firstperson | source engine physics for unity | Animation library

 by   ko1N C# Version: Current License: No License

kandi X-RAY | firstperson Summary

kandi X-RAY | firstperson Summary

firstperson is a C# library typically used in User Interface, Animation, Unity applications. firstperson has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

source engine physics for unity.
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            kandi-support Support

              firstperson has a low active ecosystem.
              It has 7 star(s) with 4 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              firstperson has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of firstperson is current.

            kandi-Quality Quality

              firstperson has no bugs reported.

            kandi-Security Security

              firstperson has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              firstperson does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              firstperson releases are not available. You will need to build from source code and install.

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            firstperson Key Features

            No Key Features are available at this moment for firstperson.

            firstperson Examples and Code Snippets

            No Code Snippets are available at this moment for firstperson.

            Community Discussions

            QUESTION

            Lua: Why is my table not finding the method from the MetaTable?
            Asked 2021-May-17 at 16:27

            In my example, I am creating a class Person and setting a default value for the member "Name". I have a constructor, and a function called sayHi(). Whenever I try to call that function I get an error:

            ...

            ANSWER

            Answered 2021-May-17 at 16:27

            The correct property name on metatables is __index (two leading underscores). You're assigning to _index (one leading underscore).

            Source https://stackoverflow.com/questions/67573594

            QUESTION

            Sharing an Object between two Test classes in either JUnit or TestNG
            Asked 2021-Mar-09 at 09:04

            Forgive the elementary question, I am learning Java still so need some advice on best practice here. I have a valid scenario where I wish to share the same object between two distinct Test classes using JUnit or TestNG. I understand that tests/test classes should not usually share state but this is a long-running journey.

            I understand the JVM executes for both frameworks in this order:

            1. @BeforeClass
            2. Construcor call
            3. @Before
            4. @Test

            Given I have an Person class with one field name and one getter & setter for same and I instantiate an instance of it in one Test Class:

            ...

            ANSWER

            Answered 2021-Mar-09 at 09:04

            You can use a singleton class for this purpose.

            Source https://stackoverflow.com/questions/66543508

            QUESTION

            Combine two cypher queries into single query and single result
            Asked 2020-Oct-15 at 20:19

            I created the query to get list of people in country & some avg calculation:

            ...

            ANSWER

            Answered 2020-Oct-15 at 20:19

            Something like this may work for you:

            Source https://stackoverflow.com/questions/64349482

            QUESTION

            Hibernate: OneToOne: two fields of the same type
            Asked 2020-Sep-30 at 00:23

            Suppose I have a Person entity and an Animal entity; A Person can have two favourite animals and an Animal can only have one Person that likes them (one person liking an animal makes it no longer possible for other people to like/see that animal). It is a @OneToOne mapping: for the two Animal fields in Person and for the two Person fields in Animal. However, in Animal firstPerson should == to secondPerson. Is there a way to do the following with only one Person field in the Animal class?

            Person.java:

            ...

            ANSWER

            Answered 2020-Sep-16 at 03:13

            You might want to use @OneToMany / @ManyToOne in this scenario for a perpetual solution.

            Person.java:

            Source https://stackoverflow.com/questions/63912257

            QUESTION

            How can I remove health from individual instantiated objects in unity?
            Asked 2020-Jul-25 at 23:42

            So my current code removes 5 from the curhealth variable in my enemys once the bullet collides with it. But the issue is, if there is no matter which enemy i shoot and hit, it removes from every single instantiated enemy. I only want to remove health from the enemy who gets hit, how can i fix this?

            Enemy.cs

            ...

            ANSWER

            Answered 2020-Jul-25 at 23:42

            The issue is that your current health variable is static, that means that each enemy is using the same variable for health.

            Static makes the varaible global to everybody.

            remove the static modifier and the variable becomes personal to each enemy ;)

            Source https://stackoverflow.com/questions/63094338

            QUESTION

            1st person space ship pitch and yaw isue
            Asked 2020-Apr-06 at 11:30

            I've been trying for some time now with different tutorials to get a nice firstperson (cockpit view) spaceship controll system. I tried using mouse only, keyboard only and combinations but I keep encountering the same problem with all tutorials. even this simple line of code does it:

            ...

            ANSWER

            Answered 2020-Apr-04 at 02:08

            You could always try to make one parent object for the Controls and then a child object (the spaceshit) that you can rotate for the pivot but not attach any movement beside rotation.

            What i mean is that you can rotate the parent on the Y axis to make it rotate and move the transform forward or backward at the same time. If you want to pivot up or down you can transform forward at the sametime you transform up/down multiplied with the axis you want to pivot with

            Example:

            Source https://stackoverflow.com/questions/61012652

            QUESTION

            Experiment and unity3D (coroutine, timer and specific conditions)
            Asked 2020-Jan-06 at 17:35

            [Edited] Hello everyone,

            I have some problems with a script "Follower" i'm modifying (got it from the pathCreator Asset). I have been working on it for hours but i am now limited by my knowledge and abilities.

            Here's what I'm trying to do:

            The participant of my experiment will have to answer questions related to my experience orally. Therefore, and to avoid getting used to timing, I would like to randomize when the FPScharacter stops. By stopping every 4, 8 or 12 seconds randomly, the participant will not be able to get used to the timings. If the FPScharacter stops every 4 seconds, the participant will get used to it and could implement response strategies biasing my results.

            So I would like to do the following:

            1. The FPScharacter begins its journey at the starting point of the path (using pathcreator from the asset store), moving at constant speed
            2. After [4, 8, 12 seconds], it stops (I deactivate the movement script of the FPScharacter). At the same time, an object appears. This "stop" and appearance of the object must last 4 seconds (no randomization on this timing there).
            3. After 4 seconds of stop, the FPSCharacter sets out again on the way
            4. After [4, 8, 12] seconds, it stops again, a new object appears for 4 seconds, then the FPScharacter starts again
            5. Repeat

            I want to be able to do this as many times as I have items to present. **The comments on my code are less important than the explanation shown just before ! **

            So to summarize : Walking for (4 or 8 or 12 secondes choosen randomly) - Stop for 4 secondes (and in the same time an object spawn) - (End of 4 secondes) object disapear and FPS start walking again for (4 or 8 or 12 secondes choosen randomly) ....

            Remember : I am not a pro at programming and only know how to do stuff on C# so i wont be able to translate any code in java to c#. ALl i basically do is copy-paste codes and try my best to modify it so it suits my needs. But my abilities are limited.

            ...

            ANSWER

            Answered 2020-Jan-01 at 15:04

            You could nest coroutines.

            Source https://stackoverflow.com/questions/59553185

            QUESTION

            jQuery function not working in MVC Partial View
            Asked 2020-Jan-03 at 04:11

            The .hide function in my partial view is not rendering for second and third person initially, then the delay .hide and .fadein will not work either. I am new to js and jquery so I am probably missing something obvious... Why would this js script not be working inside of a partial view?

            Everything works when it is all in the main view, but the reason I need a partial view is because I do not want to reload the entire page every 15 seconds. I have done some research and there might be something wrong with getting an html data type?

            Main View:

            ...

            ANSWER

            Answered 2017-Sep-14 at 18:58

            You can't call a section from within a partial view. You can call it as an action with Layout = null; to achieve a similar result.

            Source https://stackoverflow.com/questions/46226345

            QUESTION

            Click Button To Get a Random Item Displayed in a Text Box in Javascript
            Asked 2019-Dec-26 at 16:37

            So, my Mab Libs Program is working fine. The problem comes when I want to create a button to let the user display suggestions from an array. I am using this as the function:

            ...

            ANSWER

            Answered 2019-Dec-26 at 15:49

            There a few syntax errors in your code. The get in the function name should be lowercase, and remove the parameter.

            Source https://stackoverflow.com/questions/59490197

            QUESTION

            Why am I getting a Unique index or primary key violation?
            Asked 2019-Dec-22 at 13:57

            I am trying to add a friendship relationship between two persons using Spring MVC. The first call goes well but the second one throws a Unique index or primary key violation?, why am i getting it?

            ...

            ANSWER

            Answered 2019-Aug-19 at 18:02

            You need to specify join and inverse join columns directly. Please note that they are swapped on collections.

            Source https://stackoverflow.com/questions/57561294

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install firstperson

            You can download it from GitHub.

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