LowPolyWater | Unity project that allows creating low poly style planes | Animation library

 by   ebrudogan C# Version: Current License: MIT

kandi X-RAY | LowPolyWater Summary

kandi X-RAY | LowPolyWater Summary

LowPolyWater is a C# library typically used in User Interface, Animation applications. LowPolyWater has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Unity project that allows creating low poly style planes with water wave effect.
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            kandi-support Support

              LowPolyWater has a low active ecosystem.
              It has 14 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              LowPolyWater has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LowPolyWater is current.

            kandi-Quality Quality

              LowPolyWater has no bugs reported.

            kandi-Security Security

              LowPolyWater has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              LowPolyWater is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LowPolyWater releases are not available. You will need to build from source code and install.

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            LowPolyWater Key Features

            No Key Features are available at this moment for LowPolyWater.

            LowPolyWater Examples and Code Snippets

            No Code Snippets are available at this moment for LowPolyWater.

            Community Discussions

            Trending Discussions on LowPolyWater

            QUESTION

            Unity surface shader not casting shadows on itself
            Asked 2019-May-24 at 05:34

            I'm new to shaders and I'm trying to make a shader for some very simple low poly water. I have created this simple surface shader that changes the vertex heights.

            The problem is that it doesn't receive shadows as you can see in the gif and there is a weird behavior on the edges.

            What am I doing wrong?

            ...

            ANSWER

            Answered 2018-Jul-12 at 12:57

            Figured it out!

            I just need to add addshadow to this line #pragma surface surf Lambert vertex:vert addshadow

            Source https://stackoverflow.com/questions/51304619

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LowPolyWater

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/ebrudogan/LowPolyWater.git

          • CLI

            gh repo clone ebrudogan/LowPolyWater

          • sshUrl

            git@github.com:ebrudogan/LowPolyWater.git

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