ObjectPool | destroying new objects | Game Engine library
kandi X-RAY | ObjectPool Summary
kandi X-RAY | ObjectPool Summary
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ObjectPool
ObjectPool Key Features
ObjectPool Examples and Code Snippets
public class Oliphaunt {
private static final AtomicInteger counter = new AtomicInteger(0);
private final int id;
public Oliphaunt() {
id = counter.incrementAndGet();
try {
Thread.sleep(1000);
} catch (InterruptedException
Community Discussions
Trending Discussions on ObjectPool
QUESTION
I have a couple of problems with object pooling in Unity with my 2D game, cannon balls don't want to stop when there is a collision with the wall, and 1 of them bursts shoot and the other 9 shoot together connected with each other, my cannon is static object on scene. Can someone help or give me some hint about it.
Here is my code, 3 scripts:
ObjectPooling.cs
...ANSWER
Answered 2022-Mar-22 at 14:39Why is you cannonball static? Have your tried not having it marked as static? Also, this problem has nothing to do with object pooling. Make sure that when your objects are enabled, all the components are active. Finally, when working with rigidbodies, you should handle them inside FixedUpdate(), and not inside Update().
QUESTION
The following code below shows what I made. (Pooled square is a game object I set up in another c# file)
...ANSWER
Answered 2022-Mar-11 at 06:51var mousePosition = Input.mousePosition;
mousePosition.z = 5f; // world position from the camera.
QUESTION
I don't really understand what Visual Studio 2019 wants from me (C language). On one hand it doesn't throw me either error or warning, but on the other hand it marks me with a green squiggling the createCustomer
decaration in my API file. I would like to encapsulate Customer and use ADT on Customer structure.
These are my source and header files:
customer.h
...ANSWER
Answered 2022-Jan-03 at 15:25On one hand it doesn't throw me either error or warning …
You should enable all warnings in your project settings; see: Why should I always enable compiler warnings? With warnings enabled, your code (or a version of it I pasted into my VS 2019 IDE) generates 5 warnings:
warning C4255: 'main': no function prototype given: converting '()' to '(void)'
warning C4189: 'customer_p': local variable is initialized but not referenced
warning C4028: formal parameter 2 different from declaration
warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data
warning C4716: 'createCustomer': must return a value
Now, #1, #2 and #4 can be put aside (for now); the big issues are #3 and #5.
To address #3: You need to make the arguments in your function definition (in "customer.c") the same as in the prototype (in "customer_api.h"); presumably, as the numOrders
member of your structure is an int
, you should change the former to have an int
second argument (this also addresses and removes warning #4):
To address #5: The createCustomer
function must return what it is declared to return: a CustomerPtr
object. The local variable, newCustomer_p
, is the obvious candidate for this.
Here is a 'fixed' version of that function:
QUESTION
I'm trying to make this work
...ANSWER
Answered 2021-Dec-13 at 04:34If you write T
, then T
needs to be some particular type operation (e.g., type T = ...
or interface T { ...
or class T ...
).
There's no way to write T
where T
is a generic type parameter. That would require so-called higher-kinded types, of the sort requested in microsoft/TypeScript#1213, and TypeScript has no direct support for that.
You could step back and try to think of exactly what you want to do, and if there's any way to represent it without needing higher kinded types. If all you want is for ObjectPool
to have all property keys in P
, and for each such key K
, you want the property value to have an id
property equal K
in addition to some other properties specified by T
, then you can separate out the id
part in the definition so that T
is just a regular type. For example:
QUESTION
I'm refactoring the following bit of code that's wrapping a CompletableFuture API into something that can be used with Coroutines, but it's using GlobalScope.launch { ... }
which is discouraged:
ANSWER
Answered 2021-Oct-09 at 16:34It's pretty complicated, but I believe the cause of launch()
/async()
not executing is that their parent coroutineScope()
already finished at this point in time. Notice "11" happens before "4", meaning that you invoked launch()
after going out of coroutineScope()
. Which makes sense, because inTransaction()
starts asynchronous operation, so it returns immediately, without waiting for the inner code. To fix this, you just need to move cdf.await()
inside coroutineScope()
.
Another thing that concerns me is that you await on completable that you created by yourself and not the one returned from inTransaction()
. Note that it may be a totally different CompletableFuture
and in that case you actually return before the operation completes.
Also, I'm not sure if this manual exception handling for completable is really necessary. async()
already performs exception handling and wraps the result as CompleteableDeferred
, then it is converted to CompletableFuture
which also wraps exceptions. The only thing we have to do is to replace coroutineScope()
with supervisorScope()
. Otherwise, async()
would automatically signal coroutineScope()
to fail, so the exception handling would totally bypass inTransaction()
function.
Try this code:
QUESTION
I want to use an object pool in Kotlin and would prefer an open source library similar to apache commons pool. The only reason why I am not using apache commons pool is that it's borrow method is blocking. I want a pool with the following features
- Set maxIdle objectes
- Cleanup object that have been idle for too long
- Creates object until the pool capacity is reached(If there is demand for more)
- Does not allow users to leak objects
I have searched the internet for ideas and this implementation is very very close to what I want. The reason why I am not using is that it is based on experimental API. I am also not happy that I need to launch an infinite loop to handle object borrowing and recycling because if this loops fails the whole pool is dead. I prefer that methods borrow()
and recycle()
are executed based on demand for an object.
Lastly, I looked the the ObjectPool implemented in Ktor but I did not understand how the borrow and recycle are implemented. May someone explain how this the method pushTop()
and popTop()
work or just point me to the right literature about the concept being applied here. I think I can adopt this if I can figure out how the borrow and recycle methods work.
So what is my ask?
- How can I adopt Ktor's
DefaultObject
pool to achieve my objectives mentioned above
ANSWER
Answered 2021-Sep-30 at 19:47Just an idea for making Commons Pool offer a suspending borrow method. I didn't spend a lot of time reasoning this out, so I can't guarantee it totally makes sense. But my thinking is that since it already tries to unblock threads in the order they requested objects, it should be fine to have all the requests come in on the same thread and the coroutines will receive their objects in the same order they were requested. So, you can attach a single Thread Dispatcher to the single Pool. The downside is it ends up briefly suspending to swap threads even when the pool is not exhausted.
QUESTION
Hello i make my 2d game with unity and i feel confuse about oop design. There is a 4 class in my game.
StageView : The view(scene) where the game logic run.
ObjectPool : The object pool that can manage the gameobjects, and it is the member field of stage view. (It is not a singleton)
Projectile : The projectile class that can attack the monster.
Monster : The monster class that could be attacked by projectile.
ANSWER
Answered 2021-Jun-07 at 05:16I think it's a good idea to make one more layer between ObjectPool and Monster classes that will manage what you want. It will complete Single responsibility principle of SOLID.
So both classes ObjectPool and Monster will not depend on each other and every class will be making their jobs.
QUESTION
I'm working with ImageIO and JAI and want to read a byte array into a BufferedImage
. The byte[]
contains data for a JP2000 encoded image, and it's fairly large, around 100MB. I'm currently doing something like:
ANSWER
Answered 2021-May-11 at 20:31Yes, you can set the destination image of an ImageReadParam object. However, there is a caveat: the BufferedImage must have a ColorModel and SampleModel that match the image being loaded.
I’m not sure about JPEG2000 images, but regular JPEGs are usually RGB images, so an image of TYPE_INT_RGB should suffice:
QUESTION
I was wondering if someone can please help with the following situation:
I cannot solve a memory leak with a RabbitMQ Publisher written in C# and using .Net core 5.0.
This is the csproj file :
...ANSWER
Answered 2021-Apr-28 at 08:16First, it seems you are clogging the event handling thread. So, what I'd do is decouple event handling from the actual processing:
( Untested! Just an outline!)
REMOVED FAULTY CODE
Then in serviceInstance1
, I would have Publish
enqueue the orders in a BlockingCollection, on which a dedicated Thread is waiting. That thread will do the actual send. So you'll marshall the orders to that thread regardless of what you chose to do in Processor
and all will be decoupled and in-order.
You probably will want to set BlockOptions according to your requirements.
Mind that this is just a coarse outline, not a complete solution. You may also want to go from there and minimize string-operations etc.
EDITSome more thoughts that came to me since yesterday in no particular order:
- May it be beneficial to ditch the first filter to filter out empty sets of JObjects later?
- Maybe it's worth trying to use System.Text.Json instead of Newtonsoft?
- Is there a more efficient way to get from xml to json? (I was thinking "XSLT" but really not sure)
- I'd recommend to rig up a Benchmark.Net with MemoryAnalyzer to document / proove your changes have positive effects.
- Don't forget to have a look into DataFlowBockOptions to tweak the pipeline's behavior.
QUESTION
So i want to make an object pooling system for my game (and possibly future games) and well i pretty much got it figured out, except for a tiny detail which is frustrating the hell out of me.
In my SpawnFromPool method i Dequeue an object and SetActive(true);. I then call Debug.Log(objToSpawn.activeSelf); This logs True, but the object is not active in the scene.
Below you'' find the ObjectPooler class and the Spawner class i'm using. I'll also inclue a screenshot of my console.
Here's the entire ObjectPooler class
...ANSWER
Answered 2021-Mar-29 at 17:36here is the major problem:
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