for short, is not linked to your application at compile time. The library type that gets liked at compile time are static libraries (.lib
files).
By default when you try executing an application, the system will check if the required DLL is in the working directory (in the directory which the application is placed). If not found, it'll check in the default system directory. If that fails too, an error will be popped.
So to resolve your issue, copy the QT6Widgets.dll
and QT6Core.dll
files from your Qt installation directory, and place them in your application's working directory.
QUESTION
I am using typescript and Knockout. In my example, I can create tiles and set transactions using kendo custom editor such as fade in fade out or carousel. Based on the timer set for the tile, data will be displayed. However, when I navigate to other tabs, the timer event tries to find tile data which is no longer available, results in throwing an error. I want to ensure when navigated to other tabs, all the tiles having transaction events must be destroyed or unbind. I have tried using ko.utils.domNodeDisposal.addDisposeCallback(element, function () but it never gets called.
...ANSWER
Answered 2018-Sep-26 at 07:13If you want to know when the user has switched to another tab (in general, out of the window), you can catch the blur
event on window
:
QUESTION
I have an editor script which is supposed to allow me to change the texture of a tile (I'm making a game board). It works by creating a drop down menu with different "tile types", and then when I select a new tile type from the menu it will change the texture to the appropriate type.
...ANSWER
Answered 2017-Jan-04 at 04:15There are just two problems:
It resets to the first enum right away and when you save the scene and load it, it also resets to the first enum when you select the GameObject Tile
script is attached to.
Solution 1:
Make Type type
static. Simply change Type type;
to static Type type;
.
This should fix the problem I described above.
But then, you will realize that when you save and re-load your project, the enum is not saved. It resets to index 0 (Type.Blank).
Solution 2:
I hardly work on Editor scripts but to my understanding, the type
variable should be declared in the Tile
script instead of the TileEditor
script. Also, you should re-name that Type enum
to something else. Type
is part of C# standard API from the System
namespace. Re-name it to something like TileType
so that you won't confuse yourself in the future.
Declaring it in the Tile
script should solve all your problems.
Tile script:
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